Henri Verbeet
|
82fc81b644
|
d3d10core: Implement d3d10_buffer_GetDevice().
|
2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
6e3619c42b
|
d3d10core: Implement d3d10_texture3d_GetDevice().
|
2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
387f65baf8
|
d3d10core: Implement d3d10_texture2d_GetDevice().
|
2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
28510c73c2
|
d3d10core: Implement ID3D10Multithread.
|
2014-02-12 19:15:19 +01:00 |
Henri Verbeet
|
409c872c99
|
d3d10core: Implement ID3D10Device1.
|
2014-02-11 19:19:14 +01:00 |
Henri Verbeet
|
2be432b4df
|
dxgi/tests: Also test for ID3D10Device1 and ID3D11Device in test_device_interfaces().
|
2014-02-11 19:19:14 +01:00 |
Henri Verbeet
|
80ce3b319a
|
d3d10core/tests: Use D3D10CreateDevice() to create a device.
|
2014-01-27 17:39:47 +01:00 |
Frédéric Delanoy
|
91f2435469
|
Assorted spelling fixes.
|
2014-01-09 17:39:59 +01:00 |
Alexandre Julliard
|
99ef0d6ff0
|
makefiles: Get rid of the MAKE_TEST_RULES variable.
|
2014-01-02 12:13:16 +01:00 |
Alexandre Julliard
|
5e7416e5c8
|
makefiles: Get rid of the MAKE_DLL_RULES variable.
|
2014-01-02 12:08:18 +01:00 |
Henri Verbeet
|
15c1a26b55
|
wined3d: Create volumes inside wined3d.
|
2013-12-06 13:14:52 +01:00 |
Henri Verbeet
|
4b3db52b53
|
wined3d: Merge the texture creation functions.
|
2013-11-27 11:30:15 +01:00 |
Henri Verbeet
|
afc3d2ab70
|
wined3d: Create surfaces inside wined3d.
|
2013-11-15 12:00:26 +01:00 |
Henri Verbeet
|
cfe16a4bd1
|
d3d10core: Translate d3d10 bind flags / usage to wined3d usage for textures.
|
2013-09-25 11:49:05 +02:00 |
Henri Verbeet
|
6d02c19f2b
|
d3d10core: Avoid LPVOID.
|
2013-09-17 12:01:27 +02:00 |
Henri Verbeet
|
592b347c79
|
d3d10core: Avoid LPSTR.
|
2013-09-17 12:01:25 +02:00 |
Stefan Dösinger
|
ac871305f8
|
wined3d: Store the mipmap level in the volume.
|
2013-08-22 20:15:18 +02:00 |
Henri Verbeet
|
d6bc4fe71a
|
wined3d: Allow surface flags to be passed to texture creation functions.
|
2013-06-06 11:47:19 +02:00 |
Henri Verbeet
|
91096dd7ad
|
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d().
|
2013-06-06 11:47:07 +02:00 |
Henri Verbeet
|
9d4cbd6195
|
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d().
|
2013-06-05 17:31:39 +02:00 |
Henri Verbeet
|
13a38e8d5e
|
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
|
2013-06-04 10:14:28 +02:00 |
Henri Verbeet
|
a4d2660c9b
|
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface().
|
2013-06-04 10:14:26 +02:00 |
Henri Verbeet
|
c97c51120c
|
d3d10core/tests: Add a small test for ID3D10Device_CreatePredicate().
|
2013-05-31 11:57:48 +02:00 |
Henri Verbeet
|
7b84e3234b
|
d3d10core: Implement d3d10_device_CreatePredicate().
|
2013-05-31 11:57:44 +02:00 |
Michael Stefaniuc
|
1eff4669ff
|
d3d10core: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-07 15:48:14 +01:00 |
Henri Verbeet
|
ce912d5149
|
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
|
2013-01-17 12:21:55 +01:00 |
Henri Verbeet
|
8e9f0af2a9
|
d3d10core/tests: Add a small test for ID3D10Device_CreateRasterizerState().
|
2013-01-02 13:15:16 +01:00 |
Henri Verbeet
|
5d38662235
|
d3d10core: Only create unique rasterizer state objects.
