Stefan Dösinger
07bbf1899d
wined3d: Extend the gl extension function loading table with ext info.
2007-11-12 14:26:49 +01:00
Stefan Dösinger
44a592bc74
wined3d: Align the gl function table.
2007-11-12 14:25:18 +01:00
Stefan Dösinger
f79ca75d08
wined3d: Implement a detection for the MacOS OpenGL implementation.
2007-11-09 12:29:55 +01:00
Stefan Dösinger
5ffea6e591
wined3d: Honor the driver's min point size.
2007-11-08 12:05:19 +01:00
Stefan Dösinger
fb0dde7b27
wined3d: Relative addressing offsets are limited to [-64; 63] in arb.
2007-11-08 11:54:43 +01:00
Alexandre Julliard
6678c07f57
include: Only use DECLSPEC_IMPORT for Windows compilers in unicode.h.
2007-11-07 12:30:51 +01:00
Stefan Dösinger
654571f2fc
wined3d: Add a max varyings member to the gl info structure.
2007-11-06 13:34:47 +01:00
Alexandre Julliard
a54a990b3b
server: Allow to specify the class name instead of the atom to find a window.
2007-11-02 15:26:49 +01:00
Alexandre Julliard
1fc461f98b
server: Allow to specify the class name instead of the atom to create a window.
2007-11-02 15:16:25 +01:00
Alexandre Julliard
b9b940fab9
server: Support using a name to destroy a window class too.
2007-11-01 15:28:30 +01:00
Alexandre Julliard
0762d98f7c
server: Allow to send a name instead of an atom when creating a window class.
2007-11-01 13:02:01 +01:00
Alexandre Julliard
917f288f1b
server: Also return the new extended style in the set_window_pos request.
2007-10-31 17:51:05 +01:00
Alexandre Julliard
94c976c97a
server: Add the generated files missing from the last commit.
2007-10-30 15:32:40 +01:00
Stefan Dösinger
123744910f
wined3d: Add a method for surface location updates.
2007-10-26 15:17:30 +02:00
Stefan Dösinger
dcff7dc213
wined3d: Begin centralizing surface location management.
2007-10-26 15:17:19 +02:00
Rob Shearman
23df453d38
server: Make create_mapping use struct object_attributes and set the security descriptor of file mapping objects.
2007-10-26 12:45:29 +02:00
Rob Shearman
1f86321964
server: Make create_mutex use struct object_attributes and set the security descriptor of mutex objects.
2007-10-26 12:44:51 +02:00
Rob Shearman
b0e5fb4384
server: Make create_semaphore use struct object_attributes and set the security descriptor of semaphore objects.
2007-10-26 12:44:26 +02:00
Rob Shearman
dd9e392796
server: Use the security descriptor passed in when creating events.
2007-10-25 12:47:22 +02:00
Bang Jun-young
ff96bd6aec
configure: Add check for presence of _strdup() and strdup().
2007-10-16 09:37:19 +02:00
Alexandre Julliard
235532ce28
server: Use the file_pos_t type for file sizes and offsets in the protocol structures.
2007-10-10 14:06:25 +02:00
Roderick Colenbrander
c2bf124a90
wined3d: Use EXT-versions of glBlend*.
2007-10-09 12:34:49 +02:00
Rob Shearman
5356bfde2c
server: Add a new get_security_object call for getting the security descriptor of an object.
...
Use it to implement NtQuerySecurityObject.
2007-10-03 11:16:45 +02:00
Roderick Colenbrander
dac5e5ff1e
wined3d: WINAPI compile fixes.
2007-10-01 12:43:52 +02:00
Andrey Turkin
d1a8155882
server: Allow completion object to be attached to an fd object.
2007-09-28 13:17:18 +02:00
Andrey Turkin
477582401b
server: Implement server-side completion queues and operations on them.
2007-09-26 13:56:43 +02:00
Roderick Colenbrander
243ac3ed75
wined3d: Move video memory tracking to the adapter.
2007-09-24 13:50:43 +02:00
Stefan Dösinger
1c4a15d2cd
wined3d: Recompile glsl pixelshaders if the sampler format changes.
2007-09-24 13:30:08 +02:00
Roderick Colenbrander
21a3c1d4be
wined3d: Better video memory reporting.
2007-09-20 15:53:40 +02:00
Roderick Colenbrander
0b0f353b7d
wined3d: Update list of pci ids.
2007-09-17 12:10:33 +02:00
Stefan Dösinger
c5410a6f22
wined3d: Use GL_NV_depth_clamp to implement clipping disable.
2007-09-17 12:08:40 +02:00
Rob Shearman
3f431a0646
server: Add get_token_statistics server call and use it to implement the TokenStatistics and TokenType levels for NtQueryInformationToken.
2007-09-14 14:43:46 +02:00
Roderick Colenbrander
ad692f2a83
wined3d: Add PBO support for dynamically locked surfaces.
2007-09-13 11:00:47 +02:00
Stefan Dösinger
160258b637
wined3d: Implement mipmap auto generation.
2007-09-12 12:10:25 +02:00
Stefan Dösinger
5ab9d85c39
wined3d: Implement texbeml.
2007-09-12 12:10:03 +02:00
Rob Shearman
cfc50f89d7
ole32: Add cross-process running-object table support.
2007-09-11 13:55:08 +02:00
Stefan Dösinger
643d1e8847
wined3d: Tidy up the vbo removal from the strided data.
2007-08-30 11:57:18 +02:00
Alexandre Julliard
2896540a34
server: Set the queue mask directly in get_message to avoid an extra server call.
2007-08-29 18:13:13 +02:00
Alexandre Julliard
b4edb573fd
server: Message results should be stored as longs, not ints.
2007-08-29 18:01:10 +02:00
Alexandre Julliard
df13cee288
server: Store a separate flag for windows that need to be erased in WM_PAINT.
...
This avoids the need to invalidate the window after WM_ERASEBKGND.
2007-08-27 16:41:08 +02:00
Stefan Dösinger
6ec6c941fa
wined3d: BaseVertexIndex can be negative.
2007-08-27 12:00:42 +02:00
Roderick Colenbrander
925e8964f1
wined3d: Add Geforce8 device ids.
2007-08-27 11:58:44 +02:00
Kirill K. Smirnov
f3e13174c7
wineconsole: Implement GetConsoleWindow.
2007-08-24 12:03:22 +02:00
Dmitry Timoshkov
db552fbf4b
include/wine/test.h: Use appropriate type.
2007-08-22 12:18:59 +02:00
Roderick Colenbrander
9ca3a22487
wined3d: Dynamically load WGL functions.
2007-08-17 12:03:13 +02:00
Stefan Dösinger
a06e002e93
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
2007-08-15 09:36:20 +02:00
Roderick Colenbrander
6af80e44c0
wined3d: Use WINE_GLAPI for setting the calling convention needed for OpenGL.
