wgl: Add a wine specific WGL extension which allows you to change the pixel format multiple times.
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2823e1d219
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f0307d9366
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@ -203,6 +203,7 @@ static struct graphics_driver *create_driver( HMODULE module )
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GET_FUNC(wglGetPbufferDCARB);
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GET_FUNC(wglMakeContextCurrentARB);
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GET_FUNC(wglMakeCurrent);
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GET_FUNC(wglSetPixelFormatWINE);
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GET_FUNC(wglShareLists);
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GET_FUNC(wglUseFontBitmapsA);
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GET_FUNC(wglUseFontBitmapsW);
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@ -230,6 +230,7 @@ typedef struct tagDC_FUNCS
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HDC (*pwglGetPbufferDCARB)(PHYSDEV, void*);
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BOOL (*pwglMakeCurrent)(PHYSDEV, HGLRC);
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BOOL (*pwglMakeContextCurrentARB)(PHYSDEV, PHYSDEV, HGLRC);
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BOOL (*pwglSetPixelFormatWINE)(PHYSDEV,INT,const PIXELFORMATDESCRIPTOR *);
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BOOL (*pwglShareLists)(HGLRC hglrc1, HGLRC hglrc2);
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BOOL (*pwglUseFontBitmapsA)(PHYSDEV, DWORD, DWORD, DWORD);
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BOOL (*pwglUseFontBitmapsW)(PHYSDEV, DWORD, DWORD, DWORD);
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@ -240,6 +240,26 @@ static BOOL WINAPI wglMakeContextCurrentARB(HDC hDrawDC, HDC hReadDC, HGLRC hglr
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return ret;
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}
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/**************************************************************************************
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* WINE-specific wglSetPixelFormat which can set the iPixelFormat multiple times
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*
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*/
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static BOOL WINAPI wglSetPixelFormatWINE(HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
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{
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INT bRet = FALSE;
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DC * dc = get_dc_ptr( hdc );
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TRACE("(%p,%d,%p)\n", hdc, iPixelFormat, ppfd);
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if (!dc) return 0;
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if (!dc->funcs->pwglSetPixelFormatWINE) FIXME(" :stub\n");
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else bRet = dc->funcs->pwglSetPixelFormatWINE(dc->physDev, iPixelFormat, ppfd);
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release_dc_ptr( dc );
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return bRet;
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}
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/***********************************************************************
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* wglShareLists (OPENGL32.@)
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*/
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@ -333,6 +353,8 @@ PROC WINAPI wglGetProcAddress(LPCSTR func)
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return (PROC)wglMakeContextCurrentARB;
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else if(ret && strcmp(func, "wglGetPbufferDCARB") == 0)
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return (PROC)wglGetPbufferDCARB;
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else if(ret && strcmp(func, "wglSetPixelFormatWINE") == 0)
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return (PROC)wglSetPixelFormatWINE;
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return ret;
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}
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@ -296,12 +296,24 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
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if(!res) {
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int oldPixelFormat = GetPixelFormat(hdc);
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if(oldPixelFormat) {
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/* By default WGL doesn't allow pixel format adjustments but we need it here.
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* For this reason there is a WINE-specific wglSetPixelFormat which allows you to
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* set the pixel format multiple times. Only use it when it is really needed. */
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if(oldPixelFormat == iPixelFormat) {
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/* We don't have to do anything as the formats are the same :) */
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} else if(oldPixelFormat && GL_SUPPORT(WGL_WINE_PIXEL_FORMAT_PASSTHROUGH)) {
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res = GL_EXTCALL(wglSetPixelFormatWINE(hdc, iPixelFormat, NULL));
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if(!res) {
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ERR("wglSetPixelFormatWINE failed on HDC=%p for iPixelFormat=%d\n", hdc, iPixelFormat);
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return FALSE;
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}
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} else if(oldPixelFormat) {
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/* OpenGL doesn't allow pixel format adjustments. Print an error and continue using the old format.
