wined3d: Improve IWineD3DVolumeImpl_LoadTexture TRACE output.
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@ -264,7 +264,10 @@ static HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWi
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static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, GLenum gl_level) {
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IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
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const PixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format);
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WINED3DFORMAT format = This->resource.format;
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const PixelFormatDesc *formatEntry = getFormatDescEntry(format);
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TRACE("(%p) : level %u, format %s (0x%08x)\n", This, gl_level, debug_d3dformat(format), format);
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if(GL_SUPPORT(EXT_TEXTURE3D)) {
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TRACE("Calling glTexImage3D %x level=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n",
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