wined3d: Store the SM 1-3 opcode information tables in the SM 1-3 frontend.
This commit is contained in:
parent
15a2a5eea6
commit
2a5a6a3439
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@ -1975,7 +1975,7 @@ static void arbfp_add_sRGB_correction(SHADER_BUFFER *buffer, const char *fragcol
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/* [0.0;1.0] clamping. Not needed, this is done implicitly */
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}
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static GLuint shader_arb_generate_pshader(IWineD3DPixelShader *iface, const struct wined3d_shader_frontend *fe,
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static GLuint shader_arb_generate_pshader(IWineD3DPixelShader *iface,
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SHADER_BUFFER *buffer, const struct ps_compile_args *args)
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{
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IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
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@ -2026,7 +2026,7 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShader *iface, const stru
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shader_generate_arb_declarations( (IWineD3DBaseShader*) This, reg_maps, buffer, &GLINFO_LOCATION);
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/* Base Shader Body */
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shader_generate_main((IWineD3DBaseShader *)This, buffer, fe, reg_maps, function);
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shader_generate_main((IWineD3DBaseShader *)This, buffer, reg_maps, function);
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if(args->srgb_correction) {
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arbfp_add_sRGB_correction(buffer, fragcolor, "TMP", "TMP2", "TA", "TB");
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@ -2065,7 +2065,7 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShader *iface, const stru
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return retval;
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}
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static GLuint shader_arb_generate_vshader(IWineD3DVertexShader *iface, const struct wined3d_shader_frontend *fe,
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static GLuint shader_arb_generate_vshader(IWineD3DVertexShader *iface,
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SHADER_BUFFER *buffer, const struct vs_compile_args *args)
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{
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IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface;
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@ -2119,7 +2119,7 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShader *iface, const str
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}
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/* Base Shader Body */
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shader_generate_main((IWineD3DBaseShader *)This, buffer, fe, reg_maps, function);
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shader_generate_main((IWineD3DBaseShader *)This, buffer, reg_maps, function);
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/* The D3DRS_FOGTABLEMODE render state defines if the shader-generated fog coord is used
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* or if the fragment depth is used. If the fragment depth is used(FOGTABLEMODE != NONE),
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@ -119,12 +119,6 @@ static const char *shader_opcode_names[] =
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/* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
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};
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#define WINED3D_SM1_VS 0xfffe
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#define WINED3D_SM1_PS 0xffff
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#define WINED3D_SM4_PS 0x0000
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#define WINED3D_SM4_VS 0x0001
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#define WINED3D_SM4_GS 0x0002
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const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
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{
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switch (version_token >> 16)
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@ -206,12 +200,10 @@ int shader_addline(SHADER_BUFFER* buffer, const char *format, ...)
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return ret;
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}
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void shader_init(struct IWineD3DBaseShaderClass *shader,
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IWineD3DDevice *device, const SHADER_OPCODE *instruction_table)
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void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDevice *device)
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{
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shader->ref = 1;
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shader->device = device;
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shader->shader_ins = instruction_table;
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list_init(&shader->linked_programs);
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}
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@ -325,7 +317,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
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struct wined3d_shader_semantic *semantics_out, const DWORD *byte_code)
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{
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IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
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const SHADER_OPCODE *shader_ins = This->baseShader.shader_ins;
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void *fe_data = This->baseShader.frontend_data;
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DWORD shader_version;
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unsigned int cur_loop_depth = 0, max_loop_depth = 0;
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const DWORD* pToken = byte_code;
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@ -357,7 +349,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
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if (comment) continue;
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/* Fetch opcode */
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fe->shader_read_opcode(&pToken, &ins, ¶m_size, shader_ins, shader_version);
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fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size, shader_version);
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/* Unhandled opcode, and its parameters */
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if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
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@ -856,13 +848,13 @@ void shader_dump_src_param(const struct wined3d_shader_src_param *param, DWORD s
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/* Shared code in order to generate the bulk of the shader string.
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* NOTE: A description of how to parse tokens can be found on msdn */
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void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
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const struct wined3d_shader_frontend *fe, const shader_reg_maps *reg_maps,
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const DWORD *pFunction)
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const shader_reg_maps *reg_maps, const DWORD *pFunction)
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{
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IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
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IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */
