diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h index 587b7cdff99..2784ff8fef0 100644 --- a/include/wine/wined3d_types.h +++ b/include/wine/wined3d_types.h @@ -1310,47 +1310,6 @@ typedef struct _WINEDDOVERLAYFX DWORD dwFlags; /* flags */ } WINEDDOVERLAYFX; -/**************************** - * * Vertex Shaders Declaration - * */ - -typedef enum _WINED3DDECLUSAGE { - WINED3DSHADERDECLUSAGE_POSITION = 0, - WINED3DSHADERDECLUSAGE_BLENDWEIGHT, - WINED3DSHADERDECLUSAGE_BLENDINDICES, - WINED3DSHADERDECLUSAGE_NORMAL, - WINED3DSHADERDECLUSAGE_PSIZE , - WINED3DSHADERDECLUSAGE_TEXCOORD0, - WINED3DSHADERDECLUSAGE_TEXCOORD1, - WINED3DSHADERDECLUSAGE_TEXCOORD2, - WINED3DSHADERDECLUSAGE_TEXCOORD3, - WINED3DSHADERDECLUSAGE_TEXCOORD4, - WINED3DSHADERDECLUSAGE_TEXCOORD5, - WINED3DSHADERDECLUSAGE_TEXCOORD6, - WINED3DSHADERDECLUSAGE_TEXCOORD7, - WINED3DSHADERDECLUSAGE_TANGENT, - WINED3DSHADERDECLUSAGE_BINORMAL, - WINED3DSHADERDECLUSAGE_TESSFACTOR, - WINED3DSHADERDECLUSAGE_POSITIONT, - WINED3DSHADERDECLUSAGE_DIFFUSE, - WINED3DSHADERDECLUSAGE_SPECULAR, - WINED3DSHADERDECLUSAGE_FOG, - WINED3DSHADERDECLUSAGE_DEPTH, - WINED3DSHADERDECLUSAGE_SAMPLE, - WINED3DSHADERDECLUSAGE_POSITION2, - WINED3DSHADERDECLUSAGE_POSITION21, - WINED3DSHADERDECLUSAGE_POSITION22, - WINED3DSHADERDECLUSAGE_POSITION23, - WINED3DSHADERDECLUSAGE_POSITION24, - WINED3DSHADERDECLUSAGE_POSITION25, - WINED3DSHADERDECLUSAGE_POSITION26, - WINED3DSHADERDECLUSAGE_POSITION27, - WINED3DSHADERDECLUSAGE_POSITION28, - WINED3DSHADERDECLUSAGE_NORMAL2, - WINED3DSHADERDECLUSAGE_POSITIONT2, - WINED3DSHADERDECLUSAGE_MAX_USAGE -} WINED3DSHADERDECLUSAGE; - #define WINED3DUSAGE_RENDERTARGET 0x00000001L #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002L #define WINED3DUSAGE_WRITEONLY 0x00000008L