wined3d: Only copy front buffer to screen in gdi RealizePalette.

This commit is contained in:
Alexander Dorofeyev 2008-05-14 22:25:10 +03:00 committed by Alexandre Julliard
parent 69c02d0b03
commit 2027b0587d
1 changed files with 1 additions and 1 deletions

View File

@ -650,7 +650,7 @@ HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
/* Update the image because of the palette change. Some games like e.g Red Alert
call SetEntries a lot to implement fading. */
if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
if(This == (IWineD3DSurfaceImpl *) This->resource.wineD3DDevice->ddraw_primary)
x11_copy_to_screen(This, NULL);
return WINED3D_OK;