wined3d: Make sure we have an active GL context in delete_opengl_contexts().

This commit is contained in:
Henri Verbeet 2009-06-25 10:24:54 +02:00 committed by Alexandre Julliard
parent a19efb7ad9
commit 11fd358cc6
1 changed files with 2 additions and 0 deletions

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@ -6971,6 +6971,8 @@ void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain_
UINT i;
IWineD3DBaseShaderImpl *shader;
ActivateContext(This, This->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
IWineD3DDevice_EnumResources(iface, reset_unload_resources, NULL);
LIST_FOR_EACH_ENTRY(shader, &This->shaders, IWineD3DBaseShaderImpl, baseShader.shader_list_entry) {
This->shader_backend->shader_destroy((IWineD3DBaseShader *) shader);