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const SHADER_OPCODE *opcode_table = This->baseShader.shader_ins;
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const SHADER_HANDLER *handler_table = device->shader_backend->shader_instruction_handler_table;
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const struct wined3d_shader_frontend *fe = This->baseShader.frontend;
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void *fe_data = This->baseShader.frontend_data;
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struct wined3d_shader_src_param src_rel_addr[4];
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struct wined3d_shader_src_param src_param[4];
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struct wined3d_shader_src_param dst_rel_addr;
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@ -896,7 +888,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
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if (comment) continue;
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/* Read opcode */
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fe->shader_read_opcode(&pToken, &ins, ¶m_size, opcode_table, shader_version);
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fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size, shader_version);
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/* Unknown opcode and its parameters */
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if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
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@ -977,8 +969,7 @@ static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst
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FIXME("_unrecognized_modifier(%#x)", mmask);
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}
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void shader_trace_init(const struct wined3d_shader_frontend *fe,
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const DWORD *pFunction, const SHADER_OPCODE *opcode_table)
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void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction)
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{
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const DWORD* pToken = pFunction;
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DWORD shader_version;
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@ -1005,7 +996,7 @@ void shader_trace_init(const struct wined3d_shader_frontend *fe,
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continue;
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}
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fe->shader_read_opcode(&pToken, &ins, ¶m_size, opcode_table, shader_version);
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fe->shader_read_opcode(fe_data, &pToken, &ins, ¶m_size, shader_version);
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if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
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{
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TRACE("Skipping unrecognized instruction.\n");
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@ -1139,6 +1130,11 @@ void shader_cleanup(IWineD3DBaseShader *iface)
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shader_delete_constant_list(&This->baseShader.constantsB);
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shader_delete_constant_list(&This->baseShader.constantsI);
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list_remove(&This->baseShader.shader_list_entry);
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if (This->baseShader.frontend && This->baseShader.frontend_data)
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{
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This->baseShader.frontend->shader_free(This->baseShader.frontend_data);
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}
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}
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static const SHADER_HANDLER shader_none_instruction_handler_table[WINED3DSIH_TABLE_SIZE] = {0};
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@ -1153,13 +1149,13 @@ static void shader_none_destroy(IWineD3DBaseShader *iface) {}
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static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
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static void shader_none_free(IWineD3DDevice *iface) {}
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static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
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static GLuint shader_none_generate_pshader(IWineD3DPixelShader *iface, const struct wined3d_shader_frontend *fe,
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static GLuint shader_none_generate_pshader(IWineD3DPixelShader *iface,
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SHADER_BUFFER *buffer, const struct ps_compile_args *args)
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{
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FIXME("NONE shader backend asked to generate a pixel shader\n");
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return 0;
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}
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static GLuint shader_none_generate_vshader(IWineD3DVertexShader *iface, const struct wined3d_shader_frontend *fe,
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static GLuint shader_none_generate_vshader(IWineD3DVertexShader *iface,
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SHADER_BUFFER *buffer, const struct vs_compile_args *args)
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{
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FIXME("NONE shader backend asked to generate a vertex shader\n");
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@ -2344,7 +2344,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexShader(IWineD3DDevice *ifac
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object->lpVtbl = &IWineD3DVertexShader_Vtbl;
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object->parent = parent;
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shader_init(&object->baseShader, iface, IWineD3DVertexShaderImpl_shader_ins);
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shader_init(&object->baseShader, iface);
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list_add_head(&This->shaders, &object->baseShader.shader_list_entry);
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*ppVertexShader = (IWineD3DVertexShader *)object;
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@ -2383,7 +2383,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreatePixelShader(IWineD3DDevice *iface
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object->lpVtbl = &IWineD3DPixelShader_Vtbl;
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object->parent = parent;
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shader_init(&object->baseShader, iface, IWineD3DPixelShaderImpl_shader_ins);
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shader_init(&object->baseShader, iface);
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list_add_head(&This->shaders, &object->baseShader.shader_list_entry);
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*ppPixelShader = (IWineD3DPixelShader *)object;
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@ -3984,7 +3984,7 @@ static BOOL shader_glsl_dirty_const(IWineD3DDevice *iface) {
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return FALSE;
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}
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static GLuint shader_glsl_generate_pshader(IWineD3DPixelShader *iface, const struct wined3d_shader_frontend *fe,
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static GLuint shader_glsl_generate_pshader(IWineD3DPixelShader *iface,
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SHADER_BUFFER *buffer, const struct ps_compile_args *args)
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{
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IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
