Commit Graph

1491 Commits

Author SHA1 Message Date
Henri Verbeet e647309402 wined3d: Explicitly pass GL info to buffer_create_buffer_object(). 2010-05-21 14:37:52 +02:00
Henri Verbeet db0784e1da wined3d: Introduce a separate function for translating front buffer coordinates to GL coordinates. 2010-05-21 14:37:52 +02:00
Roderick Colenbrander ee9b409fce wined3d: Use BltFast in UpdateSurface when desc.convert is set. 2010-05-17 14:44:09 +02:00
Henri Verbeet 44ab3d70f1 wined3d: Handle depth/stencil surfaces in IWineD3DSurfaceImpl_LoadLocation(). 2010-05-17 13:19:40 +02:00
Alexandre Julliard e45926d582 wined3d: Don't crash during initialization if the adapter doesn't have full GL info. 2010-05-06 14:57:21 +02:00
Henri Verbeet 3345146d0b wined3d: Use the FBO cache in stretch_rect_fbo(). 2010-05-06 14:17:24 +02:00
Henri Verbeet 8de7d2ed4c wined3d: Use context_apply_clear_state() in color_fill_fbo(). 2010-05-05 10:37:43 +02:00
Henri Verbeet ed75f5ca7a wined3d: Setup the FBO for the correct target in context_apply_clear_state(). 2010-05-05 10:37:40 +02:00
Henri Verbeet 312bacec96 wined3d: Remove a redundant check from prepare_ds_clear().
The rectangle count doesn't really matter. If the first rectangle doesn't
cover the entire draw_rect we need to load the depth/stencil surface.
2010-05-04 13:14:59 +02:00
Henri Verbeet 49e076eabd wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
Henri Verbeet 0122cee51f wined3d: Make sure all fields of the shader backend caps are always initialized. 2010-05-03 13:50:57 +02:00
Henri Verbeet d5b68e7640 wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
Henri Verbeet f09b8e454d wined3d: Avoid some needless depth buffer copies.
If an application switches between render targets of a different size, but
with the same depth/stencil surface it'll typically clear the depth/stencil
surface before drawing. However, in case of the smaller render target that
wouldn't be a full clear, so we'd have to do a depth copy if we also switched
between onscreen and offscreen rendering. Keeping track of which part of the
depth/stencil surface is current for onscreen/offscreen allows us to avoid
most of these kinds of copies. The current scheme requires the current/dirty
rectangle to have an origin at (0,0). This could be extended to an arbitrary
rectangle, but the bookkeeping becomes somewhat more complex in that case, and
it's not clear that there would be much of a benefit at this point.
2010-04-29 10:19:39 -05:00
Henri Verbeet 7b80c7d8c0 wined3d: Make "clear_rect" a RECT in IWineD3DDeviceImpl_ClearSurface(). 2010-04-28 07:31:53 -05:00
Henri Verbeet 772fe683fa wined3d: Introduce device_get_draw_rect() to calculate the effective viewport. 2010-04-28 07:31:40 -05:00
Henri Verbeet 23a377f02b wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_init_sysmem(). 2010-04-28 07:31:13 -05:00
Henri Verbeet d977e91b11 wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain. 2010-04-27 12:02:14 -05:00
Henri Verbeet 62acb2fdbc wined3d: Store the front buffer surface as an IWineD3DSurfaceImpl pointer in the swapchain. 2010-04-27 12:01:59 -05:00
Henri Verbeet d1ea48b971 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_internal_preload(). 2010-04-26 09:04:35 -05:00
Henri Verbeet c56d3c199c wined3d: Add a missing newline to a TRACE in IWineD3DDeviceImpl_UpdateSurface(). 2010-04-26 09:04:25 -05:00
Henri Verbeet 158a001859 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to color_fill_fbo(). 2010-04-22 11:28:22 +02:00
Henri Verbeet 6b34b8e6d1 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire(). 2010-04-22 11:28:17 +02:00
Henri Verbeet 1c403e44b5 wined3d: Store the current render target as an IWineD3DSurfaceImpl pointer in the context. 2010-04-22 11:28:12 +02:00
Henri Verbeet 660ad06692 wined3d: Simply pass implementation pointers to stretch_rect_fbo(). 2010-04-21 11:57:32 +02:00
Henri Verbeet 79a014a505 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_get_gl_buffer(). 2010-04-21 11:57:32 +02:00
Henri Verbeet 7b47dabd09 wined3d: Avoid some unnecessary invalidations of the the onscreen depth buffer.
This can happen for example when the application switches to a different
depth/stencil for offscreen rendering and back again.
2010-04-21 11:57:32 +02:00
Henri Verbeet 4f004a5565 wined3d: Move location loading and modification together in IWineD3DDeviceImpl_ClearSurface(). 2010-04-21 11:57:32 +02:00
Henri Verbeet fb189b39a9 wined3d: Immediately return on redundant changes in IWineD3DDeviceImpl_SetDepthStencilSurface(). 2010-04-20 11:14:52 +02:00
Henri Verbeet 5056fd309d wined3d: Get rid of a useless local variable in IWineD3DDeviceImpl_SetDepthStencilSurface(). 2010-04-20 11:14:48 +02:00
Henri Verbeet c5de1e1045 wined3d: Store the depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:42 +02:00
Henri Verbeet 520f74de21 wined3d: Store the auto depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:35 +02:00
Henri Verbeet c7a1848656 wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device. 2010-04-20 11:14:30 +02:00
Henri Verbeet 03dc612c9c wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_is_offscreen(). 2010-04-19 14:55:31 +02:00
Henri Verbeet efb3993a3a wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_modify_ds_location(). 2010-04-19 14:55:24 +02:00
Henri Verbeet ae46589f53 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_load_ds_location(). 2010-04-19 14:55:19 +02:00
Henri Verbeet 738ca2f5fc wined3d: Allow offscreen depth/stencil clears again with FBOs.
This fixes a regression introduced by 10f58c14bc.
