diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index c91153c41ae..dcce1270985 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -140,8 +140,8 @@ static int WineD3D_ChoosePixelFormat(IWineD3DDeviceImpl *This, HDC hdc, WINED3DF if(cfgs->iPixelType != WGL_TYPE_RGBA_ARB) continue; - /* In all cases except when we are in pbuffer-mode we need a window drawable format with double buffering. */ - if(!pbuffer && !cfgs->windowDrawable && !cfgs->doubleBuffer) + /* In window mode (!pbuffer) we need a window drawable format and double buffering. */ + if(!pbuffer && !(cfgs->windowDrawable && cfgs->doubleBuffer)) continue; /* We like to have aux buffers in backbuffer mode */