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* There's a big chance that the old format works although with a performance hit and perhaps rendering errors. */
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ERR("HDC=%p is already set to iPixelFormat=%d and OpenGL doesn't allow changes!\n", hdc, oldPixelFormat);
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}
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else {
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} else {
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ERR("SetPixelFormat failed on HDC=%p for iPixelFormat=%d\n", hdc, iPixelFormat);
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return FALSE;
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}
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@ -1377,6 +1377,10 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
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gl_info->supported[WGL_ARB_PBUFFER] = TRUE;
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TRACE_(d3d_caps)("FOUND: WGL_ARB_pbuffer support\n");
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}
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if (!strcmp(ThisExtn, "WGL_WINE_pixel_format_passthrough")) {
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gl_info->supported[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH] = TRUE;
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TRACE_(d3d_caps)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
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}
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}
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}
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}
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@ -3128,6 +3128,28 @@ static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
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pglXFreeMemoryNV(pointer);
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}
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/**
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* X11DRV_wglSetPixelFormatWINE
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*
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* WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
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* This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
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*/
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BOOL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
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{
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TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
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if (!has_opengl()) {
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ERR("No libGL on this box - disabling OpenGL support !\n");
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return FALSE;
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}
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if (physDev->current_pf == iPixelFormat) return TRUE;
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/* Relay to the core SetPixelFormat */
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TRACE("Changing iPixelFormat from %d to %d\n", physDev->current_pf, iPixelFormat);
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return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
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}
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/**
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* glxRequireVersion (internal)
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*
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@ -3266,6 +3288,14 @@ static const WineGLExtension WGL_NV_vertex_array_range =
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}
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};
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static const WineGLExtension WGL_WINE_pixel_format_passthrough =
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{
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"WGL_WINE_pixel_format_passthrough",
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{
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{ "wglSetPixelFormatWINE", X11DRV_wglSetPixelFormatWINE },
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}
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};
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/**
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* X11DRV_WineGL_LoadExtensions
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*/
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@ -3335,6 +3365,13 @@ static void X11DRV_WineGL_LoadExtensions(void)
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/* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
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if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
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register_extension(&WGL_NV_vertex_array_range);
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/* WINE-specific WGL Extensions */
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/* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
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* The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
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*/
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register_extension(&WGL_WINE_pixel_format_passthrough);
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}
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@ -3598,6 +3635,18 @@ BOOL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count
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return FALSE;
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}
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/**
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* X11DRV_wglSetPixelFormatWINE
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*
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* WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
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* This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
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*/
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BOOL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
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{
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ERR_(opengl)("No OpenGL support compiled in.\n");
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return FALSE;
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}
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Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
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{
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return 0;
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@ -405,8 +405,6 @@ BOOL X11DRV_set_win_format( HWND hwnd, XID fbconfig_id )
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if (!(data = X11DRV_get_win_data(hwnd)) &&
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!(data = X11DRV_create_win_data(hwnd))) return FALSE;
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if (data->fbconfig_id) return FALSE; /* can't change it twice */
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wine_tsx11_lock();
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vis = visual_from_fbconfig_id(fbconfig_id);
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wine_tsx11_unlock();
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@ -451,6 +449,7 @@ BOOL X11DRV_set_win_format( HWND hwnd, XID fbconfig_id )
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attrib.colormap = data->colormap;
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XInstallColormap(gdi_display, attrib.colormap);
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if(data->gl_drawable) XDestroyWindow(gdi_display, data->gl_drawable);
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data->gl_drawable = XCreateWindow(display, parent, -w, 0, w, h, 0,
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vis->depth, InputOutput, vis->visual,
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CWColormap | CWOverrideRedirect,
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@ -470,6 +469,8 @@ BOOL X11DRV_set_win_format( HWND hwnd, XID fbconfig_id )
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WARN("XComposite is not available, using GLXPixmap hack\n");
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wine_tsx11_lock();
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if(data->pixmap) XFreePixmap(display, data->pixmap);
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data->pixmap = XCreatePixmap(display, root_window, w, h, vis->depth);
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if(!data->pixmap)
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{
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@ -478,6 +479,7 @@ BOOL X11DRV_set_win_format( HWND hwnd, XID fbconfig_id )
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return FALSE;
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}
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if(data->gl_drawable) destroy_glxpixmap(display, data->gl_drawable);
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data->gl_drawable = create_glxpixmap(display, vis, data->pixmap);
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if(!data->gl_drawable)
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{
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@ -142,6 +142,7 @@
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@ cdecl wglGetPbufferDCARB(ptr ptr) X11DRV_wglGetPbufferDCARB
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@ cdecl wglMakeContextCurrentARB(ptr ptr long) X11DRV_wglMakeContextCurrentARB
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@ cdecl wglMakeCurrent(ptr long) X11DRV_wglMakeCurrent
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@ cdecl wglSetPixelFormatWINE(ptr long ptr) X11DRV_wglSetPixelFormatWINE
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@ cdecl wglShareLists(long long) X11DRV_wglShareLists
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@ cdecl wglUseFontBitmapsA(ptr long long long) X11DRV_wglUseFontBitmapsA
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@ cdecl wglUseFontBitmapsW(ptr long long long) X11DRV_wglUseFontBitmapsW
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@ -3373,6 +3373,7 @@ typedef enum _GL_SupportedExt {
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/* WGL extensions */
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WGL_ARB_PBUFFER,
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WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
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OPENGL_SUPPORTED_EXT_END
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} GL_SupportedExt;
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@ -3762,6 +3763,8 @@ typedef BOOL (WINAPI * WINED3D_PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer,
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#define WGL_ARB_pixel_format_float 1
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#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
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#endif
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/* WGL_WINE_pixel_format_passthrough */
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typedef BOOL (WINAPI * WINED3D_PFNWGLSETPIXELFORMATWINE) (HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR* ppfd);
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#define WGL_EXT_FUNCS_GEN \
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USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL); \
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@ -3774,7 +3777,8 @@ typedef BOOL (WINAPI * WINED3D_PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer,
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USE_GL_FUNC(WINED3D_PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB, 0, NULL); \
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USE_GL_FUNC(WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB, 0, NULL); \
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USE_GL_FUNC(WINED3D_PFNWGLDESTROYPBUFFERARBPROC, wglDestroyPbufferARB, 0, NULL); \
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USE_GL_FUNC(WINED3D_PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB, 0, NULL);
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USE_GL_FUNC(WINED3D_PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB, 0, NULL) \
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USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL);
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/****************************************************
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