2010-04-16 16:24:40 +02:00
Henri Verbeet f6e923b55d wined3d: Remove some dead code from IWineD3DDeviceImpl_Uninit3D(). 2010-04-16 12:09:48 +02:00
Henri Verbeet 95130a7d5e wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_surface_fbo(). 2010-04-16 12:09:36 +02:00
Henri Verbeet 65797d7f75 wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
604caf0caa supposedly removed the "oversized
texture" code, but this was still left over.
2010-04-16 12:09:14 +02:00
Roderick Colenbrander 10f58c14bc wined3d: Improve FBO support in ClearSurface. 2010-04-15 14:20:40 +02:00
Henri Verbeet 8eb2a2cf0c wined3d: Disable strict draw ordering by default.
While some performance hit from the extra flushes was expected and would be
acceptable, the performance hit can be over 50% on some configurations, which
clearly isn't acceptable. This patch introduces a "StrictDrawOrdering"
registry key for applications affected by this, until we have a more
structural solution.
2010-04-13 21:13:36 +02:00
Henri Verbeet ab80e9739c wined3d: Add a separate function for palette initialization. 2010-04-13 21:13:26 +02:00
Henri Verbeet d1d8c81439 wined3d: Add a separate function for rendertarget view initialization. 2010-04-13 21:13:21 +02:00
Roderick Colenbrander a4559e761b wined3d: Move srgb checks away from d3dfmt_get_conv. 2010-04-09 16:50:20 +02:00
Roderick Colenbrander 00598c3e36 wined3d: Let d3dfmt_get_conv return a wined3d_format_desc. 2010-04-09 16:50:20 +02:00
Alexandre Julliard 90f4ae6948 wined3d: Remove unused offset parameter in buffer_get_memory. 2010-04-09 15:47:23 +02:00
Henri Verbeet 55a96174c8 wined3d: Add a separate function for adding declaration elements in ConvertFvfToDeclaration(). 2010-04-07 13:50:23 +02:00
Henri Verbeet 224c376528 wined3d: Make some functions static. 2010-04-05 11:37:34 +02:00
Henri Verbeet fcee05586b wined3d: Simply inline dumpResources(). 2010-04-05 11:37:28 +02:00
Roderick Colenbrander ff82e66a69 wined3d: Move upsideDown calculation to blit implementation. 2010-04-02 15:22:51 +02:00
Henri Verbeet 91db9f8bd3 wined3d: Remove a redundant initialization in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-31 16:32:41 +02:00
Henri Verbeet 3af0909693 wined3d: Get rid of some mostly useless local variables in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-31 16:32:35 +02:00
Henri Verbeet 61ca407151 wined3d: Cleanup variable naming in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-31 16:32:29 +02:00
Stefan Dösinger 19b6f5ca75 wined3d: Control the onscreen depth stencil format in the swapchain.
This allows the swapchain to know what depth format its window contexts have to see if the
requested depth format is compatible or a FBO fallback is needed, and it will be needed to
set the onscreen format to the requested auto depth stencil format instead of the
let's-hope-it-fits D24_UNORM_S8_UINT format.
2010-03-31 16:12:31 +02:00
Roderick Colenbrander ae26d9defd wined3d: Use RECT instead of WINED3DRECT in stretch_rect_fbo. 2010-03-31 16:12:27 +02:00
Henri Verbeet 72be7fe3a5 wined3d: Get rid of destFormat and srcFormat in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:32 +02:00
Henri Verbeet eced5fe8ec wined3d: Calculate "offset" in the appropriate path in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:32 +02:00
Henri Verbeet bb94bc3823 wined3d: Add more general support for partial updates of compressed surfaces to IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:31 +02:00
Henri Verbeet 88a2decc49 wined3d: Source and destination formats should match in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:31 +02:00
Henri Verbeet 0eae42ddc6 wined3d: Use GL_UNPACK_ROW_LENGTH for partial updates of regular surfaces in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:31 +02:00
Roderick Colenbrander f724843f14 wined3d: Move argb_to_fmt to utils.c as a helper function to be used in more places. 2010-03-30 13:53:54 +02:00
Michael Stefaniuc 6997c8d70c wined3d: Remove superfluous cast of zero. 2010-03-29 11:49:58 +02:00
Henri Verbeet eb064db083 wined3d: Add support for partial updates of compressed surfaces to IWineD3DDeviceImpl_UpdateSurface(). 2010-03-26 10:29:39 +01:00
Henri Verbeet d5ff1e640c wined3d: glColorMask() changes the write mask for all render targets. 2010-03-26 10:29:17 +01:00
Henri Verbeet 9866125e23 wined3d: Just mark the color write mask dirty in IWineD3DDeviceImpl_ClearSurface(). 2010-03-25 10:01:59 +01:00
Henri Verbeet 9eb5ba435e wined3d: Use the same order of operations for depth clears as for stencil clears. 2010-03-25 10:01:54 +01:00
Henri Verbeet 2e7e118899 wined3d: Just mark the stencil write mask dirty in IWineD3DDeviceImpl_ClearSurface(). 2010-03-25 10:01:49 +01:00
Henri Verbeet 1c4e9e6a0e wined3d: Disable two-sided stencil when doing stencil clears. 2010-03-25 10:01:44 +01:00
Stefan Dösinger 1181762f99 wined3d: Implement manual buffer fencing. 2010-03-23 12:31:15 +01:00
Henri Verbeet 3aaa6ee6e7 wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
Henri Verbeet 7c930589bc wined3d: Avoid some common invalid context accesses.
Unfortunately there are plenty of other places left. Perhaps we should
consider creating our own window when the context becomes invalid and making
the context current on that instead.
2010-03-18 10:25:09 +01:00
Henri Verbeet 914c8cb8ea ddraw: Acquire/release the focus window from the correct location. 2010-03-18 10:24:15 +01:00
Henri Verbeet 0838d0ab64 wined3d: Make the focus window also the foreground window. 2010-03-18 10:24:05 +01:00
Henri Verbeet 4e48ae2629 ddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
This is a pretty naive implementation, should that become a performance
problem it's easy enough to speed up with a search tree of some kind.