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@ -4017,7 +4017,7 @@ static GLuint shader_glsl_generate_pshader(IWineD3DPixelShader *iface, const str
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}
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/* Base Shader Body */
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shader_generate_main((IWineD3DBaseShader *)This, buffer, fe, reg_maps, function);
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shader_generate_main((IWineD3DBaseShader *)This, buffer, reg_maps, function);
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/* Pixel shaders < 2.0 place the resulting color in R0 implicitly */
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if (reg_maps->shader_version < WINED3DPS_VERSION(2,0))
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@ -4085,7 +4085,7 @@ static GLuint shader_glsl_generate_pshader(IWineD3DPixelShader *iface, const str
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return shader_obj;
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}
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static GLuint shader_glsl_generate_vshader(IWineD3DVertexShader *iface, const struct wined3d_shader_frontend *fe,
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static GLuint shader_glsl_generate_vshader(IWineD3DVertexShader *iface,
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SHADER_BUFFER *buffer, const struct vs_compile_args *args)
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{
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IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface;
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@ -4102,7 +4102,7 @@ static GLuint shader_glsl_generate_vshader(IWineD3DVertexShader *iface, const st
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shader_generate_glsl_declarations( (IWineD3DBaseShader*) This, reg_maps, buffer, &GLINFO_LOCATION, NULL);
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/* Base Shader Body */
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shader_generate_main((IWineD3DBaseShader*)This, buffer, fe, reg_maps, function);
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shader_generate_main((IWineD3DBaseShader*)This, buffer, reg_maps, function);
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/* Unpack 3.0 outputs */
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if (reg_maps->shader_version >= WINED3DVS_VERSION(3,0)) shader_addline(buffer, "order_ps_input(OUT);\n");
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@ -120,101 +120,6 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_GetFunction(IWineD3DPixelShader*
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return WINED3D_OK;
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}
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const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] =
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{
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/* Arithmetic */
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{WINED3DSIO_NOP, 0, 0, WINED3DSIH_NOP, 0, 0 },
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{WINED3DSIO_MOV, 1, 2, WINED3DSIH_MOV, 0, 0 },
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{WINED3DSIO_ADD, 1, 3, WINED3DSIH_ADD, 0, 0 },
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{WINED3DSIO_SUB, 1, 3, WINED3DSIH_SUB, 0, 0 },
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{WINED3DSIO_MAD, 1, 4, WINED3DSIH_MAD, 0, 0 },
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{WINED3DSIO_MUL, 1, 3, WINED3DSIH_MUL, 0, 0 },
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{WINED3DSIO_RCP, 1, 2, WINED3DSIH_RCP, 0, 0 },
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{WINED3DSIO_RSQ, 1, 2, WINED3DSIH_RSQ, 0, 0 },
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{WINED3DSIO_DP3, 1, 3, WINED3DSIH_DP3, 0, 0 },
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{WINED3DSIO_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 },
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{WINED3DSIO_MIN, 1, 3, WINED3DSIH_MIN, 0, 0 },
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{WINED3DSIO_MAX, 1, 3, WINED3DSIH_MAX, 0, 0 },
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{WINED3DSIO_SLT, 1, 3, WINED3DSIH_SLT, 0, 0 },
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{WINED3DSIO_SGE, 1, 3, WINED3DSIH_SGE, 0, 0 },
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{WINED3DSIO_ABS, 1, 2, WINED3DSIH_ABS, 0, 0 },
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{WINED3DSIO_EXP, 1, 2, WINED3DSIH_EXP, 0, 0 },
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{WINED3DSIO_LOG, 1, 2, WINED3DSIH_LOG, 0, 0 },
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{WINED3DSIO_EXPP, 1, 2, WINED3DSIH_EXPP, 0, 0 },
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{WINED3DSIO_LOGP, 1, 2, WINED3DSIH_LOGP, 0, 0 },
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{WINED3DSIO_DST, 1, 3, WINED3DSIH_DST, 0, 0 },
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{WINED3DSIO_LRP, 1, 4, WINED3DSIH_LRP, 0, 0 },
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{WINED3DSIO_FRC, 1, 2, WINED3DSIH_FRC, 0, 0 },
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{WINED3DSIO_CND, 1, 4, WINED3DSIH_CND, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,4)},
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{WINED3DSIO_CMP, 1, 4, WINED3DSIH_CMP, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(3,0)},
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{WINED3DSIO_POW, 1, 3, WINED3DSIH_POW, 0, 0 },
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{WINED3DSIO_CRS, 1, 3, WINED3DSIH_CRS, 0, 0 },
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{WINED3DSIO_NRM, 1, 2, WINED3DSIH_NRM, 0, 0 },
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{WINED3DSIO_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3DPS_VERSION(2,0), WINED3DPS_VERSION(2,1)},
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{WINED3DSIO_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3DPS_VERSION(3,0), -1 },
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{WINED3DSIO_DP2ADD, 1, 4, WINED3DSIH_DP2ADD, WINED3DPS_VERSION(2,0), -1 },
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/* Matrix */
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{WINED3DSIO_M4x4, 1, 3, WINED3DSIH_M4x4, 0, 0 },
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{WINED3DSIO_M4x3, 1, 3, WINED3DSIH_M4x3, 0, 0 },
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{WINED3DSIO_M3x4, 1, 3, WINED3DSIH_M3x4, 0, 0 },
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{WINED3DSIO_M3x3, 1, 3, WINED3DSIH_M3x3, 0, 0 },
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{WINED3DSIO_M3x2, 1, 3, WINED3DSIH_M3x2, 0, 0 },
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/* Register declarations */
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{WINED3DSIO_DCL, 0, 2, WINED3DSIH_DCL, 0, 0 },
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/* Flow control */
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{WINED3DSIO_REP, 0, 1, WINED3DSIH_REP, WINED3DPS_VERSION(2,1), -1 },
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{WINED3DSIO_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3DPS_VERSION(2,1), -1 },
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{WINED3DSIO_IF, 0, 1, WINED3DSIH_IF, WINED3DPS_VERSION(2,1), -1 },
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{WINED3DSIO_IFC, 0, 2, WINED3DSIH_IFC, WINED3DPS_VERSION(2,1), -1 },
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{WINED3DSIO_ELSE, 0, 0, WINED3DSIH_ELSE, WINED3DPS_VERSION(2,1), -1 },
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{WINED3DSIO_ENDIF, 0, 0, WINED3DSIH_ENDIF, WINED3DPS_VERSION(2,1), -1 },
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{WINED3DSIO_BREAK, 0, 0, WINED3DSIH_BREAK, WINED3DPS_VERSION(2,1), -1 },
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{WINED3DSIO_BREAKC, 0, 2, WINED3DSIH_BREAKC, WINED3DPS_VERSION(2,1), -1 },
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{WINED3DSIO_BREAKP, 0, 1, WINED3DSIH_BREAKP, 0, 0 },
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{WINED3DSIO_CALL, 0, 1, WINED3DSIH_CALL, WINED3DPS_VERSION(2,1), -1 },
