wined3d: Store the stream number in the strided structure.
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@ -3281,6 +3281,7 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
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TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
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memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
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/* Get the strided data right. the wined3d structure is a bit bigger
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* Watch out: The contents of the strided data are determined by the fvf,
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* not by the members set in D3DDrawPrimStrideData. So it's valid
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@ -3289,7 +3290,6 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
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*/
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if(VertexType & D3DFVF_POSITION_MASK)
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{
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memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
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WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
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WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
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WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
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@ -4098,7 +4098,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface,
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}
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memset(&strided, 0, sizeof(strided));
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primitiveConvertFVFtoOffset(SrcImpl->fvf, get_flexible_vertex_size(SrcImpl->fvf), SrcImpl->resource.allocatedMemory + get_flexible_vertex_size(SrcImpl->fvf) * SrcStartIndex, &strided, 0);
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primitiveConvertFVFtoOffset(SrcImpl->fvf, get_flexible_vertex_size(SrcImpl->fvf), SrcImpl->resource.allocatedMemory + get_flexible_vertex_size(SrcImpl->fvf) * SrcStartIndex, &strided, 0, 0);
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return process_vertices_strided(This, DestIndex, VertexCount, &strided, SrcImpl->fvf, (IWineD3DVertexBufferImpl *) pDestBuffer, Flags);
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}
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@ -223,6 +223,7 @@ void primitiveDeclarationConvertToStridedData(
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strided->u.input[idx].dwType = element->Type;
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strided->u.input[idx].dwStride = stride;
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strided->u.input[idx].VBO = streamVBO;
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strided->u.input[idx].streamNo = element->Stream;
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if (!useVertexShaderFunction) {
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if (element->Usage == D3DDECLUSAGE_POSITION)
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strided->u.s.position_transformed = FALSE;
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@ -244,7 +245,7 @@ void primitiveDeclarationConvertToStridedData(
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}
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}
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void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDirect3DVertexStridedData *strided, GLint streamVBO) {
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void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDirect3DVertexStridedData *strided, GLint streamVBO, UINT streamNo) {
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int numBlends;
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int numTextures;
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int textureNo;
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@ -259,6 +260,7 @@ void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDi
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strided->u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
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strided->u.s.position.dwStride = stride;
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strided->u.s.position.VBO = streamVBO;
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strided->u.s.position.streamNo = streamNo;
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data += 3 * sizeof(float);
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if (thisFVF & WINED3DFVF_XYZRHW) {
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strided->u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
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@ -279,6 +281,7 @@ void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDi
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strided->u.s.blendWeights.dwType = WINED3DDECLTYPE_FLOAT1 + numBlends - 1;
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strided->u.s.blendWeights.dwStride = stride;
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strided->u.s.blendWeights.VBO = streamVBO;
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strided->u.s.blendWeights.streamNo = streamNo;
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data += numBlends * sizeof(FLOAT);
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if (thisFVF & WINED3DFVF_LASTBETA_UBYTE4) {
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@ -286,6 +289,7 @@ void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDi
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strided->u.s.blendMatrixIndices.dwType = WINED3DDECLTYPE_UBYTE4;
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strided->u.s.blendMatrixIndices.dwStride= stride;
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strided->u.s.blendMatrixIndices.VBO = streamVBO;
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strided->u.s.blendMatrixIndices.streamNo= streamNo;
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data += sizeof(DWORD);
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}
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}
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@ -295,7 +299,8 @@ void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDi
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strided->u.s.normal.lpData = data;
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strided->u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3;
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strided->u.s.normal.dwStride = stride;
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strided->u.s.normal.VBO = streamVBO;
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strided->u.s.normal.VBO = streamVBO;
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strided->u.s.normal.streamNo = streamNo;
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data += 3 * sizeof(FLOAT);
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}
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@ -305,6 +310,7 @@ void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDi
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strided->u.s.pSize.dwType = WINED3DDECLTYPE_FLOAT1;
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strided->u.s.pSize.dwStride = stride;
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strided->u.s.pSize.VBO = streamVBO;
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strided->u.s.pSize.streamNo = streamNo;
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data += sizeof(FLOAT);
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}
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@ -314,6 +320,7 @@ void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDi
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strided->u.s.diffuse.dwType = WINED3DDECLTYPE_SHORT4;
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strided->u.s.diffuse.dwStride = stride;
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strided->u.s.diffuse.VBO = streamVBO;
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strided->u.s.diffuse.streamNo = streamNo;
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data += sizeof(DWORD);
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}
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@ -323,6 +330,7 @@ void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDi
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strided->u.s.specular.dwType = WINED3DDECLTYPE_SHORT4;
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strided->u.s.specular.dwStride = stride;
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strided->u.s.specular.VBO = streamVBO;
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strided->u.s.specular.streamNo = streamNo;
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data += sizeof(DWORD);
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}
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@ -343,6 +351,7 @@ void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDi
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strided->u.s.texCoords[textureNo].dwType = WINED3DDECLTYPE_FLOAT1;
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strided->u.s.texCoords[textureNo].dwStride = stride;
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strided->u.s.texCoords[textureNo].VBO = streamVBO;
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strided->u.s.texCoords[textureNo].streamNo = streamNo;
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numCoords[textureNo] = coordIdxInfo & 0x03;
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/* Always one set */
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@ -420,7 +429,7 @@ void primitiveConvertToStridedData(IWineD3DDevice *iface, WineDirect3DVertexStri
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if (thisFVF == 0) continue;
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/* Now convert the stream into pointers */
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primitiveConvertFVFtoOffset(thisFVF, stride, data, strided, streamVBO);
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primitiveConvertFVFtoOffset(thisFVF, stride, data, strided, streamVBO, nStream);
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}
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/* Now call PreLoad on all the vertex buffers. In the very rare case
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* that the buffers stopps converting PreLoad will dirtify the VDECL again.
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@ -396,7 +396,8 @@ void primitiveConvertFVFtoOffset(DWORD thisFVF,
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DWORD stride,
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BYTE *data,
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WineDirect3DVertexStridedData *strided,
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GLint streamVBO);
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GLint streamVBO,
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UINT streamNo);
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DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
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@ -1252,6 +1252,7 @@ typedef struct WineDirect3DStridedData {
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DWORD dwStride; /* Stride between occurances of this data */
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DWORD dwType; /* Type (as in D3DVSDT_TYPE) */
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int VBO; /* Vertex buffer object this data is in */
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UINT streamNo; /* D3D stream number */
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} WineDirect3DStridedData;
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typedef struct WineDirect3DVertexStridedData {
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