Mikhail Maroukhine
|
3d62b870a1
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d3d10: Fix compiler warnings with flag -Wcast-qual.
|
2010-03-29 12:12:30 +02:00 |
Rico Schüller
|
71a96755b2
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d3d10: Fix a HeapFree() in d3d10_effect_Release().
|
2010-02-16 10:44:12 +01:00 |
Rico Schüller
|
37b7de2bfd
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d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object().
|
2010-01-25 13:25:51 +01:00 |
Rico Schüller
|
7a12bf9841
|
d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
|
2010-01-25 13:25:46 +01:00 |
Rico Schüller
|
f811cd3e0d
|
d3d10: Implement ID3D10EffectType::IsValid().
|
2010-01-25 13:25:41 +01:00 |
Rico Schüller
|
104e422b0c
|
d3d10: Implement ID3D10EffectPass::GetPixelShaderDesc().
|
2010-01-25 13:25:37 +01:00 |
Rico Schüller
|
3961b7b881
|
d3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc().
|
2010-01-25 13:25:32 +01:00 |
Rico Schüller
|
07b96240f1
|
d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
|
2010-01-25 13:25:27 +01:00 |
Rico Schüller
|
ef47f8d336
|
d3d10: Parse shaders in parse_fx10_local_variable().
|
2010-01-25 13:25:20 +01:00 |
Rico Schüller
|
3b56f259ce
|
d3d10: Add anonymous shaders.
|
2010-01-25 13:25:05 +01:00 |
Michael Stefaniuc
|
ea5896861f
|
d3d10: Remove break after return (Smatch).
|
2010-01-18 14:17:11 +01:00 |
Michael Stefaniuc
|
5cc257e5c2
|
d3d10: Remove superfluous NULL check before HeapFree (Smatch).
|
2010-01-18 14:17:07 +01:00 |
Rico Schüller
|
0b4e6c71b5
|
d3d10: Parse effect shaders as anonymous shaders.
|
2010-01-11 11:32:36 -06:00 |
Rico Schüller
|
0682453d14
|
d3d10: Reorder struct d3d10_effect_variable to make the initialisation nicer.
|
2010-01-11 11:32:25 -06:00 |
Rico Schüller
|
d5ac732ceb
|
d3d10: Initialize *->buffer for all effect variables.
|
2009-11-03 22:26:51 +01:00 |
Rico Schüller
|
bd83a874b3
|
d3d10: Improve constant buffer stride and size_unpacked calculation.
|
2009-11-03 22:26:45 +01:00 |
Rico Schüller
|
b188cb132c
|
d3d10: Mark annotation variable as annotation.
|
2009-10-28 13:15:55 +01:00 |
Rico Schüller
|
ef07411ebf
|
d3d10: Implement ID3D10EffectVariable::AsShader().
|
2009-10-28 13:15:51 +01:00 |
Rico Schüller
|
4ef1031699
|
d3d10: Implement ID3D10EffectVariable::AsSampler().
|
2009-10-28 13:15:47 +01:00 |
Rico Schüller
|
3db6ec57ff
|
d3d10: Implement ID3D10EffectVariable::AsRasterizer().
|
2009-10-28 13:15:42 +01:00 |
Rico Schüller
|
48673eec29
|
d3d10: Implement ID3D10EffectVariable::AsDepthStencil().
|
2009-10-28 13:15:38 +01:00 |
Rico Schüller
|
53e00e12ba
|
d3d10: Implement ID3D10EffectVariable::AsBlend().
|
2009-10-28 13:15:33 +01:00 |
Rico Schüller
|
b1e56fae01
|
d3d10: Implement ID3D10EffectVariable::AsConstantBuffer().
|
2009-10-28 13:15:28 +01:00 |
Rico Schüller
|
7b91b36d93
|
d3d10: Implement ID3D10EffectVariable::AsDepthStencilView().
|
2009-10-28 13:15:23 +01:00 |
Rico Schüller
|
31383cad51
|
d3d10: Implement ID3D10EffectVariable::AsRenderTargetView().
|
2009-10-28 13:15:18 +01:00 |
Rico Schüller
|
fee2d53204
|
d3d10: Implement ID3D10EffectVariable::AsShaderResource().