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{WINED3DSIO_CALLNZ, 0, 2, WINED3DSIH_CALLNZ, WINED3DPS_VERSION(2,1), -1 },
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{WINED3DSIO_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3DPS_VERSION(3,0), -1 },
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{WINED3DSIO_RET, 0, 0, WINED3DSIH_RET, WINED3DPS_VERSION(2,1), -1 },
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{WINED3DSIO_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3DPS_VERSION(3,0), -1 },
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{WINED3DSIO_LABEL, 0, 1, WINED3DSIH_LABEL, WINED3DPS_VERSION(2,1), -1 },
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/* Constant definitions */
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{WINED3DSIO_DEF, 1, 5, WINED3DSIH_DEF, 0, 0 },
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{WINED3DSIO_DEFB, 1, 2, WINED3DSIH_DEFB, 0, 0 },
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{WINED3DSIO_DEFI, 1, 5, WINED3DSIH_DEFI, 0, 0 },
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/* Texture */
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{WINED3DSIO_TEXCOORD, 1, 1, WINED3DSIH_TEXCOORD, 0, WINED3DPS_VERSION(1,3)},
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{WINED3DSIO_TEXCOORD, 1, 2, WINED3DSIH_TEXCOORD, WINED3DPS_VERSION(1,4), WINED3DPS_VERSION(1,4)},
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{WINED3DSIO_TEXKILL, 1, 1, WINED3DSIH_TEXKILL, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(3,0)},
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{WINED3DSIO_TEX, 1, 1, WINED3DSIH_TEX, 0, WINED3DPS_VERSION(1,3)},
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{WINED3DSIO_TEX, 1, 2, WINED3DSIH_TEX, WINED3DPS_VERSION(1,4), WINED3DPS_VERSION(1,4)},
|
||||
{WINED3DSIO_TEX, 1, 3, WINED3DSIH_TEX, WINED3DPS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_TEXBEM, 1, 2, WINED3DSIH_TEXBEM, 0, WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXBEML, 1, 2, WINED3DSIH_TEXBEML, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXREG2AR, 1, 2, WINED3DSIH_TEXREG2AR, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXREG2GB, 1, 2, WINED3DSIH_TEXREG2GB, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXREG2RGB, 1, 2, WINED3DSIH_TEXREG2RGB, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXM3x2PAD, 1, 2, WINED3DSIH_TEXM3x2PAD, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXM3x2TEX, 1, 2, WINED3DSIH_TEXM3x2TEX, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXM3x3PAD, 1, 2, WINED3DSIH_TEXM3x3PAD, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXM3x3DIFF, 1, 2, WINED3DSIH_TEXM3x3DIFF, WINED3DPS_VERSION(0,0), WINED3DPS_VERSION(0,0)},
|
||||
{WINED3DSIO_TEXM3x3SPEC, 1, 3, WINED3DSIH_TEXM3x3SPEC, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXM3x3VSPEC, 1, 2, WINED3DSIH_TEXM3x3VSPEC, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXM3x3TEX, 1, 2, WINED3DSIH_TEXM3x3TEX, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXDP3TEX, 1, 2, WINED3DSIH_TEXDP3TEX, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXM3x2DEPTH, 1, 2, WINED3DSIH_TEXM3x2DEPTH, WINED3DPS_VERSION(1,3), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXDP3, 1, 2, WINED3DSIH_TEXDP3, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXM3x3, 1, 2, WINED3DSIH_TEXM3x3, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXDEPTH, 1, 1, WINED3DSIH_TEXDEPTH, WINED3DPS_VERSION(1,4), WINED3DPS_VERSION(1,4)},
|
||||
{WINED3DSIO_BEM, 1, 3, WINED3DSIH_BEM, WINED3DPS_VERSION(1,4), WINED3DPS_VERSION(1,4)},
|
||||
{WINED3DSIO_DSX, 1, 2, WINED3DSIH_DSX, WINED3DPS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_DSY, 1, 2, WINED3DSIH_DSY, WINED3DPS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_TEXLDD, 1, 5, WINED3DSIH_TEXLDD, WINED3DPS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_SETP, 1, 3, WINED3DSIH_SETP, 0, 0 },
|
||||
{WINED3DSIO_TEXLDL, 1, 3, WINED3DSIH_TEXLDL, WINED3DPS_VERSION(3,0), -1 },
|
||||
{WINED3DSIO_PHASE, 0, 0, WINED3DSIH_PHASE, 0, 0 },
|
||||
{0, 0, 0, WINED3DSIH_TABLE_SIZE, 0, 0 },
|
||||
};
|
||||
|
||||
static void pshader_set_limits(
|
||||
IWineD3DPixelShaderImpl *This) {
|
||||
|
||||
|
@ -312,9 +217,16 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *i
|
|||
FIXME("Unable to find frontend for shader.\n");
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
This->baseShader.frontend = fe;
|
||||
This->baseShader.frontend_data = fe->shader_init(pFunction);
|
||||
if (!This->baseShader.frontend_data)
|
||||
{
|
||||
FIXME("Failed to initialize frontend.\n");
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
/* First pass: trace shader */
|
||||
if (TRACE_ON(d3d_shader)) shader_trace_init(fe, pFunction, This->baseShader.shader_ins);
|
||||
if (TRACE_ON(d3d_shader)) shader_trace_init(fe, This->baseShader.frontend_data, pFunction);
|
||||
|
||||
/* Initialize immediate constant lists */
|
||||
list_init(&This->baseShader.constantsF);
|
||||
|
@ -448,7 +360,7 @@ static GLuint pixelshader_compile(IWineD3DPixelShaderImpl *This, const struct ps
|
|||
TRACE("(%p) : Generating hardware program\n", This);
|
||||
This->cur_args = args;
|
||||
shader_buffer_init(&buffer);
|
||||
retval = device->shader_backend->shader_generate_pshader((IWineD3DPixelShader *)This, fe, &buffer, args);
|
||||
retval = device->shader_backend->shader_generate_pshader((IWineD3DPixelShader *)This, &buffer, args);
|
||||
shader_buffer_free(&buffer);
|
||||
This->cur_args = NULL;
|
||||
|
||||
|
|
|
@ -92,6 +92,184 @@ enum WINED3DSHADER_ADDRESSMODE_TYPE
|
|||
WINED3DSHADER_ADDRMODE_RELATIVE = 1 << WINED3DSHADER_ADDRESSMODE_SHIFT,
|
||||
};
|
||||
|
||||
struct wined3d_sm1_opcode_info
|
||||
{
|
||||
unsigned int opcode;
|
||||
UINT dst_count;
|
||||
UINT param_count;
|
||||
enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
|
||||
DWORD min_version;
|
||||
DWORD max_version;
|
||||
};
|
||||
|
||||
struct wined3d_sm1_data
|
||||
{
|
||||
const struct wined3d_sm1_opcode_info *opcode_table;
|
||||
};
|
||||
|
||||
/* This table is not order or position dependent. */
|
||||
static const struct wined3d_sm1_opcode_info vs_opcode_table[] =
|
||||
{
|
||||
/* Arithmetic */
|
||||
{WINED3DSIO_NOP, 0, 0, WINED3DSIH_NOP, 0, 0 },
|
||||
{WINED3DSIO_MOV, 1, 2, WINED3DSIH_MOV, 0, 0 },
|
||||
{WINED3DSIO_MOVA, 1, 2, WINED3DSIH_MOVA, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_ADD, 1, 3, WINED3DSIH_ADD, 0, 0 },
|
||||
{WINED3DSIO_SUB, 1, 3, WINED3DSIH_SUB, 0, 0 },
|
||||
{WINED3DSIO_MAD, 1, 4, WINED3DSIH_MAD, 0, 0 },
|
||||
{WINED3DSIO_MUL, 1, 3, WINED3DSIH_MUL, 0, 0 },
|
||||
{WINED3DSIO_RCP, 1, 2, WINED3DSIH_RCP, 0, 0 },
|
||||
{WINED3DSIO_RSQ, 1, 2, WINED3DSIH_RSQ, 0, 0 },
|
||||
{WINED3DSIO_DP3, 1, 3, WINED3DSIH_DP3, 0, 0 },
|
||||
{WINED3DSIO_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 },
|
||||
{WINED3DSIO_MIN, 1, 3, WINED3DSIH_MIN, 0, 0 },
|
||||
{WINED3DSIO_MAX, 1, 3, WINED3DSIH_MAX, 0, 0 },
|
||||
{WINED3DSIO_SLT, 1, 3, WINED3DSIH_SLT, 0, 0 },
|
||||
{WINED3DSIO_SGE, 1, 3, WINED3DSIH_SGE, 0, 0 },
|
||||
{WINED3DSIO_ABS, 1, 2, WINED3DSIH_ABS, 0, 0 },
|
||||
{WINED3DSIO_EXP, 1, 2, WINED3DSIH_EXP, 0, 0 },
|
||||
{WINED3DSIO_LOG, 1, 2, WINED3DSIH_LOG, 0, 0 },
|
||||
{WINED3DSIO_EXPP, 1, 2, WINED3DSIH_EXPP, 0, 0 },
|
||||
{WINED3DSIO_LOGP, 1, 2, WINED3DSIH_LOGP, 0, 0 },
|
||||
{WINED3DSIO_LIT, 1, 2, WINED3DSIH_LIT, 0, 0 },
|
||||
{WINED3DSIO_DST, 1, 3, WINED3DSIH_DST, 0, 0 },
|
||||
{WINED3DSIO_LRP, 1, 4, WINED3DSIH_LRP, 0, 0 },
|
||||
{WINED3DSIO_FRC, 1, 2, WINED3DSIH_FRC, 0, 0 },
|
||||
{WINED3DSIO_POW, 1, 3, WINED3DSIH_POW, 0, 0 },
|
||||
{WINED3DSIO_CRS, 1, 3, WINED3DSIH_CRS, 0, 0 },
|
||||
{WINED3DSIO_SGN, 1, 2, WINED3DSIH_SGN, 0, 0 },
|
||||
{WINED3DSIO_NRM, 1, 2, WINED3DSIH_NRM, 0, 0 },
|
||||
{WINED3DSIO_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3DVS_VERSION(2,0), WINED3DVS_VERSION(2,1)},
|
||||
{WINED3DSIO_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3DVS_VERSION(3,0), -1 },
|
||||
/* Matrix */
|
||||
{WINED3DSIO_M4x4, 1, 3, WINED3DSIH_M4x4, 0, 0 },
|
||||
{WINED3DSIO_M4x3, 1, 3, WINED3DSIH_M4x3, 0, 0 },
|
||||
{WINED3DSIO_M3x4, 1, 3, WINED3DSIH_M3x4, 0, 0 },
|
||||
{WINED3DSIO_M3x3, 1, 3, WINED3DSIH_M3x3, 0, 0 },
|
||||
