wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D namespace.

This commit is contained in:
Ivan Gyurdiev 2006-10-29 21:45:23 -05:00 committed by Alexandre Julliard
parent 206d248e48
commit 908853f63d
3 changed files with 17 additions and 9 deletions

View File

@ -4067,17 +4067,17 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
This->stateBlock->renderState[WINED3DRS_EMISSIVEMATERIALSOURCE],
This->stateBlock->renderState[WINED3DRS_SPECULARMATERIALSOURCE]);
if (This->stateBlock->renderState[WINED3DRS_DIFFUSEMATERIALSOURCE] == D3DMCS_COLOR1) {
if (This->stateBlock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE] == D3DMCS_COLOR1) {
if (This->stateBlock->renderState[WINED3DRS_DIFFUSEMATERIALSOURCE] == WINED3DMCS_COLOR1) {
if (This->stateBlock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE] == WINED3DMCS_COLOR1) {
Parm = GL_AMBIENT_AND_DIFFUSE;
} else {
Parm = GL_DIFFUSE;
}
} else if (This->stateBlock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE] == D3DMCS_COLOR1) {
} else if (This->stateBlock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE] == WINED3DMCS_COLOR1) {
Parm = GL_AMBIENT;
} else if (This->stateBlock->renderState[WINED3DRS_EMISSIVEMATERIALSOURCE] == D3DMCS_COLOR1) {
} else if (This->stateBlock->renderState[WINED3DRS_EMISSIVEMATERIALSOURCE] == WINED3DMCS_COLOR1) {
Parm = GL_EMISSION;
} else if (This->stateBlock->renderState[WINED3DRS_SPECULARMATERIALSOURCE] == D3DMCS_COLOR1) {
} else if (This->stateBlock->renderState[WINED3DRS_SPECULARMATERIALSOURCE] == WINED3DMCS_COLOR1) {
Parm = GL_SPECULAR;
} else {
Parm = -1;

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@ -904,10 +904,10 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
IWineD3DDevice_SetRenderState(device, WINED3DRS_COLORVERTEX, TRUE);
IWineD3DDevice_SetRenderState(device, WINED3DRS_LOCALVIEWER, TRUE);
IWineD3DDevice_SetRenderState(device, WINED3DRS_NORMALIZENORMALS, FALSE);
IWineD3DDevice_SetRenderState(device, WINED3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1);
IWineD3DDevice_SetRenderState(device, WINED3DRS_SPECULARMATERIALSOURCE, D3DMCS_COLOR2);
IWineD3DDevice_SetRenderState(device, WINED3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
IWineD3DDevice_SetRenderState(device, WINED3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL);
IWineD3DDevice_SetRenderState(device, WINED3DRS_DIFFUSEMATERIALSOURCE, WINED3DMCS_COLOR1);
IWineD3DDevice_SetRenderState(device, WINED3DRS_SPECULARMATERIALSOURCE, WINED3DMCS_COLOR2);
IWineD3DDevice_SetRenderState(device, WINED3DRS_AMBIENTMATERIALSOURCE, WINED3DMCS_MATERIAL);
IWineD3DDevice_SetRenderState(device, WINED3DRS_EMISSIVEMATERIALSOURCE, WINED3DMCS_MATERIAL);
IWineD3DDevice_SetRenderState(device, WINED3DRS_VERTEXBLEND, WINED3DVBF_DISABLE);
IWineD3DDevice_SetRenderState(device, WINED3DRS_CLIPPLANEENABLE, 0);
IWineD3DDevice_SetRenderState(device, WINED3DRS_SOFTWAREVERTEXPROCESSING, FALSE);

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@ -547,6 +547,14 @@ typedef enum _WINED3DSTENCILOP {
WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
} WINED3DSTENCILOP;
typedef enum _WINED3DMATERIALCOLORSOURCE {
WINED3DMCS_MATERIAL = 0,
WINED3DMCS_COLOR1 = 1,
WINED3DMCS_COLOR2 = 2,
WINED3DMCS_FORCE_DWORD = 0x7fffffff
} WINED3DMATERIALCOLORSOURCE;
typedef struct _WINED3DDISPLAYMODE {
UINT Width;
UINT Height;