wined3d: Improve IWineD3DVolumeImpl_LoadTexture TRACE output.

This commit is contained in:
H. Verbeet 2007-04-23 22:03:00 +02:00 committed by Alexandre Julliard
parent af8e6ed14a
commit 950014b41f
1 changed files with 4 additions and 1 deletions

View File

@ -264,7 +264,10 @@ static HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWi
static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, GLenum gl_level) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
const PixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format);
WINED3DFORMAT format = This->resource.format;
const PixelFormatDesc *formatEntry = getFormatDescEntry(format);
TRACE("(%p) : level %u, format %s (0x%08x)\n", This, gl_level, debug_d3dformat(format), format);
if(GL_SUPPORT(EXT_TEXTURE3D)) {
TRACE("Calling glTexImage3D %x level=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n",