wined3d: Don't use WINED3DSHADERDECLUSAGE_PSIZE / WINED3DSHADERDECLUSAGE_FOG.
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a71a22c579
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2d9540cab7
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@ -1962,11 +1962,11 @@ void vshader_glsl_output_unpack(
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usage_idx, reg_mask, i, reg_mask);
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break;
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case WINED3DSHADERDECLUSAGE_PSIZE:
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case D3DDECLUSAGE_PSIZE:
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shader_addline(buffer, "gl_PointSize = OUT%u.x;\n", i);
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break;
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case WINED3DSHADERDECLUSAGE_FOG:
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case D3DDECLUSAGE_FOG:
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shader_addline(buffer, "gl_FogFragCoord%s = OUT%u%s;\n", reg_mask, i, reg_mask);
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break;
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