wined3d: Remove unused attributes from WineDirect3DVertexStridedData.

These are essentially unused, and mostly just complicate the code.
This commit is contained in:
Henri Verbeet 2009-03-26 10:43:39 +01:00 committed by Alexandre Julliard
parent 8a0fc70584
commit 6afd97cc9f
4 changed files with 0 additions and 95 deletions

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@ -4703,14 +4703,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface,
for(i = 0; i < WINED3DDP_MAXTEXCOORD; i++) {
FIXSRC(texCoords[i]);
}
FIXSRC(position2);
FIXSRC(normal2);
FIXSRC(tangent);
FIXSRC(binormal);
FIXSRC(tessFactor);
FIXSRC(fog);
FIXSRC(depth);
FIXSRC(sample);
#undef FIXSRC
}

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@ -57,22 +57,6 @@ static BOOL fixed_get_input(
*regnum = 6;
else if (usage == WINED3DDECLUSAGE_TEXCOORD && usage_idx < WINED3DDP_MAXTEXCOORD)
*regnum = 7 + usage_idx;
else if ((usage == WINED3DDECLUSAGE_POSITION || usage == WINED3DDECLUSAGE_POSITIONT) && usage_idx == 1)
*regnum = 7 + WINED3DDP_MAXTEXCOORD;
else if (usage == WINED3DDECLUSAGE_NORMAL && usage_idx == 1)
*regnum = 8 + WINED3DDP_MAXTEXCOORD;
else if (usage == WINED3DDECLUSAGE_TANGENT && usage_idx == 0)
*regnum = 9 + WINED3DDP_MAXTEXCOORD;
else if (usage == WINED3DDECLUSAGE_BINORMAL && usage_idx == 0)
*regnum = 10 + WINED3DDP_MAXTEXCOORD;
else if (usage == WINED3DDECLUSAGE_TESSFACTOR && usage_idx == 0)
*regnum = 11 + WINED3DDP_MAXTEXCOORD;
else if (usage == WINED3DDECLUSAGE_FOG && usage_idx == 0)
*regnum = 12 + WINED3DDP_MAXTEXCOORD;
else if (usage == WINED3DDECLUSAGE_DEPTH && usage_idx == 0)
*regnum = 13 + WINED3DDP_MAXTEXCOORD;
else if (usage == WINED3DDECLUSAGE_SAMPLE && usage_idx == 0)
*regnum = 14 + WINED3DDP_MAXTEXCOORD;
if (*regnum == -1) {
FIXME("Unsupported input stream [usage=%s, usage_idx=%u]\n",
@ -742,46 +726,6 @@ static inline void remove_vbos(IWineD3DDeviceImpl *This, WineDirect3DVertexStrid
s->u.s.texCoords[i].lpData = (BYTE *) ((unsigned long) s->u.s.texCoords[i].lpData + (unsigned long) vb->resource.allocatedMemory);
}
}
if(s->u.s.position2.VBO) {
vb = (struct wined3d_buffer *)This->stateBlock->streamSource[s->u.s.position2.streamNo];
s->u.s.position2.VBO = 0;
s->u.s.position2.lpData = (BYTE *) ((unsigned long) s->u.s.position2.lpData + (unsigned long) vb->resource.allocatedMemory);
}
if(s->u.s.normal2.VBO) {
vb = (struct wined3d_buffer *)This->stateBlock->streamSource[s->u.s.normal2.streamNo];
s->u.s.normal2.VBO = 0;
s->u.s.normal2.lpData = (BYTE *) ((unsigned long) s->u.s.normal2.lpData + (unsigned long) vb->resource.allocatedMemory);
}
if(s->u.s.tangent.VBO) {
vb = (struct wined3d_buffer *)This->stateBlock->streamSource[s->u.s.tangent.streamNo];
s->u.s.tangent.VBO = 0;
s->u.s.tangent.lpData = (BYTE *) ((unsigned long) s->u.s.tangent.lpData + (unsigned long) vb->resource.allocatedMemory);
}
if(s->u.s.binormal.VBO) {
vb = (struct wined3d_buffer *)This->stateBlock->streamSource[s->u.s.binormal.streamNo];
s->u.s.binormal.VBO = 0;
s->u.s.binormal.lpData = (BYTE *) ((unsigned long) s->u.s.binormal.lpData + (unsigned long) vb->resource.allocatedMemory);
}
if(s->u.s.tessFactor.VBO) {
vb = (struct wined3d_buffer *)This->stateBlock->streamSource[s->u.s.tessFactor.streamNo];
s->u.s.tessFactor.VBO = 0;
s->u.s.tessFactor.lpData = (BYTE *) ((unsigned long) s->u.s.tessFactor.lpData + (unsigned long) vb->resource.allocatedMemory);
}
if(s->u.s.fog.VBO) {
vb = (struct wined3d_buffer *)This->stateBlock->streamSource[s->u.s.fog.streamNo];
s->u.s.fog.VBO = 0;
s->u.s.fog.lpData = (BYTE *) ((unsigned long) s->u.s.fog.lpData + (unsigned long) vb->resource.allocatedMemory);
}
if(s->u.s.depth.VBO) {
vb = (struct wined3d_buffer *)This->stateBlock->streamSource[s->u.s.depth.streamNo];
s->u.s.depth.VBO = 0;
s->u.s.depth.lpData = (BYTE *) ((unsigned long) s->u.s.depth.lpData + (unsigned long) vb->resource.allocatedMemory);
}
if(s->u.s.sample.VBO) {
vb = (struct wined3d_buffer *)This->stateBlock->streamSource[s->u.s.sample.streamNo];
s->u.s.sample.VBO = 0;
s->u.s.sample.lpData = (BYTE *) ((unsigned long) s->u.s.sample.lpData + (unsigned long) vb->resource.allocatedMemory);
}
}
/* Routine common to the draw primitive and draw indexed primitive routines */

