wined3d: Pass a proper format desc to resource_init() in IWineD3DDeviceImpl_CreateBuffer().

This commit is contained in:
Henri Verbeet 2009-05-26 09:15:11 +02:00 committed by Alexandre Julliard
parent 2a32ce744c
commit 1d7845dd33
1 changed files with 2 additions and 1 deletions

View File

@ -440,6 +440,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateBuffer(IWineD3DDevice *iface,
struct wined3d_buffer_desc *desc, const void *data, IUnknown *parent, IWineD3DBuffer **buffer)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(WINED3DFMT_UNKNOWN, &This->adapter->gl_info);
struct wined3d_buffer *object;
HRESULT hr;
@ -458,7 +459,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateBuffer(IWineD3DDevice *iface,
FIXME("Ignoring access flags (pool)\n");
hr = resource_init(&object->resource, WINED3DRTYPE_BUFFER, This, desc->byte_width,
desc->usage, WINED3DFMT_UNKNOWN, WINED3DPOOL_MANAGED, parent);
desc->usage, format_desc, WINED3DPOOL_MANAGED, parent);
if (FAILED(hr))
{
WARN("Failed to initialize resource, returning %#x\n", hr);