wined3d: Use the output slot when we have one.

This commit is contained in:
Henri Verbeet 2009-03-30 11:24:54 +02:00 committed by Alexandre Julliard
parent ef2d704183
commit 1205c33c90
1 changed files with 13 additions and 1 deletions

View File

@ -250,7 +250,19 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
if (use_vshader)
{
stride_used = vshader_get_input(This->stateBlock->vertexShader, element->usage, element->usage_idx, &idx);
if (element->output_slot == ~0U)
{
/* TODO: Assuming vertexdeclarations are usually used with the
* same or a similar shader, it might be worth it to store the
* last used output slot and try that one first. */
stride_used = vshader_get_input(This->stateBlock->vertexShader,
element->usage, element->usage_idx, &idx);
}
else
{
idx = element->output_slot;
stride_used = TRUE;
}
}
else
{