wined3d: More fglrx spam.
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@ -62,12 +62,15 @@ void print_glsl_info_log(WineD3D_GL_Info *gl_info, GLhandleARB obj) {
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BOOL is_spam;
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const char *spam[] = {
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"Vertex shader was successfully compiled to run on hardware.\n", /* fglrx */
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"Fragment shader was successfully compiled to run on hardware.\n", /* fglrx */
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"Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */
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"Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */
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"Vertex shader was successfully compiled to run on hardware.\n", /* fglrx */
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"Fragment shader was successfully compiled to run on hardware.\n", /* fglrx */
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"Fragment shader(s) linked, vertex shader(s) linked. \n ", /* fglrx, with \n */
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"Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */
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"Vertex shader(s) linked, no fragment shader(s) defined. \n ", /* fglrx, with \n */
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"Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */
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"Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported",
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"Fragment shader(s) linked, no vertex shader(s) defined." /* fglrx, no \n */
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"Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */
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"Fragment shader(s) linked, no vertex shader(s) defined. \n " /* fglrx, with \n */
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};
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GL_EXTCALL(glGetObjectParameterivARB(obj,
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