2007-08-14 20:29:21 +02:00
Roderick Colenbrander
4ad17c0c38
wined3d: Dynamically load OpenGL.
2007-08-14 13:32:08 +02:00
Roderick Colenbrander
ac3927a73e
wined3d: Move over to WGL.
2007-08-08 15:32:01 +02:00
Stefan Dösinger
89dccc7c7c
ddraw: Implement IDirect3DDevice7::DrawIndexedPrimitiveStrided.
2007-08-08 15:32:00 +02:00
H. Verbeet
f11ca610ba
wined3d: Add definitions and detection for GL_NV_half_float.
2007-08-02 12:18:41 +02:00
Roderick Colenbrander
2c12c17ab6
wined3d: Compile against standard GL headers.
2007-07-31 21:36:56 +02:00
Roderick Colenbrander
8873478e05
wgl: Add WGL_NV_float_buffer and WGL_NV_texture_rectangle support.
2007-07-30 12:51:03 +02:00
Stefan Dösinger
d2016ff892
wined3d: Store the gl format table in the gl info structure.
2007-07-30 12:49:50 +02:00
Alexandre Julliard
fec5117e91
server: Merge APC processing into the select request.
...
This is needed to return the correct value when one of the handles
being waited on is set to signaled state by the APC.
2007-07-16 16:14:45 +02:00
Andrew Talbot
c208c3b90b
winelib: Cast-qual warnings fix.
2007-07-05 19:52:42 +02:00
H. Verbeet
61e1d1379e
wined3d: Cleanup GL extension detection.
2007-06-27 11:44:32 +02:00
H. Verbeet
9c44b67d28
wined3d: Add max_vertex_samplers and max_combined_samplers to WineD3D_GL_Info.
2007-06-26 11:57:05 +02:00
H. Verbeet
3ad03206ab
wined3d: Rename max_samplers to max_fragment_samplers.
2007-06-26 11:56:57 +02:00
John Klehm
3c3a879a86
include: Allow port.h to build on gcc4.
2007-06-15 12:03:23 +02:00
Stefan Dösinger
c9b8a79e0b
wined3d: Implement vertical refresh sync.
2007-06-14 13:21:54 +02:00
H. Verbeet
fc5582aef7
wined3d: Add wined3d vertex sampler definitions.
2007-06-13 11:23:27 +02:00
H. Verbeet
1d6d831099
wined3d: Fix GLSL definitions.
2007-06-07 20:23:39 +02:00
Francois Gouget
96c337f0a1
Assorted spelling fixes.
2007-06-07 19:24:32 +02:00
Phil Costin
e7578dca36
wined3d: Add support for loading gamma corrected textures.
2007-06-07 13:01:49 +02:00
Phil Costin
3650e31e85
wined3d: Add GL_EXT_texture_sRGB constants and corresponding CheckDeviceFormat query.
2007-06-07 13:01:23 +02:00
H. Verbeet
6ee356fca0
wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead.
2007-06-07 11:20:48 +02:00
H. Verbeet
262240adce
wined3d: Add IWineD3DDevice_GetBaseVertexIndex to retrieve the base vertex index.
2007-06-07 11:20:48 +02:00
Alexandre Julliard
156b205eb5
server: Add support for system processes, that can be signaled to exit when all non-system processes are done.
2007-06-06 20:33:13 +02:00
Dan Hipschman
6cf8e6bd77
list.h: Add macros for reverse iteration.
2007-06-06 12:12:27 +02:00
H. Verbeet
785771272a
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
2007-06-06 12:10:47 +02:00
Alexandre Julliard
8992f89f27
server: Remove the extra apc_arg parameter now that user APCs all require the same arg as the kernel APC.
2007-06-04 15:20:49 +02:00
Dmitry Timoshkov
ab2934781c
gdi32: Make SetDCHook 64-bit safe.
2007-05-30 11:51:26 +02:00
Alexandre Julliard
e6df00aa4f
libwine: Add support for glyph chars mapping in OEM codepage tables.
2007-05-29 23:31:14 +02:00
Francois Gouget
41b099172f
port.h: Issue an error if port.h is included after the regular Wine headers.
2007-05-23 13:43:56 +02:00
Dmitry Timoshkov
15f4bac787
include/wine/debug.h: Fix compilation warning in 64-bit mode.
2007-05-21 15:55:46 +02:00
Andrew Riedi
a9c2e15cf6
wined3d: Add hardware cursor support.
2007-05-16 14:27:39 +02:00
Kirill K. Smirnov
9d74661856
server: Move console codepages to the server.
2007-05-11 12:41:29 +02:00
Stefan Dösinger
28170f0474
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
2007-05-09 12:07:32 +02:00
Alexandre Julliard
aafcfe7663
server: Add support for retrieving results of queued ioctls once they are done.
2007-05-08 20:45:44 +02:00
Alexandre Julliard
78b75108cd
server: Add request to retrieve the next pending ioctl call for a device manager.
2007-05-08 20:40:26 +02:00
Alexandre Julliard
b43dc15c8a
server: Add support for generic device objects managed from the client side.
2007-05-08 20:28:37 +02:00
Stefan Dösinger
d93e161b1f
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
Alexandre Julliard
fd59e158a7
server: Infrastructure to return a wait handle for blocking ioctls.
2007-05-03 17:43:18 +02:00
Stefan Dösinger
34f95c683e
wined3d: Add missing prototypes for GL_ARB_vertex_blend.
2007-05-03 14:24:09 +02:00
Stefan Dösinger
94b3fddec8
d3d: Pass the cube face to Create*Texture's surface creation callback.
2007-05-01 11:42:25 +02:00
Stefan Dösinger
460f71dcf8
d3d: Fix ProcessVertices.
...
IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a
vertex buffer. The source for ProcessVertices is taken from the
stateblock, not the vertex declaration.
2007-04-26 14:54:29 +02:00
Stefan Dösinger
32cfbd127c
wined3d: Implement CreateVertexDeclarationFromFVF.
2007-04-26 14:53:48 +02:00
Stefan Dösinger
aec1553e50
wined3d: Add a method to create a declaration from a fvf.
2007-04-26 14:53:07 +02:00
H. Verbeet
2100b9dce9
wined3d: The second parameter to glTexImage3DEXT isn't a GLenum.
2007-04-24 10:20:39 +02:00
Alexandre Julliard
133b8bc3ed
server: Return a more correct fd type for anonymous files.
2007-04-23 15:13:22 +02:00
Alexandre Julliard
6105a93be6
server: Moved the FSCTL_PIPE_LISTEN implementation to the server.
2007-04-18 16:26:37 +02:00
Alexandre Julliard
3684dc181c
server: Move the FSCTL_PIPE_WAIT ioctl implementation to the server.
