Józef Kucia
879d4bffeb
wined3d: Add support for rendering to 2D array textures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 21:50:42 +09:00
Caron Wills
e44e6b2244
wined3d: Add Nvidia GeForce GTX 850M.
...
Signed-off-by: Caron Wills <caron@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 21:50:27 +09:00
Kim Malmo
5f4c496480
wined3d: Add Nvidia 9700M GT.
...
Signed-off-by: Kim Malmo <berencamlost@msn.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 14:02:51 +09:00
Józef Kucia
8d8e374e96
wined3d: Add EXT_texture_array extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 21:25:51 +09:00
Caron Wills
43da2217a2
wined3d: Add Nvidia GeForce 845M.
...
Signed-off-by: Caron Wills <caron@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 21:25:46 +09:00
Henri Verbeet
f519aca8b3
wined3d: Reject sub-resource types in wined3d_check_device_format().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:14 +09:00
Caron Wills
f8d6eee32a
wined3d: Add Nvidia GeForce 840M.
...
Signed-off-by: Caron Wills <caron@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-18 15:04:50 +09:00
Caron Wills
e184b81ce2
wined3d: Add Nvidia GeForce 830M.
...
Signed-off-by: Caron Wills <caron@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 21:57:08 +09:00
Henri Verbeet
f3c155cc56
wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:34 +09:00
Henri Verbeet
eeac4013cd
wined3d: Use struct wined3d_ffp_attrib_ops for generic attributes as well.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:31 +09:00
Henri Verbeet
668fd0b194
wined3d: Recognise Intel Ivybridge on MacOS.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:26 +09:00
Caron Wills
9ecc547c6a
wined3d: Add Nvidia GeForce 820M.
...
Signed-off-by: Caron Wills <caron@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:20 +09:00
Alistair Leslie-Hughes
20478d9182
wined3d: Add detection for NVIDIA GTX TITAN.
...
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-04 13:13:09 +09:00
Jarkko Korpi
ea4f91c7ea
wined3d: Add detection for NVIDIA GeForce 425M.
...
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-04 13:13:05 +09:00
Józef Kucia
ea92105d41
wined3d: Add domain shader type.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 20:51:33 +09:00
Caron Wills
6e1f687e4d
wined3d: Add Nvidia GeForce GTX 860.
...
Signed-off-by: Caron Wills <caron@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 21:35:38 +09:00
Józef Kucia
403459fd91
wined3d: Add hull shader type.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:53:26 +09:00
Matteo Bruni
f0c321a8e8
wined3d: Disable ARB_point_sprite on core profile contexts.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-29 19:32:02 +09:00
Kerstin Noa
058783b8b4
wined3d: Add NVIDIA GeForce GTX 980 GPU information.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-26 12:07:34 +09:00
Józef Kucia
4315caeff6
wined3d: Improve advertized driver version for Windows 10.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-25 23:35:22 +09:00
Matteo Bruni
5cb85f3b2f
wined3d: Add ARB_texture_swizzle extension.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 22:09:32 +09:00
Józef Kucia
97c70c86be
wined3d: Fix driver version check.
...
The previous check didn't catch older Windows versions for which
dwMinorVersion > 2.
Spotted by Michael Müller.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 23:51:32 +09:00
Józef Kucia
6a5a51be1b
wined3d: Add extension detection for ARB_copy_buffer.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 00:36:28 +09:00
Rob Walker
e4c75a88fd
wined3d: Add Nvidia GPU SKUs 950,950M,960,960M.
...
Signed-off-by: Rob Walker <bob.mt.wya@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 00:36:28 +09:00
Matteo Bruni
64d16294bf
wined3d: Enable SM5 shaders in the GLSL backend, when possible.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 21:59:43 +09:00
Henri Verbeet
1b483f32ad
wined3d: Use WGL_WINE_query_renderer to query GPU information.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 12:11:27 +09:00
Józef Kucia
565a571546
wined3d: Limit amount of video memory for older Windows versions.
...