2010-03-17 10:06:25 +01:00
Henri Verbeet 7b52c2fbed wined3d: Cleanup IWineD3DDeviceImpl_SetFrontBackBuffers(). 2010-03-17 10:06:21 +01:00
Henri Verbeet e9dbd5bff8 wined3d: Don't change the draw buffer in IWineD3DDeviceImpl_SetFrontBackBuffers().
This should be handled by the context's draw buffer management.
2010-03-17 10:06:18 +01:00
Henri Verbeet 509b038cf5 wined3d: Simplify the IWineD3DDeviceImpl_ClearSurface() surface loading code. 2010-03-17 10:06:15 +01:00
Henri Verbeet cd9a8b74b9 wined3d: Store the device window in the swapchain.
The swapchain's current window might be changed by SetDestWindowOverride().
2010-03-16 11:45:11 +01:00
Henri Verbeet aa819fe888 wined3d: Simplify a comparison in IWineD3DDeviceImpl_Reset(). 2010-03-16 11:45:06 +01:00
Henri Verbeet d6bbe90b85 wined3d: The swapchain should always have a window handle. 2010-03-16 11:45:01 +01:00
Henri Verbeet 7b0b16fafe wined3d: Use the context's window handle in stretch_rect_fbo(). 2010-03-16 11:44:50 +01:00
Henri Verbeet 18ec2525a4 wined3d: Store the swapchain instead of the surface in the context. 2010-03-16 11:44:44 +01:00
Henri Verbeet 4b671f4d54 wined3d: Move device context array functions to device.c. 2010-03-15 15:55:57 +01:00
Henri Verbeet 8a107bc63a wined3d: Kill pbuffer offscreen rendering support.
Our pbuffer support is broken, nobody cares.
2010-03-15 15:55:38 +01:00
Roderick Colenbrander c0ef7a1a93 wined3d: Move the 8-bit palette shader code over to the blit_shader backend. 2010-03-03 12:53:51 +01:00
Henri Verbeet f97565191c wined3d: Drop buffer objects from the stream info as well when PreLoad drops them. 2010-02-16 10:47:56 +01:00
Henri Verbeet 3df59ef0d5 wined3d: Get rid of the now redundant max_ffp_texture_stages device field. 2010-02-05 10:06:12 +01:00
Henri Verbeet 576ea95803 wined3d: Remove the unused device type parameter from the shader backend's get_caps() function. 2010-02-04 13:39:27 +01:00
Henri Verbeet 497386dc5c wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function.
On the subject of actually supporting software devices, we should probably
implement those by creating a software or reference adapter with appropriate
gl_info and pipe implementations and creating a device based on that.
2010-02-04 13:39:26 +01:00
Henri Verbeet 84913109f6 wined3d: Explicitly load and modify the surface in color_fill_fbo(). 2010-02-03 13:54:02 +01:00
Henri Verbeet 5f3dccddb4 wined3d: Do not depend on context_attach_surface_fbo() to load the surface in stretch_rect_fbo(). 2010-02-03 13:54:02 +01:00
Henri Verbeet 040452ad90 wined3d: Update the stream info before applying states. 2010-02-03 13:54:02 +01:00
Henri Verbeet 31d51fb175 wined3d: Preload textures before applying states. 2010-02-03 13:54:02 +01:00
Henri Verbeet 7ff576bbab wined3d: Select the blitter during adapter initialization. 2010-02-03 13:54:02 +01:00
Henri Verbeet cee8e9d881 wined3d: Select the shader backend during adapter initialization. 2010-02-02 14:11:02 +01:00
Henri Verbeet fb21551b2d wined3d: Select the fragment pipeline during adapter initialization. 2010-02-02 14:10:56 +01:00
Henri Verbeet 93c49f1777 wined3d: Update the swapchain's present parameters when changing the backbuffer.
This fixes a bug exposed by commit b5907e23cc.
2010-02-02 14:10:52 +01:00
Henri Verbeet 97700f05a9 wined3d: TRACE IWineD3DDeviceImpl_CreateSurface() parameters. 2010-02-02 14:10:44 +01:00
Henri Verbeet a3e1a6f2ee wined3d: Use correct texture stage limits in a couple of places. 2010-01-28 11:08:14 +01:00
Henri Verbeet ce42470138 wined3d: Ensure draw ordering across contexts. 2010-01-28 11:07:59 +01:00
Henri Verbeet 98568f0ba1 wined3d: Add support for ARB_vertex_array_bgra. 2010-01-26 12:08:27 +01:00
Henri Verbeet a2624ae82e wined3d: Add a separate function for query initialization. 2010-01-18 14:37:30 +01:00
Stefan Dösinger 1bd98719e6 wined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init(). 2010-01-04 12:07:50 +01:00
Henri Verbeet 41401fb8cf wined3d: Add a geometry shader object.
This is just the object used to store the byte code, the shader compiler
doesn't know how to handle geometry shaders yet.
2010-01-04 11:41:28 +01:00
Henri Verbeet 2650885cc8 wined3d: Use the element size to create "isStateDirty" bitmap indices. 2009-12-30 13:31:36 +01:00
Henri Verbeet ea2f7a2739 wined3d: Remove some redundant returns. 2009-12-30 13:31:26 +01:00
Henri Verbeet 67cba48782 wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now. 2009-12-30 13:31:20 +01:00
Henri Verbeet d588d2b489 wined3d: Clear the device's focus_window field when the window is destroyed.
This will prevent the device from trying to unregister the window again on
release.
2009-12-29 11:06:01 +01:00
Henri Verbeet 990c141052 wined3d: Don't touch the window's focus or wndproc for windowed devices. 2009-12-29 11:05:44 +01:00
Stefan Dösinger d6b9732497 wined3d: Remove the d3d7 do-not-convert code. 2009-12-29 11:03:36 +01:00
Henri Verbeet b49e684f5d wined3d: Focus the focus window. 2009-12-23 14:27:29 +01:00
Henri Verbeet a0aa10eb5c wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
Usually these will be the same window, but they don't have to be.
2009-12-23 14:27:29 +01:00
Henri Verbeet ea0af93c19 wined3d: Get rid of some redundant local variables.