2007-04-17 22:07:07 +02:00
Alexandre Julliard
737148c57b
server: Add a specific data type for ioctl codes so they can be printed as symbols.
2007-04-17 22:06:13 +02:00
Alexandre Julliard
aaf477f292
server: Change the timeout handling to use NT-style 64-bit timeouts everywhere.
2007-04-17 20:08:59 +02:00
Alexandre Julliard
2669af73df
server: Move the server part of device unmounting to the ioctl processing.
2007-04-16 14:54:52 +02:00
Alexandre Julliard
8c46095484
server: Implement the FSCTL_PIPE_DISCONNECT ioctl on the server side.
2007-04-16 14:51:29 +02:00
Alexandre Julliard
635714397f
server: Add infrastructure for ioctl server request.
2007-04-16 14:45:03 +02:00
Stefan Dösinger
725057da47
d3d: Remove dependency on ddraw.h header.
2007-04-16 13:20:15 +02:00
Andrew Talbot
b0418622c8
user32: Make function definitions and declarations agree.
2007-04-16 12:25:26 +02:00
Alexandre Julliard
d85121f199
ntdll: Store the file access and options in the fd cache, and get rid of the dynamic flags.
...
This avoids server round-trips for all file I/O.
2007-04-10 22:32:46 +02:00
Alexandre Julliard
72bff2e445
server: Add support for restarting an async I/O when the client side couldn't finish it right away.
2007-04-10 17:07:27 +02:00
Stefan Dösinger
290f2eb146
wined3d: Add Filtering to IWineD3DSurface::Blt and handle it.
...
This is to allow StretchRect to pass the texture filter to WineD3D.
DirectDraw sets the texture filter to WINED3DTEXF_NONE, simmilar to all
other functions which do not need filtering.
2007-04-07 10:58:10 +02:00
Stefan Dösinger
1c1fdbe96a
wined3d: Add D3DDEVCAPS3_* to the wined3d caps header.
2007-04-07 10:57:48 +02:00
Fabian Bieler
dcd416edbe
wined3d: Add GL_EXT_framebuffer_blit to extension handler.
2007-04-06 12:31:09 +02:00
Alexandre Julliard
0cb29f47ca
server: Add support for associating a file descriptor to a message queue.
2007-04-04 18:02:01 +02:00
Stefan Dösinger
f9ee2355d0
wined3d: Add GL_APPLE_client_storage to our extension list.
2007-04-02 11:30:04 +02:00
Alexandre Julliard
c16eb8efd9
server: Add support for queuing a user APC upon async I/O completion.
2007-03-27 16:42:27 +02:00
Andrew Talbot
4125821a99
winelib: Replace inline static with static inline.
2007-03-27 12:38:06 +02:00
Alexandre Julliard
de1866d4fd
server: Implement the open_file method for named pipes.
...
Get rid of the open_named_pipe request, we can now use a normal open_file_object.
2007-03-22 16:47:46 +01:00
Alexandre Julliard
806bb49eda
server: Implement the open_file method for mailslots.
...
Get rid of the open_mailslot request, we can now use a normal open_file_object.
2007-03-22 16:36:54 +01:00
Alexandre Julliard
94655c8493
server: Implemented the open_file method for named pipe and mailslot devices.
2007-03-22 11:52:40 +01:00
Stefan Dösinger
e213d7eff5
wined3d: Add GL_ATI_envmap_bumpmap to our gl extension header.
2007-03-21 22:50:30 +01:00
Alexandre Julliard
2082a97d45
server: Use a standard async I/O event to signal directory changes.
2007-03-21 14:50:15 +01:00
Alexandre Julliard
fa4679fea6
server: Add support for storing an event to signal upon async I/O completion.
2007-03-21 14:27:52 +01:00
Alexandre Julliard
111610c45e
server: Add an async_data_t structure to store parameters for async I/O requests.
2007-03-20 20:21:12 +01:00
Alexandre Julliard
50975c81f0
server: Return the status from an async I/O APC call to the server.
2007-03-20 19:27:10 +01:00
Alexandre Julliard
eb3728d34e
server: Use the common pattern for async I/O parameters in named pipe requests.
2007-03-20 19:21:15 +01:00
Stefan Dösinger
022e884342
wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
2007-03-19 12:17:18 +01:00
Alexandre Julliard
a79b26284a
libwine: Pass flags to wine_utf8_wcstombs to allow supporting WC_ERR_INVALID_CHARS.
2007-03-14 15:57:50 +01:00
Andrew Talbot
bb9dea6b29
winmm: Replace const pointer parameters with correct pointers to const.
2007-03-07 21:56:54 +01:00
Alexandre Julliard
d7ea855a3e
wine_common_ver: Set company name to Microsoft, some apps check for that.
2007-03-07 21:33:44 +01:00
Juan Lang
c2cb296277
ntdll: Implement NtAllocateLocallyUniqueId with server call.
2007-03-07 13:45:11 +01:00
Stefan Dösinger
c54a0fc2cf
wined3d: Rework surface dirtification.
...
Previously the surfaces stored a flag if the system memory copy was
ahead of the gl copy(SFLAG_DIRTY) or the gl copy is
ahead(SFLAG_GLDIRTY). The pbuffer copy was 'managed' differently using
SFLAG_INPBUFFER and SFLAG_INTEXTURE.
This patch replaces them with 3 flags, INSYSMEM, INPBUFFER and
INTEXTURE which specify which copy contains the most up to date
copy. It is perfectly valid to have more than one of those flags
set. One must be set at least (except at init, when no content is in
the surface yet). When one copy is modified, the flags for the others
are removed.
2007-03-07 12:18:14 +01:00
Stefan Dösinger
ebe274feed
wined3d: Remove IWineD3DSurface::SetPBufferState.
...
The method is removed because it does not really help with
anything. It should not be exported from wined3d, there is no need for
the other libs to call it. It does not help abstraction and code
simplification in any way because it is very specific and the code
calling it has to know what is happening in the surface to use this
method.
2007-03-07 12:17:33 +01:00
Stefan Dösinger
5f05906f3b
wined3d: Store the number of aux buffers in the gl limits structure.
2007-03-06 22:16:25 +01:00
Alexandre Julliard
1767b4558a
server: Expose areas revealed by changes to the window region.
2007-03-05 16:43:27 +01:00
Alexandre Julliard
67a0e31da7
wine/test: Print the official name of the test in summary.
2007-03-01 20:42:48 +01:00
Stefan Dösinger
95efeb7e4b
wined3d: Support GL_APPLE_fence for event queries.
2007-03-01 11:40:24 +01:00
Stefan Dösinger
be8e9e17bc
wined3d: Add GL_NV_fence defines and functions.
2007-03-01 11:40:02 +01:00
Rob Shearman
4c8fbfed90
libwine: Eliminate duplicate function implementations in string.c
...
by using macros to turn off inlining when including wine/unicode.h.
