wined3d: In window mode (!pbuffer) we want both a window drawable format and double buffering.

This commit is contained in:
Roderick Colenbrander 2008-05-01 13:23:17 +00:00 committed by Alexandre Julliard
parent 02bab6edbe
commit 96c770d9bf
1 changed files with 2 additions and 2 deletions

View File

@ -140,8 +140,8 @@ static int WineD3D_ChoosePixelFormat(IWineD3DDeviceImpl *This, HDC hdc, WINED3DF
if(cfgs->iPixelType != WGL_TYPE_RGBA_ARB)
continue;
/* In all cases except when we are in pbuffer-mode we need a window drawable format with double buffering. */
if(!pbuffer && !cfgs->windowDrawable && !cfgs->doubleBuffer)
/* In window mode (!pbuffer) we need a window drawable format and double buffering. */
if(!pbuffer && !(cfgs->windowDrawable && cfgs->doubleBuffer))
continue;
/* We like to have aux buffers in backbuffer mode */