E.g. "This" variables that are only used in traces.
2009-12-22 13:48:25 +01:00
Henri Verbeet 23bf5025c6 wined3d: Cleanup IWineD3DDeviceImpl_GetRasterStatus(). 2009-12-21 15:01:25 +01:00
Henri Verbeet 23f05028f8 wined3d: Add some error handling to create_primary_opengl_context(). 2009-12-18 11:38:49 +01:00
Henri Verbeet 4c66141c99 wined3d: Add a function to destroy dummy textures.
The next patch uses this.
2009-12-18 11:38:43 +01:00
Henri Verbeet 7fe3ab5a23 wined3d: Don't touch "ppSurface" on failure in IWineD3DDeviceImpl_CreateSurface().
I originally kept these when adding surface_init() in
5f581975dc because the original code had them on
most error paths. However, this actually broke ddraw because it assumed we
don't touch "ppSurface" on errors. Just remove these since they're useless
anyway.
2009-12-18 11:38:40 +01:00
Henri Verbeet bd1ec9eb02 wined3d: Cleanup IWineD3DDeviceImpl_GetBackBuffer(). 2009-12-17 12:43:20 +01:00
Stefan Dösinger 718e55b9a6 wined3d: Don't render single buffered swapchains to a FBO. 2009-12-16 12:42:40 +01:00
Henri Verbeet a215d326a5 wined3d: Get rid of the "swapchain" parameter to surface_get_gl_buffer().
Casting the container to "IWineD3DSwapChainImpl *" is always safe when
SFLAG_SWAPCHAIN is set on the surface. Most callers don't have a real
need for the swapchain, and end up calling GetContainer() just to pass
it to surface_get_gl_buffer().
2009-12-16 12:22:18 +01:00
Stefan Dösinger 2ee6bb1cbb wined3d: Frontbuffers are onscreen. 2009-12-15 11:58:53 +01:00
Henri Verbeet 30f5883ef5 wined3d: Let the context handle the draw buffer in stretch_rect_fbo(). 2009-12-14 12:04:05 +01:00
Henri Verbeet cb076db8cc wined3d: Move IWineD3DDeviceImpl_RestoreWindow() to swapchain.c. 2009-12-11 12:16:25 +01:00
Henri Verbeet 542590cfc9 wined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow() to swapchain.c. 2009-12-11 12:16:25 +01:00
Henri Verbeet a9f2613d13 wined3d: Add a separate function for swapchain initialization. 2009-12-11 12:16:25 +01:00
Henri Verbeet 75ef50e435 wined3d: Correctly calculate the extended style in IWineD3DDeviceImpl_RestoreWindow(). 2009-12-11 12:16:25 +01:00
Henri Verbeet 840b5af77e wined3d: Properly invalidate the context's draw buffer in color_fill_fbo(). 2009-12-11 12:16:25 +01:00
Henri Verbeet b3defd4c80 wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
Henri Verbeet bd9828a039 wined3d: Don't restore the draw buffer in color_fill_fbo().
This should be done by the context management these days.
2009-12-10 11:54:29 +01:00
Henri Verbeet 54f3dec8e6 wined3d: Rename the "wineD3D" device field to "wined3d". 2009-12-08 12:33:29 +01:00
Henri Verbeet a02f93defb wined3d: Remove the redundant "adapterNo" field from the device. 2009-12-08 12:33:23 +01:00
Henri Verbeet aed85222b5 wined3d: Rename the wined3d_adapter "num" field to "ordinal".
This makes it consistent with dxgi_adapter.
2009-12-08 12:33:17 +01:00
Henri Verbeet 8a833a2d75 wined3d: Pass the correct vertex count in DrawIndexedPrimitiveStrided().
This fixes a regression introduced by 2b2fc827ce.
2009-12-08 12:33:08 +01:00
Stefan Dösinger 740e2d403e Render to fbo when the size mismatches at creation time.
This is needed because the window(and thus the GL drawable) might be
smaller than the D3D backbuffer. If we waited for the FBO switch until
Present is called we'd lose data in the first frame.
2009-12-07 14:33:56 +01:00
Stefan Dösinger 817714912b wined3d: Infrastructure to render swapchains to a FBO. 2009-12-07 14:33:24 +01:00
Stefan Dösinger 2b0271b185 wined3d: Use GL_COLOR_ATTACHMENT0 as offscreen buffer with FBOs.
This is used by the offscreen render target->texture blit code if
FBOs are enabled, but FBO_blit is not supported
2009-12-07 14:33:04 +01:00
Stefan Dösinger 64291c60cb wined3d: A function for checking if a surface is offscreen. 2009-12-07 14:32:54 +01:00
Stefan Dösinger 54f0d3f785 wined3d: Add a function for initializing surface sysmem. 2009-12-07 14:32:29 +01:00
Henri Verbeet dd5fc79f56 wined3d: The stateblock doesn't really need a parent. 2009-12-04 14:34:59 +01:00
Henri Verbeet 36823dd96b wined3d: Set appropriate error codes in IWineD3DDeviceImpl_Init3D() on out of memory. 2009-12-02 13:06:07 +01:00
Henri Verbeet 55f3c576d9 wined3d: Remove the effetively unused "state" field from the device. 2009-11-18 11:16:54 +01:00
Henri Verbeet 135e6cea7b wined3d: Add a separate function for device initialization. 2009-11-18 11:16:49 +01:00
Henri Verbeet 8d351a1141 wined3d: Initialize "context[0]" in IWineD3DDeviceImpl_CreateSwapChain() when not using OpenGL (Valgrind). 2009-11-04 13:07:57 +01:00
Stefan Dösinger d4275e87f1 wined3d: Add a usage flag for static buffer declarations. 2009-11-03 21:21:55 +01:00
Stefan Dösinger 63326b1925 wined3d: Add a usage flag for vertex buffer optimization. 2009-11-03 21:21:48 +01:00
Stefan Dösinger 90e443758a wined3d: Add a parameter for SetRenderTarget viewport setup. 2009-11-03 21:21:30 +01:00
Henri Verbeet be8026adf6 wined3d: directly pass gl_info to stream_info_element_from_strided(). 2009-10-29 13:09:37 +01:00
Henri Verbeet 111307dfba wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
Henri Verbeet 48e03bc189 wined3d: Introduce a separate structure for various OpenGL implementation limits. 2009-10-29 13:09:27 +01:00
Henri Verbeet e6ca176a48 wined3d: Rename DestroyContext() to context_destroy(). 2009-10-28 11:16:05 +01:00
Henri Verbeet 98027cb535 wined3d: Call context_release() for wined3d contexts made current by context_create(). 2009-10-28 11:15:27 +01:00
Henri Verbeet eeb54b9922 wined3d: Keep better track of where we're using wined3d contexts.