2007-02-26 13:39:24 +01:00
Rob Shearman
d342d1413c
server: Add get_token_impersonation_level server call for retrieving the impersonation level from a token.
...
Add tests for GetTokenInformation(TokenImpersonationLevel).
2007-02-21 19:49:37 +01:00
Alexandre Julliard
89faee0194
server: Added support for the PM_QS_* flags in PeekMessage.
2007-02-21 15:21:05 +01:00
Stefan Dösinger
27113156d9
wined3d: Remove IWineD3DDevice::EnumDisplayModes.
2007-02-20 11:47:46 +01:00
H. Verbeet
dc5b08cc76
wined3d: Get rid of any remaining d3d9 stuff in directx.c.
2007-02-16 12:31:21 +01:00
H. Verbeet
bd5488cda9
wined3d: Add WINED3DCREATE flags and use them.
2007-02-16 12:31:11 +01:00
H. Verbeet
a4bc52a89c
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS.
2007-02-16 12:31:03 +01:00
H. Verbeet
e8419403ee
wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it.
2007-02-15 14:20:38 +01:00
H. Verbeet
e01f242a2a
wined3d: Add WINED3DVS20 & WINED3DVS20CAPS flags and use them.
2007-02-15 14:20:19 +01:00
H. Verbeet
594f7fd882
wined3d: Add WINED3DPS20 & WINED3DPS20CAPS flags and use them.
2007-02-15 14:20:12 +01:00
H. Verbeet
db8da81e67
wined3d: Add WINED3DDTCAPS flags and use them.
2007-02-15 14:20:01 +01:00
H. Verbeet
da354c6dfa
wined3d: Add WINED3DLINECAPS flags and use them.
2007-02-15 14:19:52 +01:00
Vitaliy Margolen
b0e9d7e0b5
ntdll/server: Implement NtSetSecurityObject. With tests.
2007-02-15 14:19:24 +01:00
H. Verbeet
5c398c571f
wined3d: Add WINED3DPTADDRESSCAPS flags and use them.
2007-02-15 11:43:59 +01:00
H. Verbeet
a58b156264
wined3d: Add WINED3DPCMPCAPS flags and use them.
2007-02-15 11:43:53 +01:00
H. Verbeet
fd8e0f1589
wined3d: Add WINED3DPMISCCAPS flags and use them.
2007-02-15 11:43:46 +01:00
H. Verbeet
748fd83ebd
wined3d: Add WINED3DPBLENDCAPS flags and use them.
2007-02-15 11:43:37 +01:00
H. Verbeet
8fdd88b42c
wined3d: Add WINED3DSTENCILCAPS flags and use them.
2007-02-15 11:43:29 +01:00
H. Verbeet
ea683407af
wined3d: Add WINED3DTEXOPCAPS flags and use them.
2007-02-15 11:43:22 +01:00
H. Verbeet
3e77ffc563
wined3d: Use WINED3DPRESENT_BACK_BUFFER_MAX rather than D3DPRESENT_BACK_BUFFER_MAX.
2007-02-15 11:15:41 +01:00
Francois Gouget
536e738552
Assorted spelling fixes.
2007-02-14 21:03:57 +01:00
Stefan Dösinger
388499ff28
wined3d: More fullscreen window fixes.
2007-02-14 20:46:51 +01:00
Stefan Dösinger
d73c71ad8d
wined3d: Load single attribute setter functions.
2007-02-14 20:45:24 +01:00
Alexandre Julliard
5fce682f41
winex11.drv: Added a check for the ATI driver corrupting %fs.
...
Based on a patch by Lei Zhang.
2007-02-14 18:18:07 +01:00
H. Verbeet
efed9aea1f
d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.
2007-02-14 13:54:55 +01:00
H. Verbeet
dea795f7ac
d3d9: Don't store the d3d9 declaration in the wined3d object.
2007-02-14 13:54:42 +01:00
H. Verbeet
32e5cac2be
wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl.
2007-02-14 13:54:29 +01:00
H. Verbeet
8f0884066f
wined3d: Add WINED3DDECLUSAGE, use it.
2007-02-14 13:50:22 +01:00
H. Verbeet
942bef9e86
wined3d: Get rid of WINED3DSHADERDECLUSAGE.
2007-02-14 13:50:09 +01:00
Stefan Dösinger
f196680c59
wined3d: GetRenderTargetData can call BltFast.
2007-02-14 12:27:37 +01:00
Damjan Jovanovic
7e7ff40769
libwine_port: Added interlocked_cmpxchg64.
2007-02-05 21:43:42 +01:00
Vitaliy Margolen
bae75024a4
server/ntdll: Simplistic implementation of NtQueryObject(ObjectBasicInformation).
2007-01-25 12:48:35 +01:00
H. Verbeet
6e58579e8f
wined3d: Remove some unused methods from the IWineD3DVertexShader interface.
2007-01-23 11:27:12 +01:00
Alexandre Julliard
4dc61069a6
wine/list.h: Add list_count function. Make some parameters const.
2007-01-22 12:16:17 +01:00
H. Verbeet
6112522122
wined3d: Move SetupFullscreenWindow() and RestoreWindow() from IDirectDrawImpl to IWineD3DDeviceImpl.
2007-01-19 12:28:58 +01:00
Alexandre Julliard
f3cb4f7d94
ntdll: Avoid inter-process APCs when called for the process itself.
2007-01-18 15:41:05 +01:00
Alexandre Julliard
02e2fa7798
ntdll: Implementation of inter-process NtMapViewOfSection and NtUnmapViewOfSection.
2007-01-18 15:17:51 +01:00
Alexandre Julliard
8025f79ce1
ntdll: Implementation of inter-process RtlCreateUserThread.
2007-01-18 15:02:55 +01:00
Francois Gouget
b0bde6b87c
Assorted spelling fixes.
2007-01-18 12:56:52 +01:00
Alexandre Julliard
3410354d61
ntdll: Fix NtDuplicateObject to only close the file descriptor if it's in the same process.
2007-01-18 12:18:51 +01:00
Francois Gouget
d4ca34dd9b
d3d: Fix the D3DFMT_XXX constant declarations.
2007-01-18 12:05:05 +01:00
Francois Gouget
442fec32d0
tests: The non-gcc case was missing a forward declaration for winetest_skip().
2007-01-18 12:00:01 +01:00
Stefan Dösinger
1d3abdeeaa
wined3d: Store the stream number in the strided structure.
2007-01-17 11:23:54 +01:00
Alexandre Julliard
c122260b9d
ntdll: Implemented NtLockVirtualMemory and NtUnlockVirtualMemory.
2007-01-16 09:50:08 +01:00
Alexandre Julliard
5a1ad74a67
ntdll: Implementation of inter-process NtFlushVirtualMemory.
