Owen Rudge
258dba1a52
d3dx9: Implement D3DXLoadSurfaceFromFileInMemory.
2010-09-01 14:01:02 +02:00
Henri Verbeet
ff7dc44525
d3dx9_36: Implement D3DXDeclaratorFromFVF().
2010-08-27 11:58:57 +02:00
Henri Verbeet
79e4f66090
d3dx9_36/tests: Add some more FVF position handling tests.
2010-08-27 11:58:50 +02:00
Henri Verbeet
6e518a1d06
d3dx9_36/tests: Cleanup / simplify test_fvf_decl_conversion().
2010-08-27 11:58:43 +02:00
Henri Verbeet
1bfd89986c
d3dx9_36/tests: Avoid a redundant vertex declaration copy in test_decl_to_fvf().
2010-08-26 12:41:58 +02:00
Henri Verbeet
5ed9403c74
d3dx9_36: Fix the D3DXFVFFromDeclarator() prototype.
...
The current version matches MSDN, but not the actual SDK header.
2010-08-26 12:41:53 +02:00
Matteo Bruni
53a15436f8
d3dcompiler: Move D3DAssemble tests from d3dx9_36.
2010-08-25 17:35:19 +02:00
Henri Verbeet
5655c6f0bb
d3dx9_36/tests: Use the proper D3DFVF_PSIZE constant in test_fvf_decl_conversion().
2010-08-25 11:56:59 +02:00
Henri Verbeet
bcd452ab82
d3dx9_36/tests: Remove a (mostly) redundant test.
2010-08-25 11:56:50 +02:00
Misha Koshelev
46050fb377
d3dx9: Add tests for FVF <-> declaration conversion.
2010-08-19 17:32:18 +02:00
Tony Wasserka
1905e93b54
d3dx9: Implement ARGB point filtering in D3DXLoadSurfaceFromMemory.
2010-08-04 17:49:43 +02:00
Tony Wasserka
5bdfd877a7
d3dx9: Return D3DERR_INVALIDCALL in D3DXLoadSurfaceFromMemory if pDestRect is invalid.
2010-08-04 17:48:45 +02:00
Misha Koshelev
bf46b4fdfc
d3dx9: Add stub and tests for D3DXCreateMesh.
2010-08-04 13:19:00 +02:00
Henri Verbeet
24f522c520
d3dx9_36/tests: Avoid the non-portable NAN macro.
2010-08-03 11:06:14 +02:00
Misha Koshelev
cc1738ad3c
d3dx9: Complete test for D3DXCreateSphere.
2010-08-02 15:14:41 +02:00
Matteo Bruni
1b3376982d
d3dx9: Implement D3DXAssembleShaderFromFile.
2010-07-29 17:48:20 +02:00
Matteo Bruni
2a62616ac7
d3dx9: Handle parent_data parameter of D3DXInclude.Open() function.
2010-07-29 17:48:09 +02:00
Owen Rudge
54f049a656
d3dx9: Add basic implementation of D3DXFilterTexture, plus tests.
2010-07-24 11:16:43 +02:00
Owen Rudge
30d5e375e6
d3dx9: Implement D3DXCreateTexture plus tests.
2010-07-24 11:16:37 +02:00
Owen Rudge
a9fe0ccbd2
d3dx9/tests: Implement additional texture requirement tests.
2010-07-24 11:16:24 +02:00
Owen Rudge
b5c7675dd3
d3dx9: Implement D3DXCheckTextureRequirements.
2010-07-24 11:16:18 +02:00
Owen Rudge
79690ab1ea
d3dx9/tests: Add beginning of general tests for texture functions.
2010-07-22 16:27:52 +02:00
Matteo Bruni
d567a030ec
d3dx9: Shader assembler <= ps_1_3 support.
2010-07-22 10:11:14 +02:00
Matteo Bruni
383a7fe3b1
d3dx9: Fix dst register handling in ps_1_4.