The idea here is that we can restore the thread's current GL context on
context_release() if it doesn't correspond to the current wined3d context on
context_acquire().
2009-10-28 11:15:19 +01:00
Henri Verbeet d03a105c1a wined3d: Fix a typo. 2009-10-26 11:20:44 +01:00
Henri Verbeet 53104ac1e7 wined3d: Don't use the stack as cursor mask (Valgrind). 2009-10-23 12:03:30 +02:00
Henri Verbeet 6be41fd59a wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
Henri Verbeet 55047f811a wined3d: Fix some GLINFO_LOCATION abuse. 2009-10-22 10:45:57 +02:00
Henri Verbeet adf5bb5f6a wined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture().
The root problem here is that with the original error handling a NULL
dereference occurs (IWineD3DBaseTexture_GetType()) when either the source or
destination texture is NULL. Rewriting the error handling changes the
indentation of almost the entire function though, so this patch ends up
rewriting the entire function.
2009-10-19 11:45:45 +02:00
Henri Verbeet a24d14796a wined3d: Remove the useless "changed" and "enabledChanged" fields from struct wined3d_light_info. 2009-10-14 11:26:26 +02:00
Henri Verbeet 3bc9d1894d wined3d: Rename PLIGHTINFOEL to something less awful. 2009-10-14 11:26:17 +02:00
Stefan Dösinger cb5ce03de4 wined3d: SetRenderTarget resets the scissor rect. 2009-10-02 15:06:57 +02:00
Stefan Dösinger 4a3f04cb56 wined3d: SetRenderTarget bypasses stateblock recording. 2009-10-02 15:06:57 +02:00
Stefan Dösinger 9e068a33b3 wined3d: SetRenderTarget doesn't change the viewport in d3d7. 2009-10-02 15:06:56 +02:00
Henri Verbeet 8b3f868774 wined3d: Move the pixel/vertex states arrays to stateblock.c. 2009-10-02 11:53:03 +02:00
Henri Verbeet be0b7355fc wined3d: Add a separate function for initializing the "contained_*" fields from the "changed" field. 2009-09-30 14:31:59 +02:00
Henri Verbeet 664057ce6a wined3d: Add a separate function for state block initialization. 2009-09-29 14:22:34 +02:00
Henri Verbeet 26db0be136 wined3d: Cleanup IWineD3DDeviceImpl_SetTexture() a bit. 2009-09-28 12:38:32 +02:00
Henri Verbeet dca3c6e7c6 wined3d: Keep vertex declaration references in the stateblock. 2009-09-28 12:38:18 +02:00
Henri Verbeet 709aedf5f9 wined3d: Properly keep texture references in the stateblock. 2009-09-28 12:38:12 +02:00
Henri Verbeet cd96c6e355 wined3d: Release the stateblock before destroying the GL context. 2009-09-25 15:15:49 +02:00
Henri Verbeet 47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Henri Verbeet c64da00de7 wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer(). 2009-09-25 15:14:52 +02:00
Henri Verbeet 60e32659a7 wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). 2009-09-25 15:14:44 +02:00
Henri Verbeet 789372afa8 wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
Henri Verbeet 8aea1b1302 wined3d: Add a separate function for pixel shader initialization. 2009-09-24 13:24:27 +02:00
Henri Verbeet ca05ef5dd0 wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed. 2009-09-24 13:24:19 +02:00
Henri Verbeet 462decdfb9 wined3d: Add a separate function for vertex shader initialization. 2009-09-24 13:23:51 +02:00
Henri Verbeet ec97383f6f wined3d: Add support for ARB_framebuffer_object. 2009-09-23 12:37:00 +02:00
Henri Verbeet 66a7236590 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Henri Verbeet 5b8b97a737 wined3d: Cleanup vertex declaration initialization. 2009-09-22 16:17:20 +02:00
Henri Verbeet 93b0600829 wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
Henri Verbeet 22124bc5cb wined3d: Add a separate function for buffer initialization. 2009-09-18 08:54:44 -05:00
Henri Verbeet a8e8f763bf wined3d: Don't free D3D textures until the wined3d texture is destroyed. 2009-09-18 08:54:34 -05:00
Henri Verbeet de3bd86fb6 wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00
Henri Verbeet a286646f51 wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed. 2009-09-16 13:06:06 -05:00
Henri Verbeet 83b3d4f27a wined3d: Move vtable initialization to the texture init functions. 2009-09-16 13:05:45 -05:00
Henri Verbeet e9000d2e6c wined3d: Don't free D3D volumes until the wined3d volume is destroyed. 2009-09-16 13:05:20 -05:00
Henri Verbeet 2b2d3de025 wined3d: Add a separate function for volume initialization. 2009-09-16 13:04:47 -05:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet 2b2fc827ce wined3d: Remove unused parameters to drawPrimitive(). 2009-09-11 12:09:14 +02:00
Henri Verbeet 560d63548d wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
Henri Verbeet afc06ce748 wined3d: Get rid of a redundant memset() in device_stream_info_from_declaration(). 2009-08-27 11:45:37 +02:00
Stefan Dösinger 52731a80c8 wined3d: Make it clear that glFlush and glFinish are WGL functions. 2009-08-26 14:35:41 +02:00
Henri Verbeet 458afd64bd wined3d: Properly check if an attribute is used in IWineD3DDeviceImpl_ProcessVertices(). 2009-08-21 11:10:26 +02:00
Henri Verbeet 4ec2b09d8f wined3d: Don't check for a "representative" in the MarkStateDirty() functions.
