wined3d: Don't use WINED3DSHADERDECLUSAGE_PSIZE / WINED3DSHADERDECLUSAGE_FOG.

This commit is contained in:
H. Verbeet 2007-02-13 23:12:05 +01:00 committed by Alexandre Julliard
parent a71a22c579
commit 2d9540cab7
1 changed files with 2 additions and 2 deletions

View File

@ -1962,11 +1962,11 @@ void vshader_glsl_output_unpack(
usage_idx, reg_mask, i, reg_mask);
break;
case WINED3DSHADERDECLUSAGE_PSIZE:
case D3DDECLUSAGE_PSIZE:
shader_addline(buffer, "gl_PointSize = OUT%u.x;\n", i);
break;
case WINED3DSHADERDECLUSAGE_FOG:
case D3DDECLUSAGE_FOG:
shader_addline(buffer, "gl_FogFragCoord%s = OUT%u%s;\n", reg_mask, i, reg_mask);
break;