2007-01-15 22:31:07 +01:00
Alexandre Julliard
1ea968016f
ntdll: Implementation of inter-process VirtualProtectEx.
2007-01-15 22:30:04 +01:00
Alexandre Julliard
3d00239586
ntdll: Implementation of inter-process VirtualQueryEx.
2007-01-15 22:28:42 +01:00
Alexandre Julliard
6ca1d1b081
server: Support queuing some APCs to a process instead of a thread.
2007-01-15 22:26:32 +01:00
Alexandre Julliard
fb40dc4099
server: Added mechanism for returning results of APC calls.
...
Defined APC_VIRTUAL_ALLOC and APC_VIRTUAL_FREE requests.
2007-01-15 22:24:40 +01:00
Alexandre Julliard
4cbe867a85
ntdll: Duplicate the mapping handle on the server side for NtMapViewOfSection.
2007-01-12 14:55:31 +01:00
Stefan Dösinger
cb74603e43
d3d9: Implement IDirect3DDevice9::StretchRect.
2007-01-12 11:49:38 +01:00
Francois Gouget
d90879f10c
tests: Add skip(), a function to warn that tests were skipped due to limitations of the environment or missing dependencies.
2007-01-12 11:25:18 +01:00
Alexandre Julliard
515ce23f83
Update copyright info for the new year.
2007-01-09 14:21:06 +01:00
Eric Pouech
9d10c66dc8
winedump: Add support for derived types in codeview type info.
2007-01-06 11:40:45 +01:00
Eric Pouech
8a68e46953
winedump: Re-use existing codeview facilities to dump OMF files.
2007-01-06 11:40:45 +01:00
Eric Pouech
bbef1cbd2d
winedump: Removed cvinclude.h.
2007-01-06 11:40:44 +01:00
Alexandre Julliard
5c8421d3e7
server: Add a generic apc_call structure to make it easier to extend, and more type-safe.
2007-01-04 13:40:09 +01:00
Alexandre Julliard
49b49c30fc
server: Notify the server that an APC has completed in the next get_apc call.
2007-01-04 13:17:53 +01:00
Stefan Dösinger
71631f7638
wined3d: Use the baseVertexIndex in the stateblock.
2007-01-03 11:02:51 +01:00
Stefan Dösinger
197ec1c179
wined3d: Remove IWineD3DDevice_ApplyStateChanges.
2007-01-02 12:22:04 +01:00
Jacek Caban
b79fa300ad
itss: Move registration code to inf file and add missing registry.
2006-12-24 14:00:55 +01:00
Jacek Caban
e6fd4d42f0
itss: Rename CLSID_ITSProtocol to CLSID_MSITStore.
...
ITSProtocol is a different object.
2006-12-24 13:59:26 +01:00
Alexandre Julliard
80cff47c87
include: Get rid of the WINE_NO_LONG_AS_INT ifdefs.
2006-12-20 14:57:08 +01:00
Stefan Dösinger
f661a8287c
wined3d: Add WINED3DRS_STIPPLEPATTERNxy.
2006-12-19 16:53:44 +01:00
Markus Amsler
5e0fc62135
d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice.
2006-12-18 12:07:26 +01:00
Markus Amsler
4ca9fccf31
wined3d: Remove IWineD3DVolume_GetContainerParent.
2006-12-18 12:02:28 +01:00
Markus Amsler
9b397ec2d5
wined3d: Remove IWineD3DSurface_GetContainerParent.
2006-12-18 12:02:17 +01:00
Ulrich Czekalla
4bdf4345b8
winex11.drv: Store window and drawable rects in X11DRV_PDEVICE.
2006-12-12 13:45:10 +01:00
Markus Amsler
3fd04308ab
d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
2006-12-06 12:39:30 +01:00
Markus Amsler
50a0c21265
d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
2006-12-06 12:39:14 +01:00
Markus Amsler
cb8652947a
d3d: Callback infrastructure for implicit render target destruction in IWineD3DSwapChain.
2006-12-06 12:39:00 +01:00
Markus Amsler
2946f7a267
d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture.
2006-12-06 12:38:51 +01:00
Markus Amsler
04ae4596ff
d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
2006-12-06 12:38:37 +01:00
Stefan Dösinger
3d8cdfb190
wine/list.h: Added list_move_head and list_move_tail.
2006-12-06 12:38:31 +01:00
Markus Amsler
a60d4b2d2f
d3d: Pass the superior creating object down to the callback functions.
2006-12-04 12:40:38 +01:00
Eric Pouech
0bee33e195
mscvpdb.h: Update some definitions (constants, structures) with latest information we have.
2006-11-30 12:55:10 +01:00
Eric Pouech
cc65d21f82
dbghelp: Moved mscvpdb.h file to include/wine to allow sharing of the definitions with winedump.
2006-11-30 12:54:54 +01:00
Alexandre Julliard
8930427b21
server: Return an fd type in the get_handle_fd request.
2006-11-20 14:14:04 +01:00
H. Verbeet
8afe27dacd
wined3d: Fix GL_ARB_texture_cube_map extension support.
2006-11-20 11:50:14 +01:00
H. Verbeet
44f4e254a6
wined3d: Fix depth buffer formats to use actual depth textures.
2006-11-17 15:54:01 +01:00
Alexandre Julliard
02fc886302
ntdll: Retrieve mailslot message info from the client side.
2006-11-03 17:53:04 +01:00
Alexandre Julliard
8700c4341b
server: Get rid of the server-side file descriptor cache management.
2006-11-02 20:52:05 +01:00
Alexandre Julliard
28418cc919
ntdll: Maintain a file descriptor cache on the client side.
2006-11-02 20:48:19 +01:00
Alexandre Julliard
30b878b3b6
server: Compute the removable device flag on the server side.
2006-11-01 13:28:05 +01:00
Ivan Gyurdiev
4934b7ae79
wined3d: Add D3DLINEPATTERN to the WINED3D namespace.
2006-10-31 12:11:09 +01:00
Ivan Gyurdiev
50130fdfdb
wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace.
2006-10-31 12:11:01 +01:00
Ivan Gyurdiev
4c723a7662
wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace.
2006-10-31 12:10:31 +01:00
Ivan Gyurdiev
f71edf223f
wined3d: Add D3DCOLORWRITEENABLE codes to the WINED3D namespace.
2006-10-31 12:10:12 +01:00
Ivan Gyurdiev
b1df1d8320
wined3d: Add D3DCLEAR codes to the WINED3D namespace.
2006-10-31 12:09:46 +01:00
Ivan Gyurdiev
de108f65e1
wined3d: Add D3DTSS_TCI codes to the WINED3D namespace.
2006-10-31 12:09:15 +01:00
Ivan Gyurdiev
875a1eb02d
wined3d: Add D3DFVF codes to the WINED3D namespace.
2006-10-31 12:09:06 +01:00
Ivan Gyurdiev
908853f63d
wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D namespace.
2006-10-30 12:06:17 +01:00
Ivan Gyurdiev
206d248e48
wined3d: Add D3DCMPFUNC to the WINED3D namespace.
2006-10-30 12:06:10 +01:00
Ivan Gyurdiev
2b6deb8637
wined3d: Add D3DSTENCILOP to the WINED3D namespace.
2006-10-30 12:06:03 +01:00
Ivan Gyurdiev
f5cc612842
wined3d: Add D3DFILLMODE to the WINED3D namespace.
2006-10-30 12:05:55 +01:00
Ivan Gyurdiev
02fb9f6f41
wined3d: Add D3DCULL to the WINED3D namespace.
2006-10-30 12:05:48 +01:00
Ivan Gyurdiev
16767d21e1
wined3d: Add D3DSHADEMODE to the WINED3D namespace.
2006-10-30 12:05:36 +01:00
Ivan Gyurdiev
042fa7be8b
wined3d: Add D3DBLENDOP to the WINED3D namespace.
2006-10-30 12:05:31 +01:00
Ivan Gyurdiev
4eced8ea24
wined3d: Add D3DFOGMODE to the WINED3D namespace.
2006-10-30 12:05:24 +01:00
Alexandre Julliard
6afcf77889
wined3d: The WineD3D_GLContext structure doesn't need to be exported.
2006-10-27 14:42:17 +02:00
Alexandre Julliard
00ddebfafa
wined3d: Fix a memory leak (spotted by Eric Pouech).
2006-10-27 14:41:25 +02:00
Ivan Gyurdiev
5f79e80827
wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace.
2006-10-24 20:06:45 +02:00
Ivan Gyurdiev
10cbffb335
wined3d: Add D3DBLEND to the WINED3D namespace.
2006-10-24 20:06:38 +02:00
Ivan Gyurdiev
4f611bc0e0
wined3d: Add D3DTA masks to the WINED3D namespace.
...
Also fix usage of D3DTSS/D3DTA in ddraw.
2006-10-24 20:06:30 +02:00
Ivan Gyurdiev
997e670e12
wined3d: Add D3DTADDRESS to the WINED3D namespace.
2006-10-24 20:06:15 +02:00
Alexandre Julliard
85f518ac6b
server: A window timer id should be an unsigned long.
2006-10-16 17:03:44 +02:00
Stefan Dösinger
1e6a38967c
d3d8: Implement CopyRects with BltFast.
2006-10-16 11:26:00 +02:00
Michael Stefaniuc
15765dd953
The Data1 member of the GUID struct needs to be an unsigned int too for Win64 compatibility.
2006-10-16 10:53:04 +02:00
Ivan Gyurdiev
9846602412
wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D namespace.
2006-10-13 11:15:31 +02:00
Ivan Gyurdiev
4745e602d2
wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace.
2006-10-13 11:15:18 +02:00
Ivan Gyurdiev
6f0bb0f6fc
wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
2006-10-13 11:14:33 +02:00
Ivan Gyurdiev
c912032aa5
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
2006-10-13 11:13:02 +02:00
Ivan Gyurdiev
532fe7a1cf
wined3d: Merge D3DDP_MAXTEXCOORD constants into one constant in WINED3D namespace.
2006-10-12 12:38:02 +02:00
Ivan Gyurdiev
2bac4a02da
wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace.
2006-10-12 12:37:52 +02:00
Ivan Gyurdiev
1cd7bcf4c8
wined3d: Merge D3DCOLOR types into one type in WINED3D namespace.
2006-10-12 12:37:40 +02:00
Ivan Gyurdiev
9628a1b2e2
wined3d: Merge D3DRECT types into one type in WINED3D namespace.
2006-10-12 12:37:08 +02:00
Ivan Gyurdiev
ac37163124
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
2006-10-12 12:35:00 +02:00
Ivan Gyurdiev
ec782c2b97
wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace.
2006-10-12 12:33:39 +02:00
Ivan Gyurdiev
b1a4bd87a9
wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace.
2006-10-12 12:33:24 +02:00
Ivan Gyurdiev
732e0e908b
wined3d: Merge GAMMARAMP types into one type in WINED3D namespace.
2006-10-11 12:22:01 +02:00
Ivan Gyurdiev
5f2987ae32
wined3d: Merge VIEWPORT types into one type in WINED3D namespace.
2006-10-11 12:21:54 +02:00
Ivan Gyurdiev
90f5be2bef
wined3d: Merge MATERIAL types into one type in WINED3D namespace.
2006-10-11 12:21:14 +02:00
Ivan Gyurdiev
70bbf734b1
wined3d: Merge LIGHT types into one type in WINED3D namespace.
2006-10-11 12:21:06 +02:00
Ivan Gyurdiev
e8137632c7
wined3d: Move D3DSP DCL-related structures into WINED3D namespace.
2006-10-10 13:37:35 +02:00
Stefan Dösinger
3529560cd7
wined3d: Add WINED3DUSAGE_OVERLAY.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
2bcacf22d3
wined3d: Add IWineD3DSurface::UpdateOverlay.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
05ff0d0f64
wined3d: Add DDOVERLAYFX struct.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
080e4f56cf
wined3d: Add UpdatOverlayZOrder.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
f6647486cf
wined3d: Add IWineD3DSurface::GetOverlayPosition.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
0f3995d21a
wined3d: Add IWineD3DSurface::SetOverlayPosition.
2006-10-06 12:53:24 +02:00
Roderick Colenbrander
8be92001e6
x11drv: Fix building issue.
2006-10-06 12:32:44 +02:00
Alexandre Julliard
2f80fcd88d
server: Changed the get_next_hook request to allow retrieving the current hook too.
2006-10-05 14:05:48 +02:00
Alexandre Julliard
533f519950
user32: Store the prev_unicode hook flag on the client side.
2006-10-05 14:04:25 +02:00
Alexandre Julliard
81c1472449
user32: The per-window user data must be a DWORD_PTR.
2006-10-04 21:49:11 +02:00
Alexandre Julliard
e0dcf4fddb
server: Rearrange a few fields to avoid wasting padding space on 64 bits.
2006-10-04 21:41:32 +02:00
Alexandre Julliard
3ad9798263
server: Pass the data for message callbacks as vararg from the client side.
2006-10-04 20:25:42 +02:00
Alexandre Julliard
29a3ce9f3a
server: Return the data for callback results in the varargs part of the get_message request.
2006-10-04 16:29:45 +02:00
Alexandre Julliard
59dc456822
server: Return the data for winevent hooks in the varargs part of the get_message request.
2006-10-04 16:04:53 +02:00
Eric Pouech
8cb932ea89
ntdll: Implemented AmILastThread information class for NtQueryInformationThread.