States without representative should never be called. Arguably they shouldn't
exist in the first place, but allowing them simplifies the state table.
2009-08-21 11:10:21 +02:00
Henri Verbeet 8d0ad2cf36 wined3d: Remove a redundant IWineD3DDeviceImpl_MarkStateDirty() call.
We should now correctly track the relevant state per-context. The
IWineD3DDeviceImpl_SetViewport() call isn't quite correct for d3d8 and d3d9,
Stefan still has a patch for that.
2009-08-17 13:57:50 +02:00
Henri Verbeet b8078fc747 wined3d: Use WINED3D_UNMAPPED_STAGE in some more places. 2009-08-17 13:57:50 +02:00
Henri Verbeet 7a0670392c wined3d: Check the correct vertex sampler in device_unit_free_for_vs(). 2009-08-17 13:57:50 +02:00
Henri Verbeet 8cf7aa2bdd wined3d: Don't use a start index higher than MAX_COMBINED_SAMPLERS - 1 in device_map_vsamplers(). 2009-08-17 13:57:50 +02:00
Henri Verbeet a7251f0f4e wined3d: Track render_offscreen in the context.
This makes sure the relevant states in FindContext() are actually marked dirty
when needed.
2009-08-06 17:26:30 +02:00
Henri Verbeet 7165bd19c1 wined3d: WINED3DTEXF_NONE only makes sense as a mip filter. 2009-08-05 11:20:43 +02:00
Henri Verbeet da1e5573da wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
Henri Verbeet be536ebe2f wined3d: Get rid of activeContext. 2009-07-24 13:10:57 +02:00
Henri Verbeet c8fe24d29e wined3d: Explicitly pass the context to surface_load_ds_location(). 2009-07-24 13:10:47 +02:00
Henri Verbeet 2c71b85334 wined3d: Explicitly pass the context to get_drawable_size(). 2009-07-24 13:10:37 +02:00
Henri Verbeet fb77678e9f wined3d: Manage event queries in the context. 2009-07-24 13:10:28 +02:00
Henri Verbeet 4ab7af6575 wined3d: Manage occlusion queries in the context. 2009-07-24 13:10:19 +02:00
Henri Verbeet 357ea123d9 wined3d: get_drawable_size() needs a context. 2009-07-23 11:22:25 +02:00
Henri Verbeet c114b04016 wined3d: Remove the useless lastThread field from IWineD3DDeviceImpl. 2009-07-21 14:23:06 +02:00
Henri Verbeet 2d7500600b wined3d: Get rid of lastActiveRenderTarget. 2009-07-21 14:23:02 +02:00
Henri Verbeet 8402519c7a wined3d: Call ModifyLocation on "target" in IWineD3DDeviceImpl_ClearSurface().
This is the same pointer, but lastActiveRenderTarget will go away.
2009-07-21 14:22:53 +02:00
Henri Verbeet ee4d18cc83 wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
Once we keep track of the wined3d context for each thread,
lastActiveRenderTarget won't do what we want here.
2009-07-21 14:22:44 +02:00
Henri Verbeet 3a63552fd1 wined3d: Skip some unnecessary FBO binds. 2009-07-20 13:35:11 +02:00
Henri Verbeet 710f6f8456 wined3d: Always use context_bind_fbo() to change the framebuffer binding. 2009-07-17 11:22:07 +02:00
Henri Verbeet 7485173849 wined3d: Pass the context instead of the device to the various context functions. 2009-07-17 11:22:07 +02:00
Henri Verbeet 69b7612265 wined3d: Get rid of struct glDescriptor.
In general it might not be a bad idea to group GL specific data into a
separate struct, but IWineD3DSurfaceImpl is currently the only thing that
bothers. It doesn't get it quite right either, since e.g. the PBO isn't in
glDescriptor either.
2009-07-10 12:13:24 +02:00
Henri Verbeet 038d939941 wined3d: Remove GetGlDesc() from the public IWineD3DSurface interface. 2009-07-10 12:13:09 +02:00
Henri Verbeet 2ac34bf231 wined3d: Add some missing float suffixes.
The compiler should be smart enough to fix most of these, but it looks sloppy.
2009-07-07 11:50:05 +02:00
Henri Verbeet 4075e45d81 wined3d: Add a WARN to IWineD3DDeviceImpl_SetFrontBackBuffers() about potentially being called without a GL context. 2009-06-29 12:30:37 +02:00
Henri Verbeet 7363b6e2e3 wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
Henri Verbeet 4a137815db wined3d: Make sure we have an active GL context in IWineD3DDeviceImpl_SetCursorProperties(). 2009-06-25 11:47:34 +02:00
Henri Verbeet 94cd8656ea wined3d: Make context_resource_released() responsible for activating a different GL context.
In case lastActiveRenderTarget is destroyed.
2009-06-25 11:47:24 +02:00
Henri Verbeet 11fd358cc6 wined3d: Make sure we have an active GL context in delete_opengl_contexts(). 2009-06-25 11:47:09 +02:00
Stefan Doesinger 0188f96dd2 wined3d: Implement EvictManagedResources. 2009-06-19 14:54:04 +02:00
Henri Verbeet 9f252cd815 wined3d: Remove some useless code in IWineD3DDeviceImpl_SetLightEnable(). 2009-06-18 15:17:27 +02:00
Henri Verbeet 41d93e1dd1 wined3d: Make sure we have a context in stretch_rect_fbo().
Specifically, in case the source surface was offscreen, we would sometimes to
GL calls without active context.