2010-07-22 10:10:53 +02:00
Alexandre Julliard
b86d515ed6
dlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21 17:38:36 +02:00
Matteo Bruni
bfa3999284
d3dx9: Shader assembler ps_1_4 support.
2010-07-20 16:29:45 +02:00
Misha Koshelev
242b4f3fe8
d3dx9: Add stub and basic test for D3DXCreateSphere.
2010-07-19 15:47:28 +02:00
Matteo Bruni
c2b0f200fa
d3dx9: Check dcl input instruction syntax against shader version.
2010-07-19 15:10:16 +02:00
David Adam
4771ee2c5f
d3dx9_36/test: Fix a copy/paste typo.
2010-07-09 09:52:15 +02:00
Misha Koshelev
cd72aef038
d3dx9: Test penultimate declaration element in D3DXDeclaratorFromFVFTest.
2010-07-07 17:38:15 +02:00
Francois Gouget
7649c75b40
Assorted typo and spelling fixes.
2010-06-24 10:37:05 +02:00
Matteo Bruni
5a5844d458
d3dx9: Disallow sampler declarations where not supported.
2010-06-10 17:17:57 +02:00
Matteo Bruni
a74978dfef
d3dx9: Check register type in dcl input instruction.
2010-06-10 17:17:57 +02:00
Matteo Bruni
5bb403ceb2
d3dx9: Allow sampler declaration without sampler type.
2010-06-10 17:17:57 +02:00
Matteo Bruni
2fa119f765
d3dx9: Accept texture coordinate registers in dcl instruction.
2010-06-09 20:20:58 +02:00
Matteo Bruni
00951f84ed
d3dx9: Support ps_2_0-style dcl instruction in the shader assembler.
2010-06-09 20:20:58 +02:00
Matteo Bruni
8094c5563e
d3dx9: Allow D3DXAssembleShader calls with NULL parameters.
2010-06-07 13:52:39 +02:00
Matteo Bruni
25d4fe6817
d3dx9: Allow modifiers on the ps dcl sampler instruction.
2010-05-31 16:43:49 +02:00
Matteo Bruni
7de630ef2f
d3dx9: Allow modifiers on the ps dcl input instruction.
2010-05-31 16:43:46 +02:00
Matteo Bruni
913278c5cb
d3dx9: Shader assembler vs_1_0 and vs_1_1 support.
2010-05-27 14:46:42 +02:00
Matteo Bruni
084d5f1f6c
d3dx9: Stricter checks for relative addressing in the shader assembler.
2010-05-25 12:13:24 +02:00
Matteo Bruni
5786d3a0c7
d3dx9: Shader assembler ps_2_x support.
2010-05-21 18:58:05 +02:00
Matteo Bruni
ce3e846f3b
d3dx9: Add some more tests on register number checking.
2010-05-21 18:58:05 +02:00
Matteo Bruni
5050f7c8d2
d3dx9: Shader assembler vs_2_x support.
2010-05-21 18:58:05 +02:00
Matteo Bruni
961db7964d
d3dx9: Check for oCx register number.
2010-05-21 18:58:04 +02:00
Matteo Bruni
1d3f462fef
d3dx9: Add missing texkill instruction parsing.
2010-05-21 18:58:04 +02:00
Matteo Bruni
5cc00e82b6
d3dx9: Shader assembler ps_3_0 support.
2010-05-19 16:58:00 +02:00
Matteo Bruni
c1f7faca45
d3dx9: Add some version-specific checks in the shader assembler.
2010-05-18 18:42:09 +02:00
Matteo Bruni
dc1fa014ac
d3dx9: Add DEF instruction support in the shader assembler.
2010-05-17 12:42:32 +02:00
Matteo Bruni
745b5fe8f1
d3dx9: Add sampler dcl instruction support to the shader assembler.
2010-05-13 19:44:13 +02:00
Matteo Bruni
efec8bb361
d3dx9: Complete output dcl instruction support.
2010-05-13 19:44:01 +02:00
Matteo Bruni
b627d13ea8
d3dx9: Add output dcl instruction partial support to the shader assembler.
