wined3d: Add missing prototypes for GL_ARB_vertex_blend.
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@ -283,6 +283,15 @@ typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GL
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#define GL_MODELVIEW31_ARB 0x873F
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#endif
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typedef void (APIENTRY * PGLFNGLWEIGHTPOINTERARB) (GLint size, GLenum type, GLsizei stride, GLvoid* pointer);
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typedef void (APIENTRY * PGLFNGLWEIGHTBV) (GLint size, const GLbyte *weights);
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typedef void (APIENTRY * PGLFNGLWEIGHTSV) (GLint size, const GLshort *weights);
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typedef void (APIENTRY * PGLFNGLWEIGHTIV) (GLint size, const GLint *weights);
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typedef void (APIENTRY * PGLFNGLWEIGHTFV) (GLint size, const GLfloat *weights);
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typedef void (APIENTRY * PGLFNGLWEIGHTDV) (GLint size, const GLdouble *weights);
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typedef void (APIENTRY * PGLFNGLWEIGHTUBV) (GLint size, const GLubyte *weights);
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typedef void (APIENTRY * PGLFNGLWEIGHTUSV) (GLint size, const GLushort *weights);
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typedef void (APIENTRY * PGLFNGLWEIGHTUIV) (GLint size, const GLuint *weights);
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typedef void (APIENTRY * PGLFNGLVERTEXBLENDARB) (GLint count);
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/* GL_ARB_pixel_buffer_object */
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#ifndef GL_ARB_pixel_buffer_object
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#define GL_ARB_pixel_buffer_object 1
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@ -1595,6 +1604,15 @@ typedef enum _GL_SupportedExt {
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USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImageARB); \
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/* GL_ARB_vertex_blend */ \
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USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, glWeightPointerARB); \
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USE_GL_FUNC(PGLFNGLWEIGHTBV, glWeightbvARB); \
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USE_GL_FUNC(PGLFNGLWEIGHTSV, glWeightsvARB); \
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USE_GL_FUNC(PGLFNGLWEIGHTIV, glWeightivARB); \
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USE_GL_FUNC(PGLFNGLWEIGHTFV, glWeightfvARB); \
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USE_GL_FUNC(PGLFNGLWEIGHTDV, glWeightdvARB); \
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USE_GL_FUNC(PGLFNGLWEIGHTUBV, glWeightubvARB); \
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USE_GL_FUNC(PGLFNGLWEIGHTUSV, glWeightusvARB); \
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USE_GL_FUNC(PGLFNGLWEIGHTUIV, glWeightuivARB); \
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USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, glVertexBlendARB); \
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/* GL_ARB_vertex_buffer_object */ \
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USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, glBindBufferARB); \
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USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, glDeleteBuffersARB); \
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