diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index d95391ef10f..87894d9ed74 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1962,11 +1962,11 @@ void vshader_glsl_output_unpack( usage_idx, reg_mask, i, reg_mask); break; - case WINED3DSHADERDECLUSAGE_PSIZE: + case D3DDECLUSAGE_PSIZE: shader_addline(buffer, "gl_PointSize = OUT%u.x;\n", i); break; - case WINED3DSHADERDECLUSAGE_FOG: + case D3DDECLUSAGE_FOG: shader_addline(buffer, "gl_FogFragCoord%s = OUT%u%s;\n", reg_mask, i, reg_mask); break;