wined3d: Get rid of lastActiveRenderTarget.
This commit is contained in:
parent
223b9d5c01
commit
2d7500600b
|
@ -503,10 +503,8 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
|
|||
/* Implicit render target destroyed, that means the
|
||||
* device is being destroyed whatever we set here, it
|
||||
* shouldn't matter. */
|
||||
TRACE("Device is being destroyed, setting lastActiveRenderTarget to 0xdeadbabe.\n");
|
||||
|
||||
This->lastActiveRenderTarget = (IWineD3DSurface *) 0xdeadbabe;
|
||||
This->activeContext->current_rt = This->lastActiveRenderTarget;
|
||||
TRACE("Device is being destroyed, setting current_rt to 0xdeadbabe.\n");
|
||||
This->activeContext->current_rt = (IWineD3DSurface *)0xdeadbabe;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -514,8 +512,7 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
|
|||
WARN("Render target set, but swapchain does not exist!\n");
|
||||
|
||||
/* May happen during ddraw uninitialization. */
|
||||
This->lastActiveRenderTarget = (IWineD3DSurface *)0xdeadcafe;
|
||||
This->activeContext->current_rt = This->lastActiveRenderTarget;
|
||||
This->activeContext->current_rt = (IWineD3DSurface *)0xdeadcafe;
|
||||
}
|
||||
}
|
||||
else if (This->d3d_initialized)
|
||||
|
@ -1764,13 +1761,13 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
|
|||
|
||||
TRACE("(%p): Selecting context for render target %p, thread %d\n", This, target, tid);
|
||||
|
||||
if (!target) target = This->lastActiveRenderTarget;
|
||||
if (!target) target = This->activeContext->current_rt;
|
||||
|
||||
if(This->lastActiveRenderTarget != target || tid != This->lastThread) {
|
||||
if (This->activeContext->current_rt != target || tid != This->lastThread)
|
||||
{
|
||||
context = FindContext(This, target, tid);
|
||||
context->draw_buffer_dirty = TRUE;
|
||||
context->current_rt = target;
|
||||
This->lastActiveRenderTarget = target;
|
||||
This->lastThread = tid;
|
||||
} else {
|
||||
/* Stick to the old context */
|
||||
|
|
|
@ -2158,12 +2158,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
|
|||
if(swapchain->backBuffer && swapchain->backBuffer[0]) {
|
||||
TRACE("Setting rendertarget to %p\n", swapchain->backBuffer);
|
||||
This->render_targets[0] = swapchain->backBuffer[0];
|
||||
This->lastActiveRenderTarget = swapchain->backBuffer[0];
|
||||
}
|
||||
else {
|
||||
TRACE("Setting rendertarget to %p\n", swapchain->frontBuffer);
|
||||
This->render_targets[0] = swapchain->frontBuffer;
|
||||
This->lastActiveRenderTarget = swapchain->frontBuffer;
|
||||
}
|
||||
IWineD3DSurface_AddRef(This->render_targets[0]);
|
||||
This->activeContext = swapchain->context[0];
|
||||
|
|
|
@ -1535,9 +1535,6 @@ struct IWineD3DDeviceImpl
|
|||
IWineD3DSurface *auto_depth_stencil_buffer;
|
||||
IWineD3DSurface *stencilBufferTarget;
|
||||
|
||||
/* Caches to avoid unneeded context changes */
|
||||
IWineD3DSurface *lastActiveRenderTarget;
|
||||
|
||||
/* palettes texture management */
|
||||
UINT NumberOfPalettes;
|
||||
PALETTEENTRY **palettes;
|
||||
|
|
Loading…
Reference in New Issue