2010-05-13 19:43:55 +02:00
Gerald Pfeifer
c45c226de4
d3dx9_36/tests: Remove variable scaling which is not really used from D3DXMatrixTest.
2010-05-10 10:17:14 +02:00
Matteo Bruni
fb3ee6e0a6
d3dx9: Support some more vs_3_0 instructions in the shader assembler.
2010-05-06 14:45:16 +02:00
Matteo Bruni
399bde576e
d3dx9: Add relative addressing support to the shader assembler.
2010-05-06 14:45:06 +02:00
Matteo Bruni
ce3c1dfcb6
d3dx9: Add source register modifiers (sm 2+) support to the shader assembler.
2010-04-28 15:04:40 -05:00
Matteo Bruni
9019267bfa
d3dx9: Add swizzle and writemask support to the shader assembler.
2010-04-28 15:04:40 -05:00
Gerald Pfeifer
d30629ff74
d3dx9_36: Remove variable nul which is not really used from D3DXVector4Test.
2010-04-26 07:02:11 -05:00
Tony Wasserka
7746136f9a
d3dx9: Add tests for D3DXDeclaratorFromFVF.
2010-04-20 18:13:56 +02:00
Christian Costa
d862b40aeb
d3dx9_36: Check wnd just after CreateWindow. Remove useless wnd check before calling DestroyWindow.
2010-04-15 14:21:07 +02:00
Christian Costa
79b8de1263
d3dx9_36/tests: Move surface tests into surface.c.
2010-04-14 18:00:48 +02:00
Christian Costa
3a98a6295a
d3dx9_36: Implement D3DXGetImageInfoFromFileInMemory using WindowsCodecs (based on work from Tony Wasserka).
2010-04-09 11:42:10 +02:00
Christian Costa
cf2315bd52
d3dx9_36: Implement D3DXCreateLine and add stubbed interface for ID3DXLine + tests.
2010-04-02 10:45:22 +02:00
Matteo Bruni
18c6f23a94
d3dx9: Implement a basic bytecode writer.
...
Now the shader assembler is structurally complete and it correctly
assembles one trivial shader program.
2010-03-30 15:52:57 +02:00
Matteo Bruni
95afbeadf5
d3dx9: Implement D3DXAssembleShader function, really basic shader assembler.
...
Currently it only accepts a minimal subset of the syntax (e.g. just an
instruction and two register types supported) and doesn't produce any
real output (i.e. shader bytecode).
2010-03-30 15:52:57 +02:00
Christian Costa
b5f7ca9ed9
d3dx9_36: Implement D3DXCreateEffectPool and ID3DXEffectPool interface.
2010-03-25 10:01:16 +01:00
Christian Costa
4082920c3a
d3dx9_36: Add stubbed interface for ID3DXEffect.
2010-03-22 12:16:15 +01:00
Francois Gouget
3428b94a8d
Assorted spelling and case fixes.
2010-03-22 10:49:13 +01:00
Christian Costa
70b79445f6
d3dx9_36: Implement ID3DXConstantTableImpl_GetDesc + tests.
2010-03-19 13:16:06 +01:00
Alexandre Julliard
bef5645eb1
makefiles: Remove the no longer needed explicit separators for dependencies.
2010-03-16 13:28:19 +01:00
Christian Costa
e6d540d5c8
d3dx9_36/tests: Fix contant table header in ctab data.
2010-03-15 13:19:08 +01:00
Christian Costa
4072edc111
d3dx9_36: Find, store and enable retreival of CTAB comment data in shader (based on code from Luis Busquets).
2010-03-01 14:03:00 +01:00
Christian Costa
ea50ef8e08
d3dx9_36: Implement D3DXFindShaderComment (based on code from Luis Busquets) + tests.
2010-03-01 13:57:01 +01:00
Alexandre Julliard
6164ce2d82
makefiles: Use the standard C_SRCS variable as the list of test files.
...
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
David Adam
202f826d02
d3dx9/tests: 1 must be a float.
