wined3d: The second parameter to glTexImage3DEXT isn't a GLenum.
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@ -262,7 +262,7 @@ static HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWi
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, GLenum gl_level) {
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static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, int gl_level) {
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IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
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WINED3DFORMAT format = This->resource.format;
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const PixelFormatDesc *formatEntry = getFormatDescEntry(format);
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@ -92,7 +92,7 @@ static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture
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static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) {
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/* Overrider the IWineD3DResource Preload method */
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UINT i;
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int i;
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IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
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@ -1209,7 +1209,7 @@ DECLARE_INTERFACE_(IWineD3DVolume,IWineD3DResource)
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STDMETHOD(UnlockBox)(THIS) PURE;
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STDMETHOD(AddDirtyBox)(THIS_ CONST WINED3DBOX* pDirtyBox) PURE;
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STDMETHOD(CleanDirtyBox)(THIS) PURE;
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STDMETHOD(LoadTexture)(THIS_ UINT gl_level) PURE;
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STDMETHOD(LoadTexture)(THIS_ int gl_level) PURE;
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STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE;
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};
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#undef INTERFACE
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