|
2013-01-02 13:15:14 +01:00 |
Henri Verbeet
|
4f9814c536
|
d3d10core: Implement d3d10_rasterizer_state_GetDesc().
|
2013-01-02 13:11:22 +01:00 |
Henri Verbeet
|
93700423e8
|
d3d10core/tests: Add a small test for ID3D10Device_CreateDepthStencilState().
|
2012-12-14 11:49:31 +01:00 |
Henri Verbeet
|
0ffda86f76
|
d3d10core: Only create unique depthstencil state objects.
|
2012-12-14 11:49:28 +01:00 |
Henri Verbeet
|
d158289020
|
d3d10core: Implement d3d10_depthstencil_state_GetDesc().
|
2012-12-14 11:49:23 +01:00 |
Henri Verbeet
|
3cd98e15fa
|
d3d10core/tests: Add a small test for ID3D10Device_CreateBlendState().
|
2012-12-13 11:21:33 +01:00 |
Henri Verbeet
|
525e3da051
|
d3d10core: Only create unique blend state objects.
|
2012-12-13 11:21:28 +01:00 |
Henri Verbeet
|
9d86c8b07c
|
d3d10core: Implement d3d10_blend_state_GetDesc().
|
2012-12-13 11:21:22 +01:00 |
Henri Verbeet
|
4ec1c78ec4
|
d3d10core/tests: Add a small test for ID3D10Device_CreateSamplerState().
|
2012-12-12 11:59:17 +01:00 |
Henri Verbeet
|
a9e241e4fe
|
d3d10core: Only create unique sampler state objects.
|
2012-12-12 11:59:08 +01:00 |
Henri Verbeet
|
14eadb71bc
|
d3d10core: Implement d3d10_sampler_state_GetDesc().
|
2012-12-12 11:59:01 +01:00 |
Henri Verbeet
|
fc50e2b70b
|
d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader().
|
2012-12-11 12:03:38 +01:00 |
Henri Verbeet
|
9fbd3bbed6
|
d3d10core: Implement d3d10_device_PSGetSamplers().
|
2012-12-10 11:25:49 +01:00 |
Henri Verbeet
|
4c4131cd78
|
d3d10core: Implement d3d10_device_PSSetSamplers().
|
2012-12-10 11:25:46 +01:00 |
Henri Verbeet
|
2c01e11eca
|
d3d10core: Implement d3d10_device_GSGetSamplers().
|
2012-12-07 10:35:51 +01:00 |
Henri Verbeet
|
047d607e07
|
d3d10core: Implement d3d10_device_GSSetSamplers().
|
2012-12-07 10:35:44 +01:00 |
Henri Verbeet
|
c98767a425
|
d3d10core: Implement d3d10_device_VSGetSamplers().
|
2012-12-06 12:55:59 +01:00 |
Henri Verbeet
|
e5805c316c
|
d3d10core: Implement d3d10_device_VSSetSamplers().
|
2012-12-06 12:55:50 +01:00 |
Henri Verbeet
|
6ac3c48384
|
d3d10core: Implement d3d10_device_PSGetConstantBuffers().
|
2012-12-05 12:44:07 +01:00 |
Henri Verbeet
|
b034f49183
|
d3d10core: Implement d3d10_device_PSSetConstantBuffers().
|
2012-12-05 12:44:01 +01:00 |
Henri Verbeet
|
d906c94382
|
d3d10core: Implement d3d10_device_GSGetConstantBuffers().
|
2012-12-04 00:02:06 +01:00 |
Henri Verbeet
|
feda45279e
|
d3d10core: Implement d3d10_device_GSSetConstantBuffers().
|
2012-12-04 00:02:00 +01:00 |
Henri Verbeet
|
027ef4ccdb
|
d3d10core: Implement d3d10_device_VSGetConstantBuffers().
|
2012-11-30 11:42:54 +01:00 |
Henri Verbeet
|
ae5e15319e
|
d3d10core: Implement d3d10_device_VSSetConstantBuffers().
|
2012-11-30 11:42:48 +01:00 |
Henri Verbeet
|
7c722bea28
|
d3d10core/tests: Use the correct enum in test_create_shader_resource_view().
|
2012-11-28 14:42:35 +01:00 |
Henri Verbeet
|
be65d6ab3c
|
d3d10core/tests: Don't reuse the device.
|
2012-11-28 14:42:22 +01:00 |
Henri Verbeet
|
7f62678c16
|
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
|
2012-11-27 16:54:57 +01:00 |
Henri Verbeet
|
86779241c6
|
d3d10core: Implement d3d10_device_IAGetInputLayout().
|
2012-11-26 11:50:30 +01:00 |
Henri Verbeet
|
dc67be012f
|
d3d10core: Implement d3d10_device_SOGetTargets().
|
2012-11-23 14:40:36 +01:00 |
Henri Verbeet
|
5b781d709d
|
d3d10core: Implement d3d10_device_SOSetTargets().
|
2012-11-23 14:40:30 +01:00 |
Henri Verbeet
|
9e97bff539
|
d3d10core: Implement d3d10_device_RSGetScissorRects().
|
2012-11-22 14:54:19 +01:00 |
Henri Verbeet
|
2a8359d44c
|
d3d10core: Implement d3d10_device_RSSetScissorRects().
|
2012-11-22 14:54:14 +01:00 |
Henri Verbeet
|
860c0eb24e
|
d3d10core: Implement d3d10_device_IAGetVertexBuffers().
|
2012-11-21 13:26:03 +01:00 |
Henri Verbeet
|
d0d213f7d1
|
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
|
2012-11-21 13:25:57 +01:00 |
Andrew Talbot
|
608be1715b
|
d3d10core: Remove unused variables.
|
2012-11-21 13:25:11 +01:00 |
Henri Verbeet
|
e00f1590db
|
d3d10core: Fix the stream index in d3d10_device_IASetVertexBuffers().
|
2012-11-15 12:19:41 +01:00 |
Henri Verbeet
|
25c449247f
|
d3d10core: Implement d3d10_device_GSGetShader().
|
2012-11-14 11:27:44 +01:00 |
Henri Verbeet
|
9081f8afb1
|
d3d10core: Implement d3d10_device_GSSetShader().
|
2012-11-14 11:27:40 +01:00 |
Henri Verbeet
|
d2fa9a75b2
|
d3d10core: Implement d3d10_device_PSGetShader().
|
2012-11-13 16:54:53 +01:00 |
Henri Verbeet
|
5dc94d04a5
|
d3d10core: Implement d3d10_device_VSGetShader().
|
2012-11-13 16:54:53 +01:00 |
Henri Verbeet
|
2bf46c60fb
|
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
|
2012-10-25 11:48:25 +02:00 |
Henri Verbeet
|
ddbe791d37
|
wined3d: Set texture_level in surface_set_texture_target() as well.
|
2012-10-24 11:24:22 +02:00 |
Henri Verbeet
|
272f63263e
|
d3d10core: Implement d3d10_device_OMGetBlendState().
|
2012-10-04 14:09:43 +02:00 |
Henri Verbeet
|
e69c28a0f7
|
d3d10core: Implement d3d10_device_OMSetBlendState().
|
2012-10-04 14:09:40 +02:00 |
Henri Verbeet
|
e4df956f95
|
d3d10core: Implement d3d10_device_OMGetDepthStencilState().
|
2012-10-03 11:19:40 +02:00 |
Henri Verbeet
|
a78fa40816
|
d3d10core: Implement d3d10_device_OMSetDepthStencilState().
|
2012-10-03 11:19:40 +02:00 |
Henri Verbeet
|
c7caabb864
|
d3d10core: Implement d3d10_device_RSGetState().
|
2012-10-01 23:07:46 +02:00 |
Henri Verbeet
|
fbcce6787a
|
d3d10core: Implement d3d10_device_RSSetState().
|
2012-10-01 23:07:43 +02:00 |
Henri Verbeet
|
2f350a5a2d
|
d3d10core: Add a missing return to d3d10_device_CreateGeometryShader().
