wined3d: Get rid of WINED3DSHADERDECLUSAGE.
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@ -1310,47 +1310,6 @@ typedef struct _WINEDDOVERLAYFX
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DWORD dwFlags; /* flags */
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} WINEDDOVERLAYFX;
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/****************************
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* * Vertex Shaders Declaration
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* */
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typedef enum _WINED3DDECLUSAGE {
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WINED3DSHADERDECLUSAGE_POSITION = 0,
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WINED3DSHADERDECLUSAGE_BLENDWEIGHT,
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WINED3DSHADERDECLUSAGE_BLENDINDICES,
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WINED3DSHADERDECLUSAGE_NORMAL,
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WINED3DSHADERDECLUSAGE_PSIZE ,
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WINED3DSHADERDECLUSAGE_TEXCOORD0,
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WINED3DSHADERDECLUSAGE_TEXCOORD1,
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WINED3DSHADERDECLUSAGE_TEXCOORD2,
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WINED3DSHADERDECLUSAGE_TEXCOORD3,
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WINED3DSHADERDECLUSAGE_TEXCOORD4,
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WINED3DSHADERDECLUSAGE_TEXCOORD5,
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WINED3DSHADERDECLUSAGE_TEXCOORD6,
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WINED3DSHADERDECLUSAGE_TEXCOORD7,
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WINED3DSHADERDECLUSAGE_TANGENT,
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WINED3DSHADERDECLUSAGE_BINORMAL,
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WINED3DSHADERDECLUSAGE_TESSFACTOR,
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WINED3DSHADERDECLUSAGE_POSITIONT,
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WINED3DSHADERDECLUSAGE_DIFFUSE,
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WINED3DSHADERDECLUSAGE_SPECULAR,
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WINED3DSHADERDECLUSAGE_FOG,
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WINED3DSHADERDECLUSAGE_DEPTH,
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WINED3DSHADERDECLUSAGE_SAMPLE,
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WINED3DSHADERDECLUSAGE_POSITION2,
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WINED3DSHADERDECLUSAGE_POSITION21,
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WINED3DSHADERDECLUSAGE_POSITION22,
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WINED3DSHADERDECLUSAGE_POSITION23,
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WINED3DSHADERDECLUSAGE_POSITION24,
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WINED3DSHADERDECLUSAGE_POSITION25,
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WINED3DSHADERDECLUSAGE_POSITION26,
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WINED3DSHADERDECLUSAGE_POSITION27,
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WINED3DSHADERDECLUSAGE_POSITION28,
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WINED3DSHADERDECLUSAGE_NORMAL2,
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WINED3DSHADERDECLUSAGE_POSITIONT2,
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WINED3DSHADERDECLUSAGE_MAX_USAGE
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} WINED3DSHADERDECLUSAGE;
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#define WINED3DUSAGE_RENDERTARGET 0x00000001L
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#define WINED3DUSAGE_DEPTHSTENCIL 0x00000002L
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#define WINED3DUSAGE_WRITEONLY 0x00000008L
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