wined3d: Use context_apply_clear_state() in color_fill_fbo().

This commit is contained in:
Henri Verbeet 2010-05-04 20:39:53 +02:00 committed by Alexandre Julliard
parent ed75f5ca7a
commit 8de7d2ed4c
1 changed files with 9 additions and 27 deletions

View File

@ -5487,42 +5487,24 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface,
if (rect) IWineD3DSurface_LoadLocation((IWineD3DSurface *)surface, SFLAG_INDRAWABLE, NULL);
IWineD3DSurface_ModifyLocation((IWineD3DSurface *)surface, SFLAG_INDRAWABLE, TRUE);
if (!surface_is_offscreen(surface))
context = context_acquire(This, surface);
context_apply_clear_state(context, This, surface, NULL);
ENTER_GL();
if (rect)
{
TRACE("Surface %p is onscreen\n", surface);
context = context_acquire(This, surface);
ENTER_GL();
context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
context_set_draw_buffer(context, surface_get_gl_buffer(surface));
}
else
{
TRACE("Surface %p is offscreen\n", surface);
context = context_acquire(This, NULL);
ENTER_GL();
context_bind_fbo(context, GL_FRAMEBUFFER, &context->dst_fbo);
context_attach_surface_fbo(context, GL_FRAMEBUFFER, 0, surface);
context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, NULL, FALSE);
}
if (rect) {
glEnable(GL_SCISSOR_TEST);
if (surface_is_offscreen(surface))
glScissor(rect->x1, rect->y1, rect->x2 - rect->x1, rect->y2 - rect->y1);
else
glScissor(rect->x1, surface->currentDesc.Height - rect->y2,
rect->x2 - rect->x1, rect->y2 - rect->y1);
checkGLcall("glScissor");
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SCISSORRECT);
} else {
}
else
{
glDisable(GL_SCISSOR_TEST);
}
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE));
glDisable(GL_BLEND);
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_ALPHABLENDENABLE));
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_COLORWRITEENABLE));