2006-10-03 20:20:13 +02:00
Michael Stefaniuc
705b5a00c5
debug.h, test.h: Temporary add ifdefs around some printfs to avoid format.
2006-09-29 16:09:14 +02:00
H. Verbeet
193f6bbd92
wined3d: Add support for native NPOT textures.
2006-09-27 09:48:11 +02:00
Roderick Colenbrander
4b55964a26
wined3d: Add the missing gamma cap.
2006-09-26 11:39:29 +02:00
Roderick Colenbrander
7c86d91bb9
wined3d: glBlend* fixes.
2006-09-25 17:56:04 +02:00
Michael Stefaniuc
4a0234e4bf
include: Make the return type of mmioSendMessage16 in the function declaration match that of the function definition.
2006-09-21 11:26:30 +02:00
Alexandre Julliard
530e765035
include: Exception filters should return LONG, not DWORD.
...
Also move UnhandledExceptionFilter definitions to winbase.h since they
are there in the latest SDK.
2006-09-20 11:26:59 +02:00
Alexandre Julliard
fc4cd637d9
tests: Moved some compatibility defines to wine/test.h.
2006-09-13 11:01:39 +02:00
Roderick Colenbrander
12dbce5c93
winex11.drv: Move WGL extension code to winex11.drv.
2006-09-12 14:35:31 +02:00
Stefan Dösinger
6286c4e70d
ddraw: Pass the fullscreen flag to wined3d.
2006-09-10 10:18:45 +02:00
Ivan Gyurdiev
2e1cf4d948
wined3d: Add support for R32F and R16F texture formats.
2006-09-07 13:48:32 +02:00
Andrew Talbot
a5bf67ef9b
kernel: Constify some formal parameters.
2006-09-07 12:00:46 +02:00
Ivan Gyurdiev
bda6d092a5
wined3d: Add support for A16B16G16R16F and A32B32G32R32F texture formats.
2006-08-28 11:46:20 +02:00
Roderick Colenbrander
de97fa7a3b
wined3d: Better GPU detection.
2006-08-21 12:21:19 +02:00
Roderick Colenbrander
c2b6cc9dc4
wined3d: Fix GLSL regression / draw buffers support.
2006-08-09 20:35:59 +02:00
Alexandre Julliard
672bfc2d62
server: Make the message extra info 64 bits on Win64.
2006-08-09 17:10:14 +02:00
Alexandre Julliard
d3b3096756
server: Split the queuing of hardware messages into a separate send_hardware_message request.
2006-08-09 16:45:26 +02:00
Roderick Colenbrander
194cdfa4b0
wined3d: Shader cap fixes.
2006-08-08 19:35:24 +02:00
H. Verbeet
3d2ae69102
wined3d: Allow async occlusion queries.
2006-08-07 19:59:49 +02:00
H. Verbeet
02a8f74490
wined3d: Add a couple of traces to the vertexdeclaration creation code.
2006-08-07 19:42:31 +02:00
Roderick Colenbrander
bd6f0b23d6
wined3d: General constant caps fix.
2006-08-07 13:52:03 +02:00
Tijl Coosemans
fc8172f7ee
loader/pthread: Added pthread_attr_get_np support.
2006-08-07 13:51:50 +02:00
H. Verbeet
ef87a40c72
wined3d: Delay vertex shader compilation until the shader is first used.
2006-08-07 13:12:10 +02:00
Roderick Colenbrander
3d9e96f3bc
wined3d: Volume textures fix.
2006-08-05 11:26:25 +02:00
Alexandre Julliard
2c2299685f
user: Implementation of Get/SetWindowLongPtr for 64-bit platforms.
...
Also use the same code for Get/SetWindowWord.
Based on a patch by Ge van Geldorp.
2006-08-02 21:59:00 +02:00
H. Verbeet
d5238cfb38
wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL fragment shaders.
2006-07-31 10:53:05 +02:00
Jason Green
2e52b36bb3
wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL).
2006-07-29 11:50:02 +02:00
Jason Green
d353ab7879
wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
2006-07-29 11:49:51 +02:00
Stefan Dösinger
06106e2810
ddraw: Support using an application-provided surface pointer.
2006-07-26 15:17:59 +02:00
Alexandre Julliard
c627601c3b
server: Convert the server start time to the abs_time_t type.
2006-07-26 14:50:55 +02:00
Alexandre Julliard
3095a48d6f
server: Convert thread creation/exit times to the abs_time_t type.
2006-07-26 14:49:55 +02:00
Alexandre Julliard
ce40ef18df
server: Rename the wait_input_idle request to better reflect what it does.
...
Also get rid of the unused timeout field.
2006-07-26 11:48:25 +02:00
Alexandre Julliard
0f273c17ff
server: Added data_size_t type to represent sizes in the server protocol.
...
Make it an unsigned int to save some space on Win64, if we need to
transfer more than 4Gb over the server pipe something is seriously
wrong.
2006-07-26 11:11:03 +02:00
H. Verbeet
536638918d
wined3d: Add real occlusion query support.
2006-07-25 11:22:00 +02:00
Jason Green
ac8f2c033c
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
...
Added debug function for WINED3DTRANSFORMSTATETYPE and changed all
references from D3DTS_* to WINED3DTS_*.
2006-07-24 19:55:27 +02:00
Alexandre Julliard
0b39d1a89e
libwine: Added a function to enumerate the reserved mmap areas.
2006-07-24 13:59:10 +02:00
Stefan Siebert
026dd2d88a
ntdll: Implementation of process CreationTime and ExitTime.
2006-07-21 13:27:16 +02:00
Mike McCormack
546916f401
include: Semicolons after cpp_quote are a syntax error in midl.
2006-07-20 12:12:17 +02:00
H. Verbeet
a8f2c1075a
wined3d: Compilation fixes.
2006-07-20 12:11:06 +02:00
Alexandre Julliard
c316f0e47f
server: Simplify process creation.
...
Pass the socket for the new process from the parent through the
environment.
Perform initialisations during the new_process request.
2006-07-19 14:00:10 +02:00
Jason Green
718716b77a
wined3d: Make the number of floating point shader constants dynamic.
2006-07-19 09:54:30 +02:00
Stefan Dösinger
bffe5a6922
ddraw/wined3d: Remove texture format enumeration functions.
2006-07-18 11:25:22 +02:00
Robert Shearman
9318cb0fbc
rpcrt4: Handle more structure padding values.
2006-07-18 11:12:47 +02:00
Ge van Geldorp
54afeb02de
user32: Implement Get/SetClassLongPtrA/W.
2006-07-12 20:04:18 +02:00
H. Verbeet
7090259545
wined3d: Fix specular color handling for register combiners.
...
By default the FinalCombiner is setup to add the specular color to the
final result of the combiner operations. However, it should only do
this when the WINED3DRS_SPECULARENABLE renderstate is enabled.