{WINED3DSIO_M3x2, 1, 3, WINED3DSIH_M3x2, 0, 0 },
|
||||
/* Declare registers */
|
||||
{WINED3DSIO_DCL, 0, 2, WINED3DSIH_DCL, 0, 0 },
|
||||
/* Constant definitions */
|
||||
{WINED3DSIO_DEF, 1, 5, WINED3DSIH_DEF, 0, 0 },
|
||||
{WINED3DSIO_DEFB, 1, 2, WINED3DSIH_DEFB, 0, 0 },
|
||||
{WINED3DSIO_DEFI, 1, 5, WINED3DSIH_DEFI, 0, 0 },
|
||||
/* Flow control */
|
||||
{WINED3DSIO_REP, 0, 1, WINED3DSIH_REP, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_IF, 0, 1, WINED3DSIH_IF, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_IFC, 0, 2, WINED3DSIH_IFC, WINED3DVS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_ELSE, 0, 0, WINED3DSIH_ELSE, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_ENDIF, 0, 0, WINED3DSIH_ENDIF, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_BREAK, 0, 0, WINED3DSIH_BREAK, WINED3DVS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_BREAKC, 0, 2, WINED3DSIH_BREAKC, WINED3DVS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_BREAKP, 0, 1, WINED3DSIH_BREAKP, 0, 0 },
|
||||
{WINED3DSIO_CALL, 0, 1, WINED3DSIH_CALL, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_CALLNZ, 0, 2, WINED3DSIH_CALLNZ, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_RET, 0, 0, WINED3DSIH_RET, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_LABEL, 0, 1, WINED3DSIH_LABEL, WINED3DVS_VERSION(2,0), -1 },
|
||||
|
||||
{WINED3DSIO_SETP, 1, 3, WINED3DSIH_SETP, 0, 0 },
|
||||
{WINED3DSIO_TEXLDL, 1, 3, WINED3DSIH_TEXLDL, WINED3DVS_VERSION(3,0), -1 },
|
||||
{0, 0, 0, WINED3DSIH_TABLE_SIZE, 0, 0 },
|
||||
};
|
||||
|
||||
static const struct wined3d_sm1_opcode_info ps_opcode_table[] =
|
||||
{
|
||||
/* Arithmetic */
|
||||
{WINED3DSIO_NOP, 0, 0, WINED3DSIH_NOP, 0, 0 },
|
||||
{WINED3DSIO_MOV, 1, 2, WINED3DSIH_MOV, 0, 0 },
|
||||
{WINED3DSIO_ADD, 1, 3, WINED3DSIH_ADD, 0, 0 },
|
||||
{WINED3DSIO_SUB, 1, 3, WINED3DSIH_SUB, 0, 0 },
|
||||
{WINED3DSIO_MAD, 1, 4, WINED3DSIH_MAD, 0, 0 },
|
||||
{WINED3DSIO_MUL, 1, 3, WINED3DSIH_MUL, 0, 0 },
|
||||
{WINED3DSIO_RCP, 1, 2, WINED3DSIH_RCP, 0, 0 },
|
||||
{WINED3DSIO_RSQ, 1, 2, WINED3DSIH_RSQ, 0, 0 },
|
||||
{WINED3DSIO_DP3, 1, 3, WINED3DSIH_DP3, 0, 0 },
|
||||
{WINED3DSIO_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 },
|
||||
{WINED3DSIO_MIN, 1, 3, WINED3DSIH_MIN, 0, 0 },
|
||||
{WINED3DSIO_MAX, 1, 3, WINED3DSIH_MAX, 0, 0 },
|
||||
{WINED3DSIO_SLT, 1, 3, WINED3DSIH_SLT, 0, 0 },
|
||||
{WINED3DSIO_SGE, 1, 3, WINED3DSIH_SGE, 0, 0 },
|
||||
{WINED3DSIO_ABS, 1, 2, WINED3DSIH_ABS, 0, 0 },
|
||||
{WINED3DSIO_EXP, 1, 2, WINED3DSIH_EXP, 0, 0 },
|
||||
{WINED3DSIO_LOG, 1, 2, WINED3DSIH_LOG, 0, 0 },
|
||||
{WINED3DSIO_EXPP, 1, 2, WINED3DSIH_EXPP, 0, 0 },
|
||||
{WINED3DSIO_LOGP, 1, 2, WINED3DSIH_LOGP, 0, 0 },
|
||||
{WINED3DSIO_DST, 1, 3, WINED3DSIH_DST, 0, 0 },
|
||||
{WINED3DSIO_LRP, 1, 4, WINED3DSIH_LRP, 0, 0 },
|
||||
{WINED3DSIO_FRC, 1, 2, WINED3DSIH_FRC, 0, 0 },
|
||||
{WINED3DSIO_CND, 1, 4, WINED3DSIH_CND, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,4)},
|
||||
{WINED3DSIO_CMP, 1, 4, WINED3DSIH_CMP, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(3,0)},
|
||||
{WINED3DSIO_POW, 1, 3, WINED3DSIH_POW, 0, 0 },
|
||||
{WINED3DSIO_CRS, 1, 3, WINED3DSIH_CRS, 0, 0 },
|
||||
{WINED3DSIO_NRM, 1, 2, WINED3DSIH_NRM, 0, 0 },
|
||||
{WINED3DSIO_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3DPS_VERSION(2,0), WINED3DPS_VERSION(2,1)},
|
||||
{WINED3DSIO_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3DPS_VERSION(3,0), -1 },
|
||||
{WINED3DSIO_DP2ADD, 1, 4, WINED3DSIH_DP2ADD, WINED3DPS_VERSION(2,0), -1 },
|
||||
/* Matrix */
|
||||
{WINED3DSIO_M4x4, 1, 3, WINED3DSIH_M4x4, 0, 0 },
|
||||
{WINED3DSIO_M4x3, 1, 3, WINED3DSIH_M4x3, 0, 0 },
|
||||
{WINED3DSIO_M3x4, 1, 3, WINED3DSIH_M3x4, 0, 0 },
|
||||
{WINED3DSIO_M3x3, 1, 3, WINED3DSIH_M3x3, 0, 0 },
|
||||
{WINED3DSIO_M3x2, 1, 3, WINED3DSIH_M3x2, 0, 0 },
|
||||
/* Register declarations */
|
||||
{WINED3DSIO_DCL, 0, 2, WINED3DSIH_DCL, 0, 0 },
|
||||
/* Flow control */
|
||||
{WINED3DSIO_REP, 0, 1, WINED3DSIH_REP, WINED3DPS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3DPS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_IF, 0, 1, WINED3DSIH_IF, WINED3DPS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_IFC, 0, 2, WINED3DSIH_IFC, WINED3DPS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_ELSE, 0, 0, WINED3DSIH_ELSE, WINED3DPS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_ENDIF, 0, 0, WINED3DSIH_ENDIF, WINED3DPS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_BREAK, 0, 0, WINED3DSIH_BREAK, WINED3DPS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_BREAKC, 0, 2, WINED3DSIH_BREAKC, WINED3DPS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_BREAKP, 0, 1, WINED3DSIH_BREAKP, 0, 0 },
|
||||
{WINED3DSIO_CALL, 0, 1, WINED3DSIH_CALL, WINED3DPS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_CALLNZ, 0, 2, WINED3DSIH_CALLNZ, WINED3DPS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3DPS_VERSION(3,0), -1 },
|
||||
{WINED3DSIO_RET, 0, 0, WINED3DSIH_RET, WINED3DPS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3DPS_VERSION(3,0), -1 },
|
||||
{WINED3DSIO_LABEL, 0, 1, WINED3DSIH_LABEL, WINED3DPS_VERSION(2,1), -1 },
|
||||
/* Constant definitions */
|
||||
{WINED3DSIO_DEF, 1, 5, WINED3DSIH_DEF, 0, 0 },
|
||||
{WINED3DSIO_DEFB, 1, 2, WINED3DSIH_DEFB, 0, 0 },
|
||||
{WINED3DSIO_DEFI, 1, 5, WINED3DSIH_DEFI, 0, 0 },
|
||||
/* Texture */
|
||||
{WINED3DSIO_TEXCOORD, 1, 1, WINED3DSIH_TEXCOORD, 0, WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXCOORD, 1, 2, WINED3DSIH_TEXCOORD, WINED3DPS_VERSION(1,4), WINED3DPS_VERSION(1,4)},
|
||||
{WINED3DSIO_TEXKILL, 1, 1, WINED3DSIH_TEXKILL, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(3,0)},
|
||||
{WINED3DSIO_TEX, 1, 1, WINED3DSIH_TEX, 0, WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEX, 1, 2, WINED3DSIH_TEX, WINED3DPS_VERSION(1,4), WINED3DPS_VERSION(1,4)},
|
||||
{WINED3DSIO_TEX, 1, 3, WINED3DSIH_TEX, WINED3DPS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_TEXBEM, 1, 2, WINED3DSIH_TEXBEM, 0, WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXBEML, 1, 2, WINED3DSIH_TEXBEML, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXREG2AR, 1, 2, WINED3DSIH_TEXREG2AR, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXREG2GB, 1, 2, WINED3DSIH_TEXREG2GB, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXREG2RGB, 1, 2, WINED3DSIH_TEXREG2RGB, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXM3x2PAD, 1, 2, WINED3DSIH_TEXM3x2PAD, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXM3x2TEX, 1, 2, WINED3DSIH_TEXM3x2TEX, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXM3x3PAD, 1, 2, WINED3DSIH_TEXM3x3PAD, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXM3x3DIFF, 1, 2, WINED3DSIH_TEXM3x3DIFF, WINED3DPS_VERSION(0,0), WINED3DPS_VERSION(0,0)},
|
||||
{WINED3DSIO_TEXM3x3SPEC, 1, 3, WINED3DSIH_TEXM3x3SPEC, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXM3x3VSPEC, 1, 2, WINED3DSIH_TEXM3x3VSPEC, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXM3x3TEX, 1, 2, WINED3DSIH_TEXM3x3TEX, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXDP3TEX, 1, 2, WINED3DSIH_TEXDP3TEX, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXM3x2DEPTH, 1, 2, WINED3DSIH_TEXM3x2DEPTH, WINED3DPS_VERSION(1,3), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXDP3, 1, 2, WINED3DSIH_TEXDP3, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXM3x3, 1, 2, WINED3DSIH_TEXM3x3, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(1,3)},
|
||||
{WINED3DSIO_TEXDEPTH, 1, 1, WINED3DSIH_TEXDEPTH, WINED3DPS_VERSION(1,4), WINED3DPS_VERSION(1,4)},
|
||||
{WINED3DSIO_BEM, 1, 3, WINED3DSIH_BEM, WINED3DPS_VERSION(1,4), WINED3DPS_VERSION(1,4)},
|
||||
{WINED3DSIO_DSX, 1, 2, WINED3DSIH_DSX, WINED3DPS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_DSY, 1, 2, WINED3DSIH_DSY, WINED3DPS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_TEXLDD, 1, 5, WINED3DSIH_TEXLDD, WINED3DPS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_SETP, 1, 3, WINED3DSIH_SETP, 0, 0 },
|
||||
{WINED3DSIO_TEXLDL, 1, 3, WINED3DSIH_TEXLDL, WINED3DPS_VERSION(3,0), -1 },
|
||||
{WINED3DSIO_PHASE, 0, 0, WINED3DSIH_PHASE, 0, 0 },
|
||||
{0, 0, 0, WINED3DSIH_TABLE_SIZE, 0, 0 },
|
||||
};
|
||||
|
||||
/* Read a parameter opcode from the input stream,
|
||||
* and possibly a relative addressing token.
|
||||
* Return the number of tokens read */
|
||||
|
@ -124,7 +302,8 @@ static int shader_get_param(const DWORD *ptr, DWORD shader_version, DWORD *token
|
|||
return count;
|
||||
}
|
||||
|
||||
static const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *opcode_table, DWORD shader_version, DWORD code)
|
||||
static const struct wined3d_sm1_opcode_info *shader_get_opcode(const struct wined3d_sm1_opcode_info *opcode_table,
|
||||
DWORD shader_version, DWORD code)
|
||||
{
|
||||
DWORD i = 0;
|
||||
|
||||
|
@ -146,12 +325,13 @@ static const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *opcode_table,
|
|||
}
|
||||
|
||||
/* Return the number of parameters to skip for an opcode */
|
||||
static inline int shader_skip_opcode(const SHADER_OPCODE *opcode_info, DWORD opcode_token, DWORD shader_version)
|
||||
static int shader_skip_opcode(const struct wined3d_sm1_opcode_info *opcode_info,
|
||||
DWORD opcode_token, DWORD shader_version)
|
||||
{
|
||||
/* Shaders >= 2.0 may contain address tokens, but fortunately they
|
||||
* have a useful length mask - use it here. Shaders 1.0 contain no such tokens */
|
||||
return (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 2)
|
||||
? ((opcode_token & WINED3DSI_INSTLENGTH_MASK) >> WINED3DSI_INSTLENGTH_SHIFT) : opcode_info->num_params;
|
||||
? ((opcode_token & WINED3DSI_INSTLENGTH_MASK) >> WINED3DSI_INSTLENGTH_SHIFT) : opcode_info->param_count;
|
||||
}
|
||||
|
||||
static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr,
|
||||
|
@ -221,20 +401,54 @@ static int shader_skip_unrecognized(const DWORD *ptr, DWORD shader_version)
|
|||
return tokens_read;
|
||||
}
|
||||
|
||||
static void *shader_sm1_init(const DWORD *byte_code)
|
||||
{
|
||||
struct wined3d_sm1_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
|
||||
if (!priv)
|
||||
{
|
||||
ERR("Failed to allocate private data\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
switch (*byte_code >> 16)
|
||||
{
|
||||
case WINED3D_SM1_VS:
|
||||
priv->opcode_table = vs_opcode_table;
|
||||
break;
|
||||
|
||||
case WINED3D_SM1_PS:
|
||||
priv->opcode_table = ps_opcode_table;
|
||||
break;
|
||||
|
||||
default:
|
||||
FIXME("Unrecognized shader type %#x\n", *byte_code >> 16);
|
||||
HeapFree(GetProcessHeap(), 0, priv);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return priv;
|
||||
}
|
||||
|
||||
static void shader_sm1_free(void *data)
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, data);
|
||||
}
|
||||
|
||||
static void shader_sm1_read_header(const DWORD **ptr, DWORD *shader_version)
|
||||
{
|
||||
TRACE("version: 0x%08x\n", **ptr);
|
||||
*shader_version = *(*ptr)++;
|
||||
}
|
||||
|
||||
static void shader_sm1_read_opcode(const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size,
|
||||
const SHADER_OPCODE *opcode_table, DWORD shader_version)
|
||||
static void shader_sm1_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
|
||||
UINT *param_size, DWORD shader_version)
|
||||
{
|
||||
const SHADER_OPCODE *opcode_info;
|
||||
struct wined3d_sm1_data *priv = data;
|
||||
const struct wined3d_sm1_opcode_info *opcode_info;
|
||||
DWORD opcode_token;
|
||||
|
||||
opcode_token = *(*ptr)++;
|
||||
opcode_info = shader_get_opcode(opcode_table, shader_version, opcode_token);
|
||||
opcode_info = shader_get_opcode(priv->opcode_table, shader_version, opcode_token);
|
||||
if (!opcode_info)
|
||||
{
|
||||
FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token);
|
||||
|
@ -247,8 +461,8 @@ static void shader_sm1_read_opcode(const DWORD **ptr, struct wined3d_shader_inst
|
|||
ins->flags = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT;
|
||||
ins->coissue = opcode_token & WINED3DSI_COISSUE;
|
||||
ins->predicate = opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED;
|
||||
ins->dst_count = opcode_info->dst_token ? 1 : 0;
|
||||
ins->src_count = opcode_info->num_params - opcode_info->dst_token;
|
||||
ins->dst_count = opcode_info->dst_count ? 1 : 0;
|
||||
ins->src_count = opcode_info->param_count - opcode_info->dst_count;
|
||||
*param_size = shader_skip_opcode(opcode_info, opcode_token, shader_version);
|
||||
}
|
||||
|
||||
|
@ -324,6 +538,8 @@ static BOOL shader_sm1_is_end(const DWORD **ptr)
|
|||
|
||||
const struct wined3d_shader_frontend sm1_shader_frontend =
|
||||
{
|
||||
shader_sm1_init,
|
||||
shader_sm1_free,
|
||||
shader_sm1_read_header,
|
||||
shader_sm1_read_opcode,
|
||||
shader_sm1_read_src_param,
|
||||
|
|
|
@ -28,6 +28,28 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
|
|||
|
||||
#define WINED3D_SM4_OPCODE_MASK 0xff
|
||||
|
||||
struct wined3d_sm4_data
|
||||
{
|
||||
/* We don't store a lot in here yet. */
|
||||
};
|
||||
|
||||
static void *shader_sm4_init(const DWORD *byte_code)
|
||||
{
|
||||
struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
|
||||
if (!priv)
|
||||
{
|
||||
ERR("Failed to allocate private data\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return priv;
|
||||
}
|
||||
|
||||
static void shader_sm4_free(void *data)
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, data);
|
||||
}
|
||||
|
||||
static void shader_sm4_read_header(const DWORD **ptr, DWORD *shader_version)
|
||||
{
|
||||
TRACE("version: 0x%08x\n", **ptr);
|
||||
|
@ -36,8 +58,8 @@ static void shader_sm4_read_header(const DWORD **ptr, DWORD *shader_version)
|
|||
++(*ptr);
|
||||
}
|
||||
|
||||
static void shader_sm4_read_opcode(const DWORD **ptr, struct wined3d_shader_instruction *ins,
|
||||
UINT *param_size, const SHADER_OPCODE *opcode_table, DWORD shader_version)
|
||||
static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
|
||||
UINT *param_size, DWORD shader_version)
|
||||
{
|
||||
DWORD token = *(*ptr)++;
|
||||
DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
|
||||
|
@ -86,6 +108,8 @@ static BOOL shader_sm4_is_end(const DWORD **ptr)
|
|||
|
||||
const struct wined3d_shader_frontend sm4_shader_frontend =
