Henri Verbeet
6b4623008f
d3d10core/tests: Add a basic texturing test.
2015-01-19 14:31:43 +01:00
Henri Verbeet
c6232e1d11
wined3d: Create GL sampler objects for wined3d sampler objects.
2015-01-15 17:24:43 +01:00
Henri Verbeet
4b480f5519
wined3d: Introduce struct wined3d_sampler_desc.
2015-01-15 17:24:32 +01:00
Henri Verbeet
ea534c9ab4
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
2015-01-05 20:15:35 +01:00
Henri Verbeet
c0cb43311b
d3d10core: Calculate the texture level count before texture creation.
2014-12-10 19:32:16 +01:00
Henri Verbeet
0e8f2786e9
wined3d: Keep a reference to the resource in shader resource views.
2014-12-01 11:00:23 +01:00
André Hentschel
5ddc53f30e
d3d10core: Remove unused struct (Clang).
2014-11-25 13:47:11 +01:00
Henri Verbeet
1c116c3527
d3d10core/tests: Port alpha_test() to d3d10core.
2014-11-17 19:30:40 +09:00
Henri Verbeet
ed9188c4f8
d3d10core: Set wined3d state in d3d10_device_OMSetBlendState().
2014-11-04 16:54:37 +09:00
Henri Verbeet
875a7c5426
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
2014-11-04 16:54:35 +09:00
Henri Verbeet
a21784b116
d3d10core: Free the output signature after creating the wined3d shader.
2014-11-04 16:54:32 +09:00
Henri Verbeet
cab0d8ca31
d3d10core/tests: Add a test for ID3D10Device_ClearState().
2014-11-03 20:31:41 +09:00
Henri Verbeet
a0c6cdd5c9
d3d10core: Implement d3d10_device_ClearState().
2014-11-03 20:31:29 +09:00
Johannes Brandstätter
db2e44a9bc
d3d10core: Add support for map_type flags D3D10_MAP_READ, D3D10_MAP_WRITE_NO_OVERWRITE and D3D10_MAP_DISCARD.
2014-09-26 13:29:49 +02:00
André Hentschel
8a7d4c7f22
d3d10core: Fix out of bounds access (Coverity).
2014-09-22 21:21:56 +02:00
Henri Verbeet
a3daed9604
d3d10core: Implement d3d10_device_GetPredication().
2014-09-19 10:49:24 +02:00
Henri Verbeet
fdf60e51fc
d3d10core: Implement d3d10_device_SetPredication().
2014-09-19 10:49:11 +02:00
Henri Verbeet
686546b6d3
d3d10core: Create wined3d queries for queries.
2014-09-19 10:49:02 +02:00
Henri Verbeet
f50e543c7a
d3d10core: Set the initial sample mask to D3D10_DEFAULT_SAMPLE_MASK.
2014-09-18 13:06:40 +02:00
Henri Verbeet
0ed857fdcc
d3d10core: Set the initial blend factors to 1.0f.
2014-09-18 13:06:37 +02:00
Henri Verbeet
f06a57f678
d3d10core: Implement d3d10_device_PSGetShaderResources().
2014-09-17 11:05:08 +02:00
Henri Verbeet
8080212f43
d3d10core: Implement d3d10_device_PSSetShaderResources().
2014-09-17 11:05:05 +02:00
Henri Verbeet
354a6d4e2c
d3d10core: Implement d3d10_device_GSGetShaderResources().
2014-09-17 11:05:01 +02:00
Henri Verbeet
9c3266fe1d
d3d10core: Implement d3d10_device_GSSetShaderResources().
2014-09-17 11:04:58 +02:00
Henri Verbeet
482e5f589b
d3d10core: Implement d3d10_device_VSGetShaderResources().
2014-09-17 11:04:54 +02:00
Henri Verbeet
1e434b52d0
d3d10core: Implement d3d10_device_VSSetShaderResources().
2014-09-16 12:24:59 +02:00
Henri Verbeet
e01d207699
d3d10core: Create wined3d views for shader resource views.
2014-09-16 12:24:50 +02:00
Henri Verbeet
204ffe15a6
d3d10core: Properly handle parentless views in d3d10_device_OMGetRenderTargets().
2014-09-01 20:26:34 +02:00
Henri Verbeet
d276bde09c
d3d10core/tests: Add a basic scissoring test.
2014-09-01 20:26:23 +02:00
Henri Verbeet
1cccd02428
d3d10core: Set wined3d state in d3d10_device_RSSetState().
...
At some point we'll probably want to switch to using state objects inside
wined3d, although that would require some changes to the other users of
wined3d as well.
2014-09-01 13:12:52 +02:00
Henri Verbeet
2fa847280a
d3d10core: Implement d3d10_device_OMGetRenderTargets().
2014-08-22 12:53:30 +02:00
Henri Verbeet
28d7affa90
d3d10core: Implement d3d10_device_OMSetRenderTargets().
2014-08-22 12:53:28 +02:00
Henri Verbeet
736b9e1c1c
wined3d: Get rid of wined3d_device_color_fill().
2014-08-22 12:53:26 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
fb7135efd1
wined3d: Introduce struct wined3d_rendertarget_view_desc.
2014-08-21 12:24:28 +02:00
Henri Verbeet
6a1a18e7e2
d3d10core: Implement d3d10_device_CopyResource().
2014-08-04 14:23:36 +02:00
Henri Verbeet
d17bd8d821
dxgi: Implement dxgi_surface_GetDesc().
2014-07-22 12:37:26 +02:00
Henri Verbeet
09fda3b805
d3d9: Improve d3d9_device_TestCooperativeLevel().
2014-06-27 10:37:36 +02:00
Henri Verbeet
8d23f13b16
d3d10core: Implement d3d10_device_GetDeviceRemovedReason().
2014-06-13 10:12:06 +02:00
Alexandre Julliard
a3ab118b1e
d3d10core: Remove unnecessary DllMain implementation.
2014-05-16 11:33:45 +02:00
Henri Verbeet
f38b36ee33
d3d10core: Implement d3d10_query_GetDevice().
2014-02-17 11:32:09 +01:00
Henri Verbeet
569a2e758a
d3d10core: Implement d3d10_rasterizer_state_GetDevice().
2014-02-17 11:32:05 +01:00
Henri Verbeet
c7fb7ba539
d3d10core: Implement d3d10_depthstencil_state_GetDevice().
2014-02-17 11:32:01 +01:00
Henri Verbeet
dbc4bcd69d
d3d10core: Implement d3d10_blend_state_GetDevice().
2014-02-17 11:31:58 +01:00
Henri Verbeet
3363d49236
d3d10core: Implement d3d10_sampler_state_GetDevice().
2014-02-17 11:31:54 +01:00
Henri Verbeet
e4eee4ddb9
d3d10core: Implement d3d10_pixel_shader_GetDevice().
2014-02-13 17:52:14 +01:00
Henri Verbeet
687c1c7358
d3d10core: Implement d3d10_vertex_shader_GetDevice().
2014-02-13 17:52:14 +01:00
Henri Verbeet
539a579d54
d3d10core: Implement d3d10_shader_resource_view_GetDevice().
2014-02-13 17:52:13 +01:00
Henri Verbeet
40686f48cb
d3d10core: Implement d3d10_rendertarget_view_GetDevice().
2014-02-13 17:52:13 +01:00
Henri Verbeet
01d435288f
d3d10core: Implement d3d10_depthstencil_view_GetDevice().
2014-02-13 17:52:13 +01:00