d3d10: Use the shader variable class/type debug functions in parse_fx10_type().
This got lost by 7c156c5753
.
This commit is contained in:
parent
40446600dc
commit
b0c4620802
|
@ -344,8 +344,8 @@ static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, con
|
|||
TRACE("Type description: %#x.\n", tmp);
|
||||
TRACE("\tcolumns: %u.\n", t->column_count);
|
||||
TRACE("\trows: %u.\n", t->row_count);
|
||||
TRACE("\tbasetype: %#x.\n", t->basetype);
|
||||
TRACE("\tclass: %#x.\n", t->type_class);
|
||||
TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
|
||||
TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
|
||||
TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
|
||||
| D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK));
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue