wined3d: Implement CreateVertexDeclarationFromFVF.
This commit is contained in:
parent
aec1553e50
commit
32cfbd127c
|
@ -1577,8 +1577,145 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclaration(IWineD3DDevice*
|
|||
return hr;
|
||||
}
|
||||
|
||||
static size_t ConvertFvfToDeclaration(DWORD fvf, WINED3DVERTEXELEMENT** ppVertexElements) {
|
||||
|
||||
unsigned int idx, idx2;
|
||||
unsigned int offset;
|
||||
BOOL has_pos = (fvf & WINED3DFVF_POSITION_MASK) != 0;
|
||||
BOOL has_blend = (fvf & WINED3DFVF_XYZB5) > WINED3DFVF_XYZRHW;
|
||||
BOOL has_blend_idx = has_blend &&
|
||||
(((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB5) ||
|
||||
(fvf & WINED3DFVF_LASTBETA_D3DCOLOR) ||
|
||||
(fvf & WINED3DFVF_LASTBETA_UBYTE4));
|
||||
BOOL has_normal = (fvf & WINED3DFVF_NORMAL) != 0;
|
||||
BOOL has_psize = (fvf & WINED3DFVF_PSIZE) != 0;
|
||||
BOOL has_diffuse = (fvf & WINED3DFVF_DIFFUSE) != 0;
|
||||
BOOL has_specular = (fvf & WINED3DFVF_SPECULAR) !=0;
|
||||
|
||||
DWORD num_textures = (fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
|
||||
DWORD texcoords = (fvf & 0x00FF0000) >> 16;
|
||||
|
||||
WINED3DVERTEXELEMENT end_element = WINED3DDECL_END();
|
||||
WINED3DVERTEXELEMENT *elements = NULL;
|
||||
|
||||
unsigned int size;
|
||||
DWORD num_blends = 1 + (((fvf & WINED3DFVF_XYZB5) - WINED3DFVF_XYZB1) >> 1);
|
||||
if (has_blend_idx) num_blends--;
|
||||
|
||||
/* Compute declaration size */
|
||||
size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
|
||||
has_psize + has_diffuse + has_specular + num_textures + 1;
|
||||
|
||||
/* convert the declaration */
|
||||
elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(WINED3DVERTEXELEMENT));
|
||||
if (!elements)
|
||||
return 0;
|
||||
|
||||
memcpy(&elements[size-1], &end_element, sizeof(WINED3DVERTEXELEMENT));
|
||||
idx = 0;
|
||||
if (has_pos) {
|
||||
if (!has_blend && (fvf & WINED3DFVF_XYZRHW)) {
|
||||
elements[idx].Type = WINED3DDECLTYPE_FLOAT4;
|
||||
elements[idx].Usage = WINED3DDECLUSAGE_POSITIONT;
|
||||
}
|
||||
else {
|
||||
elements[idx].Type = WINED3DDECLTYPE_FLOAT3;
|
||||
elements[idx].Usage = WINED3DDECLUSAGE_POSITION;
|
||||
}
|
||||
elements[idx].UsageIndex = 0;
|
||||
idx++;
|
||||
}
|
||||
if (has_blend && (num_blends > 0)) {
|
||||
if (((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB2) && (fvf & WINED3DFVF_LASTBETA_D3DCOLOR))
|
||||
elements[idx].Type = WINED3DDECLTYPE_D3DCOLOR;
|
||||
else
|
||||
elements[idx].Type = WINED3DDECLTYPE_FLOAT1 + num_blends - 1;
|
||||
elements[idx].Usage = WINED3DDECLUSAGE_BLENDWEIGHT;
|
||||
elements[idx].UsageIndex = 0;
|
||||
idx++;
|
||||
}
|
||||
if (has_blend_idx) {
|
||||
if (fvf & WINED3DFVF_LASTBETA_UBYTE4 ||
|
||||
(((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB2) && (fvf & WINED3DFVF_LASTBETA_D3DCOLOR)))
|
||||
elements[idx].Type = WINED3DDECLTYPE_UBYTE4;
|
||||
else if (fvf & WINED3DFVF_LASTBETA_D3DCOLOR)
|
||||
elements[idx].Type = WINED3DDECLTYPE_D3DCOLOR;
|
||||
else
|
||||
elements[idx].Type = WINED3DDECLTYPE_FLOAT1;
|
||||
elements[idx].Usage = WINED3DDECLUSAGE_BLENDINDICES;
|
||||
elements[idx].UsageIndex = 0;