|
2012-09-19 23:54:51 +02:00 |
Henri Verbeet
|
843db2c364
|
d3d10core: Replace a FIXME with a TRACE in d3d10_device_CreateSamplerState().
|
2012-09-19 13:04:37 +02:00 |
Henri Verbeet
|
9fb039bb01
|
d3d10core: Implement d3d10_device_RSGetViewports().
|
2012-09-18 10:18:33 +02:00 |
Henri Verbeet
|
69a63024ef
|
d3d10core: Implement d3d10_device_RSSetViewports().
|
2012-09-18 10:18:28 +02:00 |
Henri Verbeet
|
bf23df7980
|
d3d10core/tests: Add a small test for ID3D10Device_CreateShaderResourceView().
|
2012-09-14 15:43:16 +02:00 |
Henri Verbeet
|
83e21f8793
|
d3d10core: Implement d3d10_shader_resource_view_GetDesc().
|
2012-09-14 15:43:12 +02:00 |
Henri Verbeet
|
9235336894
|
d3d10core/tests: Add a small test for ID3D10Device_CreateDepthStencilView().
|
2012-09-13 10:23:05 +02:00 |
Henri Verbeet
|
05d1fbb392
|
d3d10core: Implement d3d10_depthstencil_view_GetDesc().
|
2012-09-13 10:22:59 +02:00 |
Henri Verbeet
|
b6b9c15696
|
d3d10core: Implement d3d10_shader_resource_view_GetResource().
|
2012-09-12 12:46:00 +02:00 |
Henri Verbeet
|
d2fdeaa4fe
|
d3d10core: Implement d3d10_depthstencil_view_GetResource().
|
2012-09-11 18:03:49 +02:00 |
Henri Verbeet
|
739e302e6f
|
d3d10core: Store the resource in the d3d10core rendertarget view.
|
2012-09-10 11:40:08 +02:00 |
Henri Verbeet
|
129ad9cbf5
|
d3d10core: Update the MipLevels field after texture creation.
|
2012-09-06 15:45:31 +02:00 |
Jacek Caban
|
57074556d2
|
d3d10core: Use proper helpers for iface calls.
|
2012-08-28 14:41:11 +02:00 |
Henri Verbeet
|
7e2999e70f
|
d3d10core: Implement d3d10_texture2d_Map().
|
2012-07-12 11:45:28 -05:00 |
Henri Verbeet
|
21a7b18311
|
d3d10core: Implement d3d10_texture2d_Unmap().
|
2012-07-12 11:45:25 -05:00 |
Henri Verbeet
|
2b4c72b13b
|
d3d10core: Always create a wined3d texture for d3d10core textures.
|
2012-07-12 11:45:21 -05:00 |
Henri Verbeet
|
0821c8024b
|
wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
|
2012-07-11 09:57:07 -05:00 |
Henri Verbeet
|
8ad98cdbee
|
wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
|
2012-07-10 10:39:42 -05:00 |
Henri Verbeet
|
9b74ebd794
|
wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
|
2012-07-10 10:39:34 -05:00 |
Henri Verbeet
|
0a9ac7e992
|
d3d10core: COM cleanup for the ID3D10Buffer interface.
|
2012-04-16 12:04:48 +02:00 |
Henri Verbeet
|
8cef8b3587
|
wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
|
2012-04-13 10:48:51 +02:00 |
Michael Stefaniuc
|
b01ce6b633
|
d3d10core: Standardize COM aggregation for d3d10_device.
|
2012-03-26 18:15:04 +02:00 |
Henri Verbeet
|
3769afa33d
|
wined3d: Get rid of the WINED3DSURFTYPE typedef.
|
2012-01-20 13:31:33 +01:00 |
Henri Verbeet
|
c35c30fa68
|
wined3d: Get rid of the WINED3DDECLMETHOD typedef.
|
2012-01-19 11:56:41 +01:00 |
Henri Verbeet
|
e53a277305
|
wined3d: Get rid of the WINED3DPOOL typedef.
|
2012-01-18 12:37:38 +01:00 |