wined3d: Remove ResourceReleased() from the public device interface.
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@ -7786,23 +7786,21 @@ static void IWineD3DDeviceImpl_AddResource(IWineD3DDevice *iface, IWineD3DResour
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list_add_head(&This->resources, &((IWineD3DResourceImpl *) resource)->resource.resource_list_entry);
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}
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static void IWineD3DDeviceImpl_RemoveResource(IWineD3DDevice *iface, IWineD3DResource *resource){
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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static void device_resource_remove(IWineD3DDeviceImpl *This, IWineD3DResource *resource)
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{
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TRACE("(%p) : Removing resource %p\n", This, resource);
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list_remove(&((IWineD3DResourceImpl *) resource)->resource.resource_list_entry);
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}
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static void WINAPI IWineD3DDeviceImpl_ResourceReleased(IWineD3DDevice *iface, IWineD3DResource *resource){
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
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void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource)
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{
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WINED3DRESOURCETYPE type = IWineD3DResource_GetType(resource);
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int counter;
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TRACE("(%p) : resource %p\n", This, resource);
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context_resource_released(iface, resource, type);
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context_resource_released((IWineD3DDevice *)This, resource, type);
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switch (type) {
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/* TODO: check front and back buffers, rendertargets etc.. possibly swapchains? */
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@ -7917,7 +7915,7 @@ static void WINAPI IWineD3DDeviceImpl_ResourceReleased(IWineD3DDevice *iface, IW
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/* Remove the resource from the resourceStore */
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IWineD3DDeviceImpl_RemoveResource(iface, resource);
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device_resource_remove(This, resource);
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TRACE("Resource released\n");
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@ -8089,7 +8087,6 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
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IWineD3DDeviceImpl_UpdateSurface,
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IWineD3DDeviceImpl_GetFrontBufferData,
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/*** object tracking ***/
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IWineD3DDeviceImpl_ResourceReleased,
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IWineD3DDeviceImpl_EnumResources
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};
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@ -96,10 +96,7 @@ void resource_cleanup(IWineD3DResource *iface)
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This->resource.allocatedMemory = 0;
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This->resource.heapMemory = 0;
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if (This->resource.wineD3DDevice != NULL) {
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IWineD3DDevice_ResourceReleased((IWineD3DDevice *)This->resource.wineD3DDevice, iface);
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}/* NOTE: this is not really an error for system memory resources */
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return;
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if (This->resource.wineD3DDevice) device_resource_released(This->resource.wineD3DDevice, iface);
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}
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HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice** ppDevice)
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@ -1578,6 +1578,7 @@ struct IWineD3DDeviceImpl
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extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;
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void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource);
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void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
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BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup);
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void device_stream_info_from_strided(IWineD3DDeviceImpl *This,
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@ -3468,9 +3468,6 @@ interface IWineD3DDevice : IWineD3DBase
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[in] UINT swapchain_idx,
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[in] IWineD3DSurface *dst_surface
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);
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void ResourceReleased(
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[in] IWineD3DResource *resource
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);
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HRESULT EnumResources(
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[in] D3DCB_ENUMRESOURCES callback,
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[in] void *data
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