wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct.
New flag helps to quickly find out whether the pow2Matrix is a identity matrix (no texcoord fixup needed) or not.
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@ -35,6 +35,7 @@ void basetexture_init(struct IWineD3DBaseTextureClass *texture, UINT levels, DWO
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texture->dirty = TRUE;
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texture->srgbDirty = TRUE;
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texture->is_srgb = FALSE;
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texture->pow2Matrix_identity = TRUE;
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}
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void basetexture_cleanup(IWineD3DBaseTexture *iface)
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@ -1233,6 +1233,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface,
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(Width != pow2Width || Height != pow2Height) &&
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!((Format == WINED3DFMT_P8) && GL_SUPPORT(EXT_PALETTED_TEXTURE) && (wined3d_settings.rendertargetlock_mode == RTL_READTEX || wined3d_settings.rendertargetlock_mode == RTL_TEXTEX)))
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{
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if ((Width != 1) || (Height != 1)) {
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object->baseTexture.pow2Matrix_identity = FALSE;
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}
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object->baseTexture.pow2Matrix[0] = (float)Width;
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object->baseTexture.pow2Matrix[5] = (float)Height;
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object->baseTexture.pow2Matrix[10] = 1.0;
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@ -1241,8 +1245,15 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface,
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object->cond_np2 = TRUE;
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object->baseTexture.minMipLookup = minMipLookup_noFilter;
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} else {
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object->baseTexture.pow2Matrix[0] = (((float)Width) / ((float)pow2Width));
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object->baseTexture.pow2Matrix[5] = (((float)Height) / ((float)pow2Height));
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if ((Width != pow2Width) || (Height != pow2Height)) {
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object->baseTexture.pow2Matrix_identity = FALSE;
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object->baseTexture.pow2Matrix[0] = (((float)Width) / ((float)pow2Width));
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object->baseTexture.pow2Matrix[5] = (((float)Height) / ((float)pow2Height));
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} else {
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object->baseTexture.pow2Matrix[0] = 1.0;
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object->baseTexture.pow2Matrix[5] = 1.0;
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}
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object->baseTexture.pow2Matrix[10] = 1.0;
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object->baseTexture.pow2Matrix[15] = 1.0;
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object->target = GL_TEXTURE_2D;
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@ -1540,7 +1551,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
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pow2EdgeLength = 1;
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while (pow2EdgeLength < EdgeLength) pow2EdgeLength <<= 1;
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if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO)) {
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if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO) || (EdgeLength == pow2EdgeLength)) {
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/* Precalculated scaling for 'faked' non power of two texture coords */
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object->baseTexture.pow2Matrix[ 0] = 1.0;
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object->baseTexture.pow2Matrix[ 5] = 1.0;
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@ -1552,6 +1563,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
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object->baseTexture.pow2Matrix[ 5] = ((float)EdgeLength) / ((float)pow2EdgeLength);
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object->baseTexture.pow2Matrix[10] = ((float)EdgeLength) / ((float)pow2EdgeLength);
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object->baseTexture.pow2Matrix[15] = 1.0;
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object->baseTexture.pow2Matrix_identity = FALSE;
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}
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if (object->resource.format_desc->Flags & WINED3DFMT_FLAG_FILTERING)
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@ -1384,6 +1384,7 @@ typedef struct IWineD3DBaseTextureClass
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LONG bindCount;
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DWORD sampler;
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BOOL is_srgb;
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BOOL pow2Matrix_identity;
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const struct min_lookup *minMipLookup;
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const GLenum *magLookup;
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void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
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