wined3d: Remove AddDirtyBox() from the public interface.
This is an internal wined3d function.
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881780276b
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fd90021666
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@ -1143,7 +1143,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface,
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memset(&object->lockedBox, 0, sizeof(WINED3DBOX));
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object->dirty = TRUE;
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return IWineD3DVolume_AddDirtyBox((IWineD3DVolume *) object, NULL);
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volume_add_dirty_box((IWineD3DVolume *)object, NULL);
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface, UINT EdgeLength,
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@ -64,6 +64,31 @@ static void volume_bind_and_dirtify(IWineD3DVolume *iface) {
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}
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}
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void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box)
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{
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IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
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This->dirty = TRUE;
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if (dirty_box)
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{
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This->lockedBox.Left = min(This->lockedBox.Left, dirty_box->Left);
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This->lockedBox.Top = min(This->lockedBox.Top, dirty_box->Top);
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This->lockedBox.Front = min(This->lockedBox.Front, dirty_box->Front);
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This->lockedBox.Right = max(This->lockedBox.Right, dirty_box->Right);
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This->lockedBox.Bottom = max(This->lockedBox.Bottom, dirty_box->Bottom);
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This->lockedBox.Back = max(This->lockedBox.Back, dirty_box->Back);
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}
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else
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{
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This->lockedBox.Left = 0;
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This->lockedBox.Top = 0;
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This->lockedBox.Front = 0;
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This->lockedBox.Right = This->currentDesc.Width;
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This->lockedBox.Bottom = This->currentDesc.Height;
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This->lockedBox.Back = This->currentDesc.Depth;
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}
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}
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/* *******************************************
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IWineD3DVolume IUnknown parts follow
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******************************************* */
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@ -225,7 +250,7 @@ static HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, WINED3DL
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* Dirtify on lock
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* as seen in msdn docs
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*/
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IWineD3DVolume_AddDirtyBox(iface, &This->lockedBox);
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volume_add_dirty_box(iface, &This->lockedBox);
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/** Dirtify Container if needed */
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if (NULL != This->container) {
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@ -261,27 +286,6 @@ static HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface) {
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/* Internal use functions follow : */
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static HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST WINED3DBOX* pDirtyBox) {
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IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
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This->dirty = TRUE;
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if (NULL != pDirtyBox) {
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This->lockedBox.Left = min(This->lockedBox.Left, pDirtyBox->Left);
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This->lockedBox.Top = min(This->lockedBox.Top, pDirtyBox->Top);
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This->lockedBox.Front = min(This->lockedBox.Front, pDirtyBox->Front);
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This->lockedBox.Right = max(This->lockedBox.Right, pDirtyBox->Right);
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This->lockedBox.Bottom = max(This->lockedBox.Bottom, pDirtyBox->Bottom);
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This->lockedBox.Back = max(This->lockedBox.Back, pDirtyBox->Back);
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} else {
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This->lockedBox.Left = 0;
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This->lockedBox.Top = 0;
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This->lockedBox.Front = 0;
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This->lockedBox.Right = This->currentDesc.Width;
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This->lockedBox.Bottom = This->currentDesc.Height;
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This->lockedBox.Back = This->currentDesc.Depth;
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}
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWineD3DBase* container) {
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IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
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@ -362,7 +366,6 @@ const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl =
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IWineD3DVolumeImpl_LockBox,
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IWineD3DVolumeImpl_UnlockBox,
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/* Internal interface */
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IWineD3DVolumeImpl_AddDirtyBox,
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IWineD3DVolumeImpl_LoadTexture,
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IWineD3DVolumeImpl_SetContainer
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};
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@ -119,7 +119,7 @@ static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *ifac
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FIXME("Volumetexture (%p) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it\'s sampler\n", This);
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for (i = 0; i < This->baseTexture.levels; i++) {
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IWineD3DVolume_AddDirtyBox(This->volumes[i], NULL);
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volume_add_dirty_box(This->volumes[i], NULL);
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IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
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}
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} else {
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@ -295,7 +295,9 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTextur
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IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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This->baseTexture.dirty = TRUE;
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TRACE("(%p) : dirtyfication of volume Level (0)\n", This);
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return IWineD3DVolume_AddDirtyBox(This->volumes[0], pDirtyBox);
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volume_add_dirty_box(This->volumes[0], pDirtyBox);
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return WINED3D_OK;
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}
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const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
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@ -1455,6 +1455,8 @@ typedef struct IWineD3DVolumeImpl
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extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
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void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box);
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/*****************************************************************************
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* IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
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*/
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@ -2512,9 +2512,6 @@ interface IWineD3DVolume : IWineD3DResource
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);
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HRESULT UnlockBox(
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);
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HRESULT AddDirtyBox(
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[in] const WINED3DBOX *dirty_box
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);
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HRESULT LoadTexture(
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[in] int gl_level,
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[in] BOOL srgb_mode
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