|
||||
idx++;
|
||||
}
|
||||
if (has_normal) {
|
||||
elements[idx].Type = WINED3DDECLTYPE_FLOAT3;
|
||||
elements[idx].Usage = WINED3DDECLUSAGE_NORMAL;
|
||||
elements[idx].UsageIndex = 0;
|
||||
idx++;
|
||||
}
|
||||
if (has_psize) {
|
||||
elements[idx].Type = WINED3DDECLTYPE_FLOAT1;
|
||||
elements[idx].Usage = WINED3DDECLUSAGE_PSIZE;
|
||||
elements[idx].UsageIndex = 0;
|
||||
idx++;
|
||||
}
|
||||
if (has_diffuse) {
|
||||
elements[idx].Type = WINED3DDECLTYPE_D3DCOLOR;
|
||||
elements[idx].Usage = WINED3DDECLUSAGE_COLOR;
|
||||
elements[idx].UsageIndex = 0;
|
||||
idx++;
|
||||
}
|
||||
if (has_specular) {
|
||||
elements[idx].Type = WINED3DDECLTYPE_D3DCOLOR;
|
||||
elements[idx].Usage = WINED3DDECLUSAGE_COLOR;
|
||||
elements[idx].UsageIndex = 1;
|
||||
idx++;
|
||||
}
|
||||
for (idx2 = 0; idx2 < num_textures; idx2++) {
|
||||
unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
|
||||
switch (numcoords) {
|
||||
case WINED3DFVF_TEXTUREFORMAT1:
|
||||
elements[idx].Type = WINED3DDECLTYPE_FLOAT1;
|
||||
break;
|
||||
case WINED3DFVF_TEXTUREFORMAT2:
|
||||
elements[idx].Type = WINED3DDECLTYPE_FLOAT2;
|
||||
break;
|
||||
case WINED3DFVF_TEXTUREFORMAT3:
|
||||
elements[idx].Type = WINED3DDECLTYPE_FLOAT3;
|
||||
break;
|
||||
case WINED3DFVF_TEXTUREFORMAT4:
|
||||
elements[idx].Type = WINED3DDECLTYPE_FLOAT4;
|
||||
break;
|
||||
}
|
||||
elements[idx].Usage = WINED3DDECLUSAGE_TEXCOORD;
|
||||
elements[idx].UsageIndex = idx2;
|
||||
idx++;
|
||||
}
|
||||
|
||||
/* Now compute offsets, and initialize the rest of the fields */
|
||||
for (idx = 0, offset = 0; idx < size-1; idx++) {
|
||||
elements[idx].Stream = 0;
|
||||
elements[idx].Method = WINED3DDECLMETHOD_DEFAULT;
|
||||
elements[idx].Offset = offset;
|
||||
offset += WINED3D_ATR_SIZE(elements[idx].Type) * WINED3D_ATR_TYPESIZE(elements[idx].Type);
|
||||
}
|
||||
|
||||
*ppVertexElements = elements;
|
||||
return size;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclarationFromFVF(IWineD3DDevice* iface, IWineD3DVertexDeclaration** ppVertexDeclaration, IUnknown *Parent, DWORD Fvf) {
|
||||
return E_NOTIMPL;
|
||||
WINED3DVERTEXELEMENT* elements = NULL;
|
||||
size_t size;
|
||||
DWORD hr;
|
||||
|
||||
size = ConvertFvfToDeclaration(Fvf, &elements);
|
||||
if (size == 0) return WINED3DERR_OUTOFVIDEOMEMORY;
|
||||
|
||||
hr = IWineD3DDevice_CreateVertexDeclaration(iface, ppVertexDeclaration, Parent, elements, size);
|
||||
HeapFree(GetProcessHeap(), 0, elements);
|
||||
if (hr != S_OK) return hr;
|
||||
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
/* http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/programmingguide/programmable/vertexshaders/vscreate.asp */
|
||||
|
|
|
@ -1255,6 +1255,8 @@ typedef enum _WINED3DDECLTYPE {
|
|||
WINED3DDECLTYPE_UNUSED = 17,
|
||||
} WINED3DDECLTYPE;
|
||||
|
||||
#define WINED3DDECL_END() {0xFF,0,WINED3DDECLTYPE_UNUSED,0,0,0,-1}
|
||||
|
||||
typedef struct WineDirect3DStridedData {
|
||||
BYTE *lpData; /* Pointer to start of data */
|
||||
DWORD dwStride; /* Stride between occurances of this data */
|
||||
|
|
Loading…
Reference in New Issue