2009-06-18 15:17:27 +02:00
Henri Verbeet 88162fabb8 wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
Henri Verbeet 5f581975dc wined3d: Introduce surface_init() to handle most of the surface initialization. 2009-06-15 13:42:28 +02:00
Henri Verbeet 4bc6b376e0 wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface(). 2009-06-12 17:33:15 +02:00
Henri Verbeet 8f67918f1d wined3d: Use WINED3DFMT_FLAG_COMPRESSED instead of checking for specific formats. 2009-06-12 17:33:15 +02:00
Henri Verbeet e255f971e4 wined3d: Use the format info to calculate compressed surface size in IWineD3DDeviceImpl_CreateSurface(). 2009-06-11 11:53:55 +02:00
Henri Verbeet b052c6e8aa wined3d: Remove some redundant s3tc extension checks.
If the extension isn't available to surface shouldn't have been created. We
don't do extension checks for all the other formats either.
2009-06-11 11:53:54 +02:00
Gerald Pfeifer 7856ac3c19 wined3d: Use & instead of && for bit test in IWineD3DDeviceImpl_CreateSurface(). 2009-06-08 14:28:54 +02:00
Henri Verbeet a2244051ef wined3d: Use context_attach_depth_stencil_fbo() to clear FBO depth attachments. 2009-06-08 12:44:22 +02:00
Henri Verbeet 97f320a77b wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization. 2009-06-03 11:39:16 +02:00
Henri Verbeet b0ba731bd5 wined3d: Introduce cubetexture_init() to handle most of the cube texture initialization. 2009-06-03 11:39:04 +02:00
Henri Verbeet 5171a65d81 wined3d: Introduce texture_init() to handle most of the 2D texture initialization. 2009-06-03 11:38:50 +02:00
Henri Verbeet 451a416fcf wined3d: Call resource_init() from basetexture_init(). 2009-06-02 11:57:22 +02:00
Henri Verbeet 5654544725 wined3d: Add device resources from resource_init().
This is consistent with removing them from resource_cleanup().
2009-05-29 11:26:44 +02:00
Henri Verbeet 5e0f541621 wined3d: Remove ResourceReleased() from the public device interface. 2009-05-29 11:26:38 +02:00
Henri Verbeet 13a05caa97 wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
Once upon a time this was used for creating fake vertex shader
attribute semantics for d3d8 shaders. We don't need this anymore since
device_stream_info_from_declaration() will use the vertex
declaration's output slot to load the data, if present. That also
avoids the potentially expensive matching of attribute semantics
between vertex shader and declaration for d3d8.
2009-05-28 12:42:18 +02:00
Henri Verbeet f0e303b0f2 wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader(). 2009-05-26 13:49:55 +02:00
Henri Verbeet 1d7845dd33 wined3d: Pass a proper format desc to resource_init() in IWineD3DDeviceImpl_CreateBuffer(). 2009-05-26 13:49:37 +02:00
Henri Verbeet 639b258200 wined3d: Add missing GL locking to IWineD3DDeviceImpl_Uninit3D(). 2009-05-14 11:12:52 +02:00
Henri Verbeet 9a579a43b1 wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
Henri Verbeet 2a5a6a3439 wined3d: Store the SM 1-3 opcode information tables in the SM 1-3 frontend. 2009-05-05 11:34:28 +02:00
Henri Verbeet 8d4c90496f wined3d: Store the sampler type in struct shader_reg_maps.
Instead of the usage token.
2009-04-29 13:08:01 +02:00
Stefan Dösinger 3dc55010ea wined3d: Fix a few more direct buffer accesses. 2009-04-28 13:10:02 +02:00
David Adam 33eb939390 wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled. 2009-04-24 11:51:27 +02:00
Henri Verbeet 6f33b97c94 wined3d: Get rid of the shared_handle parameter.
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
Stefan Dösinger 754b5cf2ad wined3d: Deal with reserved shader constants in the backend.
This moves the GLSL and ARB specific reserved constants out of directx.c into
the get_caps methods of the shader backends. That way the number of reserved
constants remains in the backend.

GL_LIMITS({v/p}shader_constantsF) now contains the real number of constants as
advertised by GL instead of some mixture of GL info and backend implementation
specifics. This makes it easier for backends to decide how many constants to
use.
2009-04-10 11:22:55 +02:00
Stefan Dösinger 99d88c15ea wined3d: Fix the drawRectPatch vertex count.
DrawPrimitive now accepts the number of vertices, not the number of
primitives. This code was forgotten in the patch that changed this.
We're drawing triangles, so we are drawing num_primitives * 3 vertices.
2009-04-10 11:14:45 +02:00
Stefan Dösinger 014c4bfc70 wined3d: Save some memory in vertex buffers.
In most cases we're fine with the vbo and glMapBuffer and never use the actual
heap memory copy. Try to stick to just the vbo copy and avoid allocating the
extra heap memory. In case it is needed(emulation or vertex conversion), fall
back to the old double buffering mode.
2009-04-10 11:14:32 +02:00
Stefan Dösinger cb1c9dcda9 d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
Stefan Dösinger f0efa97413 wined3d: Remove the buffer fvf. 2009-04-09 16:28:10 +02:00
Henri Verbeet 877e252681 wined3d: Only update the swizzle and use map for streams that are actually used in device_stream_info_from_strided().
This fixes a regression introduced by d7c7c76850
and exposed by ef2d704183. Unfortunately having
EXT_vertex_array_bgra support masks the problem, which is why the regression
tests didn't catch it.
2009-04-09 11:27:10 +02:00
Stefan Dösinger 513a493f00 wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer. 2009-04-08 11:37:29 +02:00
Stefan Dösinger 2a7a237170 wined3d: Merge indexbuffer and buffer implementations. 2009-04-08 11:37:24 +02:00
Stefan Dösinger dc80a3ede5 d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUFFER_DESC. 2009-04-08 11:36:02 +02:00
Stefan Dösinger bc07ad0579 d3d8, d3d9: Don't rely on the wined3d buffer type. 2009-04-08 11:35:29 +02:00
Henri Verbeet 7f740f2a51 wined3d: Don't leak the swapchain in IWineD3DDeviceImpl_Reset() if the display mode is unsupported. 2009-03-31 12:42:20 +02:00
Henri Verbeet 4ccbc948a1 d3d10core: Set the initial buffer data, when present. 2009-03-31 12:42:07 +02:00
Tobias Jakobi 31f8cd9621 wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct.