|
||||
{
|
||||
shader_sm4_init,
|
||||
shader_sm4_free,
|
||||
shader_sm4_read_header,
|
||||
shader_sm4_read_opcode,
|
||||
shader_sm4_read_src_param,
|
||||
|
|
|
@ -34,74 +34,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
|
|||
|
||||
#define GLINFO_LOCATION ((IWineD3DDeviceImpl *)This->baseShader.device)->adapter->gl_info
|
||||
|
||||
/* This table is not order or position dependent. */
|
||||
const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[] =
|
||||
{
|
||||
/* Arithmetic */
|
||||
{WINED3DSIO_NOP, 0, 0, WINED3DSIH_NOP, 0, 0 },
|
||||
{WINED3DSIO_MOV, 1, 2, WINED3DSIH_MOV, 0, 0 },
|
||||
{WINED3DSIO_MOVA, 1, 2, WINED3DSIH_MOVA, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_ADD, 1, 3, WINED3DSIH_ADD, 0, 0 },
|
||||
{WINED3DSIO_SUB, 1, 3, WINED3DSIH_SUB, 0, 0 },
|
||||
{WINED3DSIO_MAD, 1, 4, WINED3DSIH_MAD, 0, 0 },
|
||||
{WINED3DSIO_MUL, 1, 3, WINED3DSIH_MUL, 0, 0 },
|
||||
{WINED3DSIO_RCP, 1, 2, WINED3DSIH_RCP, 0, 0 },
|
||||
{WINED3DSIO_RSQ, 1, 2, WINED3DSIH_RSQ, 0, 0 },
|
||||
{WINED3DSIO_DP3, 1, 3, WINED3DSIH_DP3, 0, 0 },
|
||||
{WINED3DSIO_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 },
|
||||
{WINED3DSIO_MIN, 1, 3, WINED3DSIH_MIN, 0, 0 },
|
||||
{WINED3DSIO_MAX, 1, 3, WINED3DSIH_MAX, 0, 0 },
|
||||
{WINED3DSIO_SLT, 1, 3, WINED3DSIH_SLT, 0, 0 },
|
||||
{WINED3DSIO_SGE, 1, 3, WINED3DSIH_SGE, 0, 0 },
|
||||
{WINED3DSIO_ABS, 1, 2, WINED3DSIH_ABS, 0, 0 },
|
||||
{WINED3DSIO_EXP, 1, 2, WINED3DSIH_EXP, 0, 0 },
|
||||
{WINED3DSIO_LOG, 1, 2, WINED3DSIH_LOG, 0, 0 },
|
||||
{WINED3DSIO_EXPP, 1, 2, WINED3DSIH_EXPP, 0, 0 },
|
||||
{WINED3DSIO_LOGP, 1, 2, WINED3DSIH_LOGP, 0, 0 },
|
||||
{WINED3DSIO_LIT, 1, 2, WINED3DSIH_LIT, 0, 0 },
|
||||
{WINED3DSIO_DST, 1, 3, WINED3DSIH_DST, 0, 0 },
|
||||
{WINED3DSIO_LRP, 1, 4, WINED3DSIH_LRP, 0, 0 },
|
||||
{WINED3DSIO_FRC, 1, 2, WINED3DSIH_FRC, 0, 0 },
|
||||
{WINED3DSIO_POW, 1, 3, WINED3DSIH_POW, 0, 0 },
|
||||
{WINED3DSIO_CRS, 1, 3, WINED3DSIH_CRS, 0, 0 },
|
||||
{WINED3DSIO_SGN, 1, 2, WINED3DSIH_SGN, 0, 0 },
|
||||
{WINED3DSIO_NRM, 1, 2, WINED3DSIH_NRM, 0, 0 },
|
||||
{WINED3DSIO_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3DVS_VERSION(2,0), WINED3DVS_VERSION(2,1)},
|
||||
{WINED3DSIO_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3DVS_VERSION(3,0), -1 },
|
||||
/* Matrix */
|
||||
{WINED3DSIO_M4x4, 1, 3, WINED3DSIH_M4x4, 0, 0 },
|
||||
{WINED3DSIO_M4x3, 1, 3, WINED3DSIH_M4x3, 0, 0 },
|
||||
{WINED3DSIO_M3x4, 1, 3, WINED3DSIH_M3x4, 0, 0 },
|
||||
{WINED3DSIO_M3x3, 1, 3, WINED3DSIH_M3x3, 0, 0 },
|
||||
{WINED3DSIO_M3x2, 1, 3, WINED3DSIH_M3x2, 0, 0 },
|
||||
/* Declare registers */
|
||||
{WINED3DSIO_DCL, 0, 2, WINED3DSIH_DCL, 0, 0 },
|
||||
/* Constant definitions */
|
||||
{WINED3DSIO_DEF, 1, 5, WINED3DSIH_DEF, 0, 0 },
|
||||
{WINED3DSIO_DEFB, 1, 2, WINED3DSIH_DEFB, 0, 0 },
|
||||
{WINED3DSIO_DEFI, 1, 5, WINED3DSIH_DEFI, 0, 0 },
|
||||
/* Flow control */
|
||||
{WINED3DSIO_REP, 0, 1, WINED3DSIH_REP, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_IF, 0, 1, WINED3DSIH_IF, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_IFC, 0, 2, WINED3DSIH_IFC, WINED3DVS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_ELSE, 0, 0, WINED3DSIH_ELSE, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_ENDIF, 0, 0, WINED3DSIH_ENDIF, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_BREAK, 0, 0, WINED3DSIH_BREAK, WINED3DVS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_BREAKC, 0, 2, WINED3DSIH_BREAKC, WINED3DVS_VERSION(2,1), -1 },
|
||||
{WINED3DSIO_BREAKP, 0, 1, WINED3DSIH_BREAKP, 0, 0 },
|
||||
{WINED3DSIO_CALL, 0, 1, WINED3DSIH_CALL, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_CALLNZ, 0, 2, WINED3DSIH_CALLNZ, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_RET, 0, 0, WINED3DSIH_RET, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3DVS_VERSION(2,0), -1 },
|
||||
{WINED3DSIO_LABEL, 0, 1, WINED3DSIH_LABEL, WINED3DVS_VERSION(2,0), -1 },
|
||||
|
||||
{WINED3DSIO_SETP, 1, 3, WINED3DSIH_SETP, 0, 0 },
|
||||
{WINED3DSIO_TEXLDL, 1, 3, WINED3DSIH_TEXLDL, WINED3DVS_VERSION(3,0), -1 },
|
||||
{0, 0, 0, WINED3DSIH_TABLE_SIZE, 0, 0 },
|
||||
};
|
||||
|
||||
static void vshader_set_limits(
|
||||
IWineD3DVertexShaderImpl *This) {
|
||||
|
||||
|
@ -325,9 +257,16 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader
|
|||
FIXME("Unable to find frontend for shader.\n");
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
This->baseShader.frontend = fe;
|
||||
This->baseShader.frontend_data = fe->shader_init(pFunction);
|
||||
if (!This->baseShader.frontend_data)
|
||||
{
|
||||
FIXME("Failed to initialize frontend.\n");
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
/* First pass: trace shader */
|
||||
if (TRACE_ON(d3d_shader)) shader_trace_init(fe, pFunction, This->baseShader.shader_ins);
|
||||
if (TRACE_ON(d3d_shader)) shader_trace_init(fe, This->baseShader.frontend_data, pFunction);
|
||||
|
||||
/* Initialize immediate constant lists */
|
||||
list_init(&This->baseShader.constantsF);
|
||||
|
@ -412,22 +351,14 @@ static HRESULT WINAPI IWIneD3DVertexShaderImpl_SetLocalConstantsF(IWineD3DVertex
|
|||
|
||||
static GLuint vertexshader_compile(IWineD3DVertexShaderImpl *This, const struct vs_compile_args *args) {
|
||||
IWineD3DDeviceImpl *deviceImpl = (IWineD3DDeviceImpl *) This->baseShader.device;
|
||||
const struct wined3d_shader_frontend *fe;
|
||||
SHADER_BUFFER buffer;
|
||||
GLuint ret;
|
||||
|
||||
fe = shader_select_frontend(This->baseShader.reg_maps.shader_version);
|
||||
if (!fe)
|
||||
{
|
||||
FIXME("Unable to find frontend for shader.\n");
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
/* Generate the HW shader */
|
||||
TRACE("(%p) : Generating hardware program\n", This);
|
||||
shader_buffer_init(&buffer);
|
||||
This->cur_args = args;
|
||||
ret = deviceImpl->shader_backend->shader_generate_vshader((IWineD3DVertexShader *)This, fe, &buffer, args);