2009-12-22 14:12:43 +01:00
David Adam
3ff4d07c40
d3dx9/tests: Check a relative error instead of an absolute error.
2009-12-15 11:45:09 +01:00
Matteo Bruni
c6af1f5cd4
d3dx9: Add D3DXAssembleShader tests.
2009-10-27 13:57:31 +01:00
Tony Wasserka
7f8e4e275d
d3dx9: Add tests for ARGB pixel format conversion in D3DXLoadSurfaceFromMemory.
2009-10-16 17:32:46 +02:00
Alexandre Julliard
fa6ffb4d5d
Fix empty function prototypes.
2009-10-07 12:24:53 +02:00
David Adam
9ec5d4388d
d3dx9: Add forgotten copyrights.
2009-07-21 10:46:32 +02:00
David Adam
94c7ab72f5
d3dx9: Fix D3DXMatrixStack_RotateAxisLocal to make tests pass in Windows.
2009-07-20 12:18:26 +02:00
David Adam
02758ea8f8
d3dx9: Fix D3DXMatrixStack_RotateAxis to make tests pass in Windows.
2009-07-20 12:18:21 +02:00
David Adam
0729e91e21
d3dx9: Fix D3DXMatrixStack_MultMatrixLocal to make tests pass in Windows.
2009-07-20 12:18:15 +02:00
David Adam
3b6cbaeb03
d3dx9: Fix D3DXMatrixStack_MultMatrix to make tests pass in Windows.
2009-07-20 12:18:09 +02:00
David Adam
c88860a221
d3dx9: Fix D3DXMatrixStack_LoadMatrix to make tests pass in Windows.
2009-07-20 12:18:02 +02:00
David Adam
8823decbd4
d3dx9: Fix D3DXVec4Normalize to make tests pass in Windows.
2009-07-20 12:17:53 +02:00
David Adam
878bcb519c
d3dx9: Fix D3DXVec3TransformCoord to make tests pass in Windows.
2009-07-20 12:17:47 +02:00
David Adam
e37aff31b4
d3dx9: Fix D3DXVec2TransformCoord to make tests pass in Windows.
2009-07-20 12:17:39 +02:00
David Adam
0788ac38ab
d3dx9: Fix D3DXQuaternionNormalize to make tests pass in Windows.
2009-07-17 12:37:43 +02:00
David Adam
831d6b5886
d3dx9: Fix D3DXQuaternionInverse to make tests pass in Windows.
2009-07-17 12:37:36 +02:00
David Adam
f24bf3e4bd
d3dx9: Remove a failing test in Windows.
2009-07-16 12:48:06 +02:00
David Adam
a3634e2ca3
d3dx9: Fix D3DXQuaternionToAxisAngle to make tests pass in Windows.
2009-07-16 12:48:02 +02:00
David Adam
e5753acee5
d3dx9: Merge d3dx8 math tests into d3dx9.
2009-07-13 10:54:10 +02:00
David Adam
35ada0dc2d
d3dx9: Merge d3dx8 mesh tests into d3dx9.
2009-07-13 10:52:02 +02:00
David Adam
de0b3b21d5
d3dx9_36: Fix the sprite tests to make them pass in Windows.
2009-07-06 14:35:25 +02:00
David Adam
db41287844
d3dx9_36: Fix tests to make them pass in Windows.
2009-07-06 14:35:25 +02:00
Tony Wasserka
3db6a67160
d3dx9: Add tests for D3DXLoadSurfaceFromSurface.
2009-06-26 14:39:55 +02:00
Tony Wasserka
be8afaff68
d3dx9: Add tests for D3DXLoadSurfaceFromMemory.
2009-06-26 14:39:50 +02:00
Tony Wasserka
a144e4ac48
d3dx9: Add tests for D3DXLoadSurfaceFromFileInMemory.
2009-06-26 14:39:45 +02:00
Tony Wasserka
e8c7a474ed
d3dx9: Add tests for D3DXLoadSurfaceFromResource.
2009-06-26 14:39:40 +02:00