New flag helps to quickly find out whether the pow2Matrix is a
identity matrix (no texcoord fixup needed) or not.
2009-03-31 12:39:27 +02:00
Henri Verbeet 1205c33c90 wined3d: Use the output slot when we have one. 2009-03-30 15:11:29 +02:00
Henri Verbeet ef2d704183 wined3d: Store the format_desc itself in struct wined3d_stream_info_element. 2009-03-30 15:11:24 +02:00
Henri Verbeet 4434d00f84 wined3d: Unify vertex and texture formats.
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet 6f206c75ec wined3d: Don't create an END element for wined3d vertex declarations.
Wined3d doesn't need it since it already has the element count.
2009-03-27 15:51:25 +01:00
Henri Verbeet 9f26fed28d wined3d: Separate the internal representation of vertex declaration elements from the struct used to create it.
Internally we want to store some extra data, like ffp_valid. One of the later
patches also stores the format desc in the declaration elements, instead of
the current WINED3DDECLTYPE.
2009-03-27 15:51:25 +01:00
Henri Verbeet 4330d20d0d wined3d: Remove IWineD3DVertexDeclaration_SetDeclaration() from the public interface. 2009-03-27 15:51:25 +01:00
Henri Verbeet d7c7c76850 wined3d: Use separate structures for ddraw style strided data and wined3d's internal stream info. 2009-03-27 15:51:25 +01:00
Henri Verbeet a7d6128547 wined3d: Simplify IWineD3DDeviceImpl_ProcessVertices(). 2009-03-26 14:48:04 +01:00
Henri Verbeet 6afd97cc9f wined3d: Remove unused attributes from WineDirect3DVertexStridedData.
These are essentially unused, and mostly just complicate the code.
2009-03-26 14:47:52 +01:00
Henri Verbeet 899df56ebe wined3d: Add a more convenient way to check if a surface is on a swapchain.
This won't help if we actually need the swapchain, of course.
2009-03-25 11:12:40 +01:00
Henri Verbeet 42e31a4242 wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
Henri Verbeet b7744f8158 wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl.
We can use the information from format_desc instead.
2009-03-24 12:57:21 +01:00
Henri Verbeet 24a4503d61 wined3d: Unload resources on Uninit3D().
This should prevent destroying GL objects without a GL context. Eg. when a ddraw
surface has a GL texture and is released after a call to Uninit3D().
2009-03-23 14:07:48 +01:00
Henri Verbeet 2dc7fc2916 wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
Henri Verbeet a56e3a102b wined3d: Only return a pointer to struct GlPixelFormatDesc from getFormatDescEntry(). 2009-03-13 11:29:10 +01:00
Henri Verbeet fbfc7c9742 wined3d: Remove the width and height fields from IWineD3DTextureImpl. 2009-03-13 11:28:55 +01:00
Henri Verbeet a3657c164d wined3d: Remove some redundant fields from struct glDescriptor. 2009-03-13 11:28:50 +01:00
Henri Verbeet a139683a60 wined3d: Eliminate the heightscale field from IWineD3DSurfaceImpl. 2009-03-13 11:28:45 +01:00
Henri Verbeet e3bcc7544c wined3d: Remove the shader_color_fixup field from IWineD3DBaseTextureClass.
This is redundant now.
2009-03-12 13:09:55 +01:00
Henri Verbeet 1dcf222ab2 wined3d: Get rid of some calls to getFormatDescEntry().
Use the format description stored in the resource instead.
2009-03-12 13:09:55 +01:00
Henri Verbeet 4ff5736edf wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
Henri Verbeet aa3027a604 wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet 702eeb6b0c wined3d: Add separate methods for setting the primitive type. 2009-03-05 16:16:25 +01:00
Henri Verbeet 602bb1f551 wined3d: Pass the vertex count rather than the primitive count to wined3d draw methods. 2009-03-05 16:16:24 +01:00
Henri Verbeet 7facc6906d wined3d: Implement IWineD3DDeviceImpl_ClearRendertargetView(). 2009-02-25 12:37:06 +01:00
Henri Verbeet c796f76483 wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
Henri Verbeet 399d992a07 wined3d: Add IWineD3DBuffer, use it in d3d10core. 2009-02-23 12:20:45 +01:00
Henri Verbeet 8cefc47d81 wined3d: Add DXGI formats to WINED3DFORMAT. 2009-02-20 11:10:37 +01:00
Stefan Dösinger 4386a827e9 wined3d: Pass the requested srgb flag to PreLoad.
Add a new wined3d-internal PreLoad function to textures and surfaces
that takes a parameter specifying wether the rgb or srgb texture
should be loaded.
2009-02-17 12:51:36 +01:00
Stefan Dösinger c585b4de99 wined3d: Duplicate GL textures for srgb switching.
This reduces the number of srgb switching reloads quite a lot. The only
situation in which a reload is needed is if the rgb copy is modified on the GL
side and the srgb copy is needed.
2009-02-17 12:48:05 +01:00
Michael Stefaniuc 118c75a8c7 wined3d: Remove superfluous pointer casts. 2009-02-03 12:40:14 +01:00
Henri Verbeet a966293f59 wined3d: Add an IWineD3DDeviceParent interface.
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Henri Verbeet 44240eff27 wined3d: Remove some comments. 2009-01-15 12:43:32 +01:00
Henri Verbeet 4c7e72bb96 wined3d: Fix a memory leak in CreateSwapChain() error handling. 2009-01-14 13:51:00 +01:00
Henri Verbeet c8c073fc9b wined3d: Get rid of D3DCREATEOBJECTINSTANCE. 2009-01-14 13:51:00 +01:00
Henri Verbeet 9440dfedf4 wined3d: Remove AddDirtyRect() from the public interface. 2009-01-14 13:51:00 +01:00
Henri Verbeet fd90021666 wined3d: Remove AddDirtyBox() from the public interface.
This is an internal wined3d function.
2009-01-14 13:51:00 +01:00
Henri Verbeet a37782595f wined3d: Fix cube texture creation error handling. 2009-01-13 15:20:56 +01:00