|
2009-10-28 13:15:13 +01:00 |
Rico Schüller
|
2c3674d6ce
|
d3d10: Implement ID3D10EffectVariable::AsString().
|
2009-10-28 13:15:08 +01:00 |
Rico Schüller
|
607a643bcc
|
d3d10: Fix a HeapFree() in d3d10_effect_Release().
|
2009-10-28 13:15:02 +01:00 |
Rico Schüller
|
8c090941bb
|
d3d10: Improve set_variable_vtbl().
|
2009-10-27 11:28:56 +01:00 |
Rico Schüller
|
da5cd60008
|
d3d10: Add ID3D10EffectShaderVariableVtbl.
|
2009-10-27 11:28:50 +01:00 |
Rico Schüller
|
5fe60e8bdb
|
d3d10: Add ID3D10EffectDepthStencilViewVariableVtbl.
|
2009-10-27 11:28:41 +01:00 |
Rico Schüller
|
baa3d77fde
|
d3d10: Add ID3D10EffectRenderTargetViewVariableVtbl.
|
2009-10-27 11:28:28 +01:00 |
Rico Schüller
|
d070923e69
|
d3d10: Add ID3D10EffectShaderResourceVariableVtbl.
|
2009-10-27 11:28:22 +01:00 |
Rico Schüller
|
d7ad962854
|
d3d10: Add ID3D10EffectStringVariableVtbl.
|
2009-10-27 11:28:15 +01:00 |
Rico Schüller
|
4856334785
|
d3d10: Add ID3D10EffectSamplerVariableVtbl.
|
2009-10-27 11:28:08 +01:00 |
Rico Schüller
|
94d743c575
|
d3d10: Add ID3D10EffectRasterizerVariableVtbl.
|
2009-10-27 11:28:03 +01:00 |
Rico Schüller
|
3000abae9b
|
d3d10: Add ID3D10EffectDepthStencilVariableVtbl.
|
2009-10-27 11:27:56 +01:00 |
Rico Schüller
|
1b0404f69e
|
d3d10: Add ID3D10EffectBlendVariableVtbl.
|
2009-10-27 11:27:50 +01:00 |
Rico Schüller
|
b66733aabb
|
d3d10: Improve ID3D10Effect::GetVariableByName().
|
2009-10-27 11:27:43 +01:00 |
Rico Schüller
|
135966f22e
|
d3d10: Implement ID3D10Effect::GetVariableByIndex().
|
2009-10-27 11:27:24 +01:00 |
Rico Schüller
|
b55641f14a
|
d3d10: Parse local_variables.
|
2009-10-26 11:43:11 +01:00 |
Rico Schüller
|
7e1ad91ea4
|
d3d10: Improve parse_fx10_type().
|
2009-10-26 11:43:04 +01:00 |
Rico Schüller
|
22d8fc081a
|
d3d10: Add matrix column major parsing.
|
2009-10-26 11:42:58 +01:00 |
Rico Schüller
|
0da0fa7e4d
|
d3d10: Improve d3d10_variable_type().
|
2009-10-26 11:42:52 +01:00 |
Rico Schüller
|
083d5ced8e
|
d3d10: Implement ID3D10EffectConstantBuffer::GetParentConstantBuffer().
|
2009-10-22 15:45:56 +02:00 |
Rico Schüller
|
8e2e7eb1e9
|
d3d10: Implement ID3D10EffectVariable::GetElement().
|
2009-10-22 15:45:51 +02:00 |
Henri Verbeet
|
b8668a9ce5
|
d3d10: Explicitly handle D3D10_SVC_STRUCT in set_variable_vtbl().
|
2009-10-12 12:36:10 +02:00 |
Rico Schüller
|
6f2ad69718
|
d3d10: Remove double declared variable in parse_fx10_variable().
|
2009-10-01 14:34:42 +02:00 |
Rico Schüller
|
7b520e1f31
|
d3d10: Implement ID3D10EffectVariable::GetMemberBySemantic().
|
2009-10-01 14:34:35 +02:00 |
Rico Schüller
|
9fdd548d2e
|
d3d10: Implement ID3D10EffectVariable::GetMemberByName().
|
2009-10-01 14:34:30 +02:00 |
Rico Schüller
|
263e29e61e
|
d3d10: Implement ID3D10EffectVariable::GetMemberByIndex().
|
2009-10-01 14:34:23 +02:00 |
Rico Schüller
|
6bb92fe109
|
d3d10: Implement ID3D10EffectType::GetMemberTypeBySemantic().
|
2009-10-01 14:34:17 +02:00 |
Rico Schüller
|
57707fd277
|
d3d10: Implement ID3D10EffectType::GetMemberTypeByName().
|
2009-10-01 14:34:07 +02:00 |
Rico Schüller
|
78b41be882
|
d3d10: Implement ID3D10EffectType::GetMemberTypeByIndex().
|
2009-10-01 14:33:59 +02:00 |
Rico Schüller
|
abe3737066
|
d3d10: Add null_type.
|
2009-10-01 14:33:53 +02:00 |
Rico Schüller
|
ffa72d7305
|
d3d10: Improve ID3D10EffectType::GetMemberName().
|
2009-10-01 14:33:41 +02:00 |
Rico Schüller
|
73b5e3ddad
|
d3d10: Implement ID3D10EffectType::GetMemberSemantic().
|
2009-10-01 14:33:28 +02:00 |
Rico Schüller
|
90fadf84d9
|
d3d10: Implement ID3D10EffectType::GetMemberName().
|
2009-09-30 15:43:04 +02:00 |
Rico Schüller
|
3eb2d779e4
|
d3d10: Forward ID3D10EffectVariable functions from ID3D10EffectConstantBuffer to ID3D10EffectVariable.
|
2009-09-30 15:42:50 +02:00 |
Rico Schüller
|
df9e1013d5
|
d3d10: Make the constant buffer a variable.
|
2009-09-30 15:42:34 +02:00 |
Rico Schüller
|
10a4516e50
|
d3d10: Parse constant buffer type.
|
2009-09-30 15:42:22 +02:00 |
Rico Schüller
|
835dedc964
|
d3d10: Rename ConstantBuffer's variable to member.
|
2009-09-30 15:42:04 +02:00 |
Rico Schüller
|
f1d4ab3224
|
d3d10: Implement ID3D10EffectVariable::GetDesc().
|
2009-09-11 13:24:08 +02:00 |
Rico Schüller
|
3517d75f43
|
d3d10: Add variable semantic parsing.
|
2009-09-11 13:24:03 +02:00 |
Henri Verbeet
|
ff5991ce42
|
d3d10: Move effect variable vtable initialization to parse_fx10_variable_head().
|
2009-09-11 12:09:06 +02:00 |
Henri Verbeet
|
b0c4620802
|
d3d10: Use the shader variable class/type debug functions in parse_fx10_type().
This got lost by 7c156c5753 .
|
2009-09-11 12:08:57 +02:00 |
Rico Schüller
|
f493e56d4d
|
d3d10: Implement ID3D10EffectConstantBuffer::GetAnnotationByName().
|
2009-09-10 12:20:18 +02:00 |
Rico Schüller
|
96c2b578fe
|
d3d10: Implement ID3D10EffectVariable::GetAnnotationByName().
|
2009-09-10 12:20:11 +02:00 |
Rico Schüller
|
15a0274fe4
|
d3d10: Implement ID3D10EffectPass::GetAnnotationByName().
|
2009-09-10 12:20:05 +02:00 |
Rico Schüller
|
4e1950b706
|
d3d10: Implement ID3D10EffectTechnique::GetAnnotationByName().
|
2009-09-10 12:19:59 +02:00 |
Rico Schüller
|
e6af0472b3
|
d3d10: Implement ID3D10EffectConstantBuffer::GetAnnotationByIndex().
|
2009-09-10 12:19:51 +02:00 |
Rico Schüller
|
4d91fba96f
|
d3d10: Implement ID3D10EffectVariable::GetAnnotationByIndex().
|
2009-09-10 12:19:44 +02:00 |
Rico Schüller
|
c2f5c3235c
|
d3d10: Implement ID3D10EffectPass::GetAnnotationByIndex().
|
2009-09-10 12:19:36 +02:00 |
Rico Schüller
|
d12dcbe852
|
d3d10: Implement ID3D10EffectTechnique::GetAnnotationByIndex().
|
2009-09-10 12:19:28 +02:00 |
Rico Schüller
|
f63f6fc0c3
|
d3d10: Implement annotation parsing.
|
2009-09-10 12:19:19 +02:00 |
Rico Schüller
|
7c156c5753
|
d3d10: Reorder some functions.
|
2009-09-10 12:18:58 +02:00 |
Henri Verbeet
|
508635ac4c
|
d3d10: Implement ID3D10EffectVariable::AsMatrix().
|
2009-09-10 10:50:10 +02:00 |
Henri Verbeet
|
58fcb06c07
|
d3d10: Implement ID3D10EffectVariable::AsVector().
|
2009-09-10 10:50:04 +02:00 |
Henri Verbeet
|
fbbbdc09a5
|
d3d10: Implement ID3D10EffectVariable::AsScalar().
|
2009-09-10 10:49:59 +02:00 |
Henri Verbeet
|
ecc6a9519f
|
d3d10: Add a debug function for D3D10_SHADER_VARIABLE_TYPE.
|
2009-09-10 10:49:42 +02:00 |
Henri Verbeet
|
7f617f3d2e
|
d3d10: Add a debug function for D3D10_SHADER_VARIABLE_CLASS.
|
2009-09-10 10:49:36 +02:00 |
Henri Verbeet
|
8de9fea564
|
d3d10: Use debugstr_a()/debugstr_an() to trace external strings.
|
2009-09-09 12:06:31 +02:00 |
Henri Verbeet
|
9882788ac5
|
d3d10: Implement ID3D10EffectType::GetDesc().
|
2009-09-09 12:06:10 +02:00 |
Henri Verbeet
|
559351ea9c
|
d3d10: Implement ID3D10EffectVariable::GetType().
|
2009-09-09 12:06:03 +02:00 |
Henri Verbeet
|
7f886a2b95
|
d3d10: Add initial support for parsing structures.
|
2009-09-09 12:05:53 +02:00 |
Henri Verbeet
|
a2db7e2b77
|
d3d10: Parse an effect type's basetype and class.
|
2009-09-09 12:05:46 +02:00 |
Rico Schüller
|
3f99f4bf90
|
d3d10: Add initial type parsing code.
|
2009-09-09 12:05:34 +02:00 |
Henri Verbeet
|
400ff9f72d
|
d3d10: Implement IsValid() for a few interfaces.
|
2009-09-08 13:05:52 +02:00 |
Rico Schüller
|
45c27e12d4
|
d3d10: Add argument check in ID3D10EffectPass::GetDesc.
|
2009-08-31 16:07:10 +02:00 |
Rico Schüller
|
247b867952
|
d3d10: Add argument check in ID3D10EffectTechnique::GetDesc.
|
2009-08-31 16:07:06 +02:00 |
Rico Schüller
|
78741d2717
|
d3d10: Add null objects for technique, pass, local_buffer and variable.
|
2009-08-31 16:06:42 +02:00 |
Rico Schüller
|
739759bf8b
|
d3d10: Parse variable flag.
|
2009-08-27 13:36:13 +02:00 |
Rico Schüller
|
09e258a186
|
d3d10: Identify some more unknowns in parse_fx10.
|
2009-08-27 13:36:10 +02:00 |
Rico Schüller
|
48f66efbfe
|
d3d10: Implement GetConstantBufferByIndex.
|
2009-08-21 11:59:35 +02:00 |
Rico Schüller
|
2381c0e560
|
d3d10: Implement GetConstantBufferByName.
|
2009-08-21 11:59:30 +02:00 |
Rico Schüller
|
91c00c175b
|
d3d10: Add ID3D10EffectConstantBufferVtbl.
|
2009-08-21 11:59:22 +02:00 |
Rico Schüller
|
033eb8d7cf
|
d3d10: Add annotation skipping.
|
2009-08-21 11:56:15 +02:00 |
Henri Verbeet
|
a5d9536542
|
d3d10: Implement ID3D10Effect::GetVariableByName().
|
2009-07-15 13:25:35 +02:00 |
Henri Verbeet
|
f58405f647
|
d3d10: Parse effect variables.
|
2009-07-15 13:25:27 +02:00 |
Henri Verbeet
|
ddc948b974
|
d3d10: Do all effect object parsing in parse_fx10_object().
|
2009-07-15 13:25:21 +02:00 |