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@ -4243,14 +4243,6 @@ static inline void drawPrimitiveTraceDataLocations(const WineDirect3DVertexStrid
TRACE_STRIDED((dataLocations), texCoords[5]);
TRACE_STRIDED((dataLocations), texCoords[6]);
TRACE_STRIDED((dataLocations), texCoords[7]);
TRACE_STRIDED((dataLocations), position2);
TRACE_STRIDED((dataLocations), normal2);
TRACE_STRIDED((dataLocations), tangent);
TRACE_STRIDED((dataLocations), binormal);
TRACE_STRIDED((dataLocations), tessFactor);
TRACE_STRIDED((dataLocations), fog);
TRACE_STRIDED((dataLocations), depth);
TRACE_STRIDED((dataLocations), sample);
return;
}
@ -4333,20 +4325,6 @@ static void streamsrc(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
loadVertexData(stateblock, dataLocations);
context->namedArraysLoaded = TRUE;
}
/* Generate some fixme's if unsupported functionality is being used */
#define BUFFER_OR_DATA(_attribute) dataLocations->u.s._attribute.lpData
/* TODO: Either support missing functionality in fixupVertices or by creating a shader to replace the pipeline. */
if (!useVertexShaderFunction && (BUFFER_OR_DATA(position2) || BUFFER_OR_DATA(normal2))) {
FIXME("Tweening is only valid with vertex shaders\n");
}
if (!useVertexShaderFunction && BUFFER_OR_DATA(binormal)) {
FIXME("Binormal bump mapping is only valid with vertex shaders\n");
}
if (!useVertexShaderFunction && (BUFFER_OR_DATA(tessFactor) || BUFFER_OR_DATA(fog) || BUFFER_OR_DATA(depth) || BUFFER_OR_DATA(sample))) {
FIXME("Extended attributes are only valid with vertex shaders\n");
}
#undef BUFFER_OR_DATA
}
static void vertexdeclaration(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {

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@ -1945,15 +1945,6 @@ typedef struct WineDirect3DVertexStridedData
WineDirect3DStridedData diffuse;
WineDirect3DStridedData specular;
WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
WineDirect3DStridedData position2; /* tween data */
WineDirect3DStridedData normal2; /* tween data */
WineDirect3DStridedData tangent;
WineDirect3DStridedData binormal;
WineDirect3DStridedData tessFactor;
WineDirect3DStridedData fog;
WineDirect3DStridedData depth;
WineDirect3DStridedData sample;
/* Add fields here */
} s;
WineDirect3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */