wined3d: More fglrx spam.

This commit is contained in:
Stefan Dösinger 2008-04-23 21:36:39 +02:00 committed by Alexandre Julliard
parent 27a29a2f6a
commit bcb0f7cc22
1 changed files with 8 additions and 5 deletions

View File

@ -62,12 +62,15 @@ void print_glsl_info_log(WineD3D_GL_Info *gl_info, GLhandleARB obj) {
BOOL is_spam;
const char *spam[] = {
"Vertex shader was successfully compiled to run on hardware.\n", /* fglrx */
"Fragment shader was successfully compiled to run on hardware.\n", /* fglrx */
"Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */
"Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */
"Vertex shader was successfully compiled to run on hardware.\n", /* fglrx */
"Fragment shader was successfully compiled to run on hardware.\n", /* fglrx */
"Fragment shader(s) linked, vertex shader(s) linked. \n ", /* fglrx, with \n */
"Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */
"Vertex shader(s) linked, no fragment shader(s) defined. \n ", /* fglrx, with \n */
"Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */
"Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported",
"Fragment shader(s) linked, no vertex shader(s) defined." /* fglrx, no \n */
"Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */
"Fragment shader(s) linked, no vertex shader(s) defined. \n " /* fglrx, with \n */
};
GL_EXTCALL(glGetObjectParameterivARB(obj,