|
||||
ret = deviceImpl->shader_backend->shader_generate_vshader((IWineD3DVertexShader *)This, &buffer, args);
|
||||
This->cur_args = NULL;
|
||||
shader_buffer_free(&buffer);
|
||||
|
||||
|
|
|
@ -470,9 +470,15 @@ typedef enum COMPARISON_TYPE
|
|||
COMPARISON_LE = 6,
|
||||
} COMPARISON_TYPE;
|
||||
|
||||
#define WINED3D_SM1_VS 0xfffe
|
||||
#define WINED3D_SM1_PS 0xffff
|
||||
#define WINED3D_SM4_PS 0x0000
|
||||
#define WINED3D_SM4_VS 0x0001
|
||||
#define WINED3D_SM4_GS 0x0002
|
||||
|
||||
/* Shader version tokens, and shader end tokens */
|
||||
#define WINED3DPS_VERSION(major, minor) (0xffff0000 | ((major) << 8) | (minor))
|
||||
#define WINED3DVS_VERSION(major, minor) (0xfffe0000 | ((major) << 8) | (minor))
|
||||
#define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
|
||||
#define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
|
||||
#define WINED3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xff)
|
||||
#define WINED3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xff)
|
||||
|
||||
|
@ -615,16 +621,6 @@ typedef struct shader_reg_maps
|
|||
|
||||
} shader_reg_maps;
|
||||
|
||||
typedef struct SHADER_OPCODE
|
||||
{
|
||||
unsigned int opcode;
|
||||
char dst_token;
|
||||
CONST UINT num_params;
|
||||
enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
|
||||
DWORD min_version;
|
||||
DWORD max_version;
|
||||
} SHADER_OPCODE;
|
||||
|
||||
struct wined3d_shader_context
|
||||
{
|
||||
IWineD3DBaseShader *shader;
|
||||
|
@ -674,9 +670,11 @@ struct wined3d_shader_semantic
|
|||
|
||||
struct wined3d_shader_frontend
|
||||
{
|
||||
void *(*shader_init)(const DWORD *ptr);
|
||||
void (*shader_free)(void *data);
|
||||
void (*shader_read_header)(const DWORD **ptr, DWORD *shader_version);
|
||||
void (*shader_read_opcode)(const DWORD **ptr, struct wined3d_shader_instruction *ins,
|
||||
UINT *param_size, const SHADER_OPCODE *opcode_table, DWORD shader_version);
|
||||
void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
|
||||
UINT *param_size, DWORD shader_version);
|
||||
void (*shader_read_src_param)(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
|
||||
struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version);
|
||||
void (*shader_read_dst_param)(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
|
||||
|
@ -777,9 +775,9 @@ typedef struct {
|
|||
HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
|
||||
void (*shader_free_private)(IWineD3DDevice *iface);
|
||||
BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
|
||||
GLuint (*shader_generate_pshader)(IWineD3DPixelShader *iface, const struct wined3d_shader_frontend *fe,
|
||||
GLuint (*shader_generate_pshader)(IWineD3DPixelShader *iface,
|
||||
SHADER_BUFFER *buffer, const struct ps_compile_args *args);
|
||||
GLuint (*shader_generate_vshader)(IWineD3DVertexShader *iface, const struct wined3d_shader_frontend *fe,
|
||||
GLuint (*shader_generate_vshader)(IWineD3DVertexShader *iface,
|
||||
SHADER_BUFFER *buffer, const struct vs_compile_args *args);
|
||||
void (*shader_get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *caps);
|
||||
BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
|
||||
|
@ -2512,11 +2510,12 @@ typedef struct IWineD3DBaseShaderClass
|
|||
LONG ref;
|
||||
SHADER_LIMITS limits;
|
||||
SHADER_PARSE_STATE parse_state;
|
||||
CONST SHADER_OPCODE *shader_ins;
|
||||
DWORD *function;
|
||||
UINT functionLength;
|
||||
UINT cur_loop_depth, cur_loop_regno;
|
||||
BOOL load_local_constsF;
|
||||
const struct wined3d_shader_frontend *frontend;
|
||||
void *frontend_data;
|
||||
|
||||
/* Type of shader backend */
|
||||
int shader_mode;
|
||||
|
@ -2550,16 +2549,13 @@ void shader_cleanup(IWineD3DBaseShader *iface);
|
|||
void shader_dump_src_param(const struct wined3d_shader_src_param *param, DWORD shader_version);
|
||||
void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, DWORD shader_version);
|
||||
void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
|
||||
const struct wined3d_shader_frontend *fe, const shader_reg_maps *reg_maps,
|
||||
const DWORD *pFunction);
|
||||
const shader_reg_maps *reg_maps, const DWORD *pFunction);
|
||||
HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
|
||||
struct shader_reg_maps *reg_maps, struct wined3d_shader_semantic *semantics_in,
|
||||
struct wined3d_shader_semantic *semantics_out, const DWORD *byte_code);
|
||||
void shader_init(struct IWineD3DBaseShaderClass *shader,
|
||||
IWineD3DDevice *device, const SHADER_OPCODE *instruction_table);
|
||||
void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDevice *device);
|
||||
const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token);
|
||||
void shader_trace_init(const struct wined3d_shader_frontend *fe,
|
||||
const DWORD *pFunction, const SHADER_OPCODE *opcode_table);
|
||||
void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction);
|
||||
|
||||
static inline BOOL shader_is_pshader_version(DWORD token) {
|
||||
return 0xFFFF0000 == (token & 0xFFFF0000);
|
||||
|
@ -2648,7 +2644,6 @@ typedef struct IWineD3DVertexShaderImpl {
|
|||
|
||||
const struct vs_compile_args *cur_args;
|
||||
} IWineD3DVertexShaderImpl;
|
||||
extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[];
|
||||
extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
|
||||
|
||||
void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct vs_compile_args *args);
|
||||
|
@ -2691,7 +2686,6 @@ typedef struct IWineD3DPixelShaderImpl {
|
|||
const struct ps_compile_args *cur_args;
|
||||
} IWineD3DPixelShaderImpl;
|
||||
|
||||
extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[];
|
||||
extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
|
||||
GLuint find_gl_pshader(IWineD3DPixelShaderImpl *shader, const struct ps_compile_args *args);
|
||||
void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args);
|
||||
|
|
Loading…
Reference in New Issue