2006-07-12 13:20:41 +02:00
Alexandre Julliard
94af8633a4
include/.gitignore: Moved the wine subdir ignore list to the main file.
2006-07-10 21:43:21 +02:00
Alexandre Julliard
cc2b3b48e6
Take advantage of the recursive nature of .gitignore for Makefile entries.
...
Prefix other entries with '/' to make them non-recursive.
2006-07-10 20:47:54 +02:00
Ivan Gyurdiev
c202bfe40d
wined3d: Simplify primitiveDeclartationConvertToStrided.
...
Assign fixed indices to declaration inputs.
Then use a common path to load the strided data.
2006-07-07 17:36:24 +02:00
Ivan Gyurdiev
85aa8ab855
wined3d: Add position_transformed flag to Strided data format.
2006-07-07 17:35:36 +02:00
H. Verbeet
7f9e61f7d2
wined3d: Use register combiners for texture stage operations.
...
Make wined3d use register combiners for texture stage operations. In
order to do that the texture unit index needs to be separated from the
texture stage index. For cards that don't support the
NV_register_combiners extension nothing should change.
2006-06-28 16:34:36 +02:00
H. Verbeet
a54e36adfe
wined3d: Texture limits fixes.
...
GL_LIMITS(textures) is currently used for both the number of texture
stages and the maximum number of simultaneous textures. In the current
code that's the same, but in a later patch that will be separated,
since a texture stage doesn't have to reference an actual
texture. Also, shaders can access a larger number of samplers than the
number of texture units the fixed function pipeline can access.
2006-06-28 16:06:25 +02:00
H. Verbeet
f40dd7635e
wined3d: Add register combiner function pointers.
2006-06-28 15:52:10 +02:00
Stefan Dösinger
7d31ab95e4
wined3d: Add support for VBOs to the drawing code.
2006-06-26 13:02:19 +02:00
Stefan Dösinger
495e46197a
ddraw/wined3d: IDirectDrawSurface7::SetSurfaceDesc corrections.
2006-06-26 12:38:55 +02:00
Alexandre Julliard
e040e6c4f8
libwine: Added entry for sigprocmask in the pthread functions table.
2006-06-23 12:27:45 +02:00
H. Verbeet
701ce97d65
wined3d: Add and use GL_EXT_fog_coord defines.
2006-06-16 11:29:31 +02:00
Stefan Dösinger
5c3c5903a5
wined3d: Correct vertex fog for transformed vertices and correctly
...
handle non-vertex, non-table fog.
2006-06-15 12:24:09 +02:00
Mike McCormack
fac494c822
server: open_console's from field should be a handle.
2006-06-07 14:30:28 +02:00
Mike McCormack
f386950fdd
server: Use unsigned long for request types that are 64bit in win64.
2006-06-07 14:21:12 +02:00
Ivan Gyurdiev
5f5969b3c5
wined3d: Remove constant type field in stateblock.
...
It is wrong to maintain a mapping from a constant index to a type
field, because different constant types do not share an index -
boolean constant 0 is supposed to co-exist with floating point
constant 0, not replace it. Drawprim and other code using the type
array to decide whether to look up a constant in bools, floats, or
ints is wrong - you can't make that decision based on the index.
2006-06-06 11:58:54 +02:00
Troy Rollo
abd8becd0c
wined3d: Add missing GL_VERTEX_SHADER_ARB definition.
2006-05-30 19:29:26 +02:00
Eric Pouech
1d6e2590e0
ntdll/kernel32: Pipe information.
...
- implemented ntdll.NtQueryInformationFile's FilePipeLocalInformation control code
- reimplemented kernel32.GetNamedPipeInfo on top of it
- enhance current features to make this work both on client and server handles
- now also returning the number of instances
2006-05-27 12:31:01 +02:00
Alexandre Julliard
5de2eabace
wine_unicode: Add prototypes for inline functions (from a patch by Andrew Talbot).
2006-05-26 12:09:12 +02:00
Roderick Colenbrander
54e5f9c465
wined3d: Dynamicly load GL_ARB_multitexture functions.
2006-05-25 20:17:32 +02:00
Alexandre Julliard
35e59151e9
include: Prevent internal Wine headers from being used in tests.
2006-05-25 20:07:57 +02:00
Jason Green
35ba7fb524
wined3d: Add some more GLSL defines.
2006-05-25 10:45:16 +02:00
Alexandre Julliard
f01d9879c6
libwine_unicode: Renamed is_dbcs_leadbyte to wine_is_dbcs_leadbyte.
2006-05-24 14:14:09 +02:00
Alexandre Julliard
a92db320de
libwine_unicode: Define all functions in the library even if they can be inlined.
2006-05-24 14:00:47 +02:00
Stefan Dösinger
e902cd119f
wined3d: Swapchain and back buffer corrections + tests.
2006-05-24 13:56:55 +02:00
Roderick Colenbrander
9c018fd877
wined3d: Fix ARB_imaging abuse.
2006-05-24 10:52:28 +02:00
Jason Green
8cfb84362f
wined3d: Added some GLSL defines and function prototypes.
2006-05-24 10:36:02 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
f9fc4b86c0
d3d: Add D3DDEVTYPE_NULLREF definition.
2006-05-16 20:21:19 +02:00
Robert Shearman
3396a66ee7
server: Retrieve the groups for a token from the server.
2006-05-15 14:25:43 +02:00
Phil Costin
9413c89c33
wined3d: Add check for GL Shading Language 100 Extension.
2006-05-09 12:39:24 +02:00
Stefan Dösinger
18e95ee969
wined3d: Add IWineD3DSurface::GetPitch.
2006-05-08 14:52:18 +02:00
Stefan Dösinger
a173c8e35a
wined3d: Add IWineD3DDevice::DrawPrimitiveStrided.
2006-05-08 14:51:13 +02:00
Robert Shearman
98facf4d0f
rpcrt4: Use the documented NDR_PROC_HEADER_EXTS structure.
...
Use the documented NDR_PROC_HEADER_EXTS structure instead of the
current NDR_PROC_EXTENSIONS structure currently in ndr_stubless.c.
2006-04-20 15:11:34 +02:00
Robert Shearman
28f494e31a
rpcrt4: Use INTERPRETER_OPT_FLAGS in ndrtypes.h instead of flags on an unsigned char.
2006-04-20 15:11:24 +02:00
Stefan Dösinger
d04f0507cf
wined3d: Implement Init3D and Uninit3D.
2006-04-19 12:43:22 +02:00
Stefan Dösinger
42b9221f51
wined3d: Add the remaining DirectDraw methods to WineD3DSurface.
2006-04-18 11:14:13 +02:00
Stefan Dösinger
80bdb24cad
wined3d: Add the remaining IWineD3DDevice methods.
2006-04-18 11:13:47 +02:00