This should affect only 32-bit applications when the emulated Windows
version is set to "Windows 2003" or older.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-13 15:41:18 +09:00
Józef Kucia
f508181718
wined3d: Add support for WINED3DFMT_R11G11B10_FLOAT format.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 22:29:06 +09:00
Henri Verbeet
a0beaa4006
wined3d: Handle slice pitch and alignment as well in wined3d_format_calculate_pitch().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-10 13:45:19 +09:00
Józef Kucia
b7dcf112e9
wined3d: Allow to query if surface format supports gamma correction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 00:37:26 +09:00
Józef Kucia
1769ea38e6
wined3d: Add support for separate sRGB formats.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 00:37:25 +09:00
Matteo Bruni
f088e46dbe
d3d11: Implement d3d11_device_CheckMultisampleQualityLevels().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-05 20:35:00 +09:00
Matteo Bruni
b1429f931e
wined3d: Add a real implementation of wined3d_check_device_multisample_type().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 00:42:25 +09:00
Matteo Bruni
42268b8056
wined3d: Add ARB_internalformat_query extension.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 23:35:32 +09:00
Matteo Bruni
a25c47f59a
wined3d: Limit the number of WINED3D_MULTISAMPLE_NON_MASKABLE quality levels reported.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 23:35:32 +09:00
Henri Verbeet
cf899ac267
wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:50 +09:00
Henri Verbeet
dafaae7730
wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:46 +09:00
Józef Kucia
c921430988
wined3d: Add ARB_texture_rgb10_a2ui extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-26 22:32:40 +09:00
Józef Kucia
5b9400ff77
wined3d: Add EXT_texture_integer extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-25 23:56:08 +09:00
Józef Kucia
1333f15bfe
wined3d: Enable ARB_texture_query_levels extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 00:10:50 +09:00
Henri Verbeet
4287054943
wined3d: Get rid of GL_APPLE_client_storage support.
...
Once upon a time this extention helped reduce address space usage on MacOS,
although at the cost of obscure driver bugs. These days it just seems to make
things worse.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 15:45:26 +01:00
Matteo Bruni
b5ba93831a
wined3d: Add ARB_ES2_COMPATIBILITY entry to the core extensions table.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:51:04 +09:00
Henri Verbeet
af196e5f25
dxgi: Implement dxgi_output_GetDesc().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-25 13:21:47 +09:00
Matteo Bruni
0985606be4
wined3d: Flat shading emulation for core contexts.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:54:23 +09:00
Henri Verbeet
27e65fb963
wined3d: Disallow stencil size mismatches in wined3d_check_pixel_format_depth() if the format has stencil bits.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:39 +09:00
Henri Verbeet
99033b1453
wined3d: Get rid of getDepthStencilBits().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:39 +09:00
Henri Verbeet
e0ab314b62
wined3d: Get rid of getColorBits().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:38 +09:00
Henri Verbeet
4896fd6e28
wined3d: Map glDrawArraysInstanced() to glDrawArraysInstancedARB().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:38 +09:00
Matteo Bruni
905261ab40
wined3d: Cleanup extension check for shader model 4 support.
...
This essentially enables shader model 4 support with Mesa or OS X when
using core profile.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-01 22:53:51 +09:00
Matteo Bruni
08bd0ba28c
wined3d: Use the core version of the debug messages functions.
...
Reported and tested by Andrey Gusev.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 17:32:23 +09:00
Andrey Gusev
9d7cc07687
wined3d: Recognize Radeon HD 3850 AGP.
...
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 01:04:31 +09:00
Matteo Bruni
93db8e97da
wined3d: Store supported varyings count in d3d_limits.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:53 +09:00
Andrey Gusev
3c8635c8d7
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
Henri Verbeet
2773b27bb1
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
Stefan Dösinger
b471b217b2
wined3d: Handle multisample_quality if type == MULTISAMPLE_NON_MASKABLE.
2015-08-25 21:08:41 +09:00
Stefan Dösinger
3bd0eb3eab
wined3d: Use GL_RGB565 if available.
...
This offers better precision on r300g and r600g than GL_RGB5.
2015-08-20 20:16:15 +09:00
Stefan Dösinger
34d8b987c4
wined3d: Try to detect the polygon offset scale value.
...
FEAR draws the same geometry twice, the second time using zfunc=equal.
In both cases it sets a huge depth bias of -0.5, presumably to get
better precision for the fragile Z comparison. The GL polygon offset we
set ends up being so large that it pulls the geometry into the negative
Z range. It isn't clipped (or no longer, older NV drivers probably had a
separate bug there), but the Z value gets clamped to 0.0 in the first
draw and doesn't match the incoming Z in the second draw.
2015-07-30 23:50:57 +02:00
Matteo Bruni
f2989a2522
wined3d: Only install emulation wrappers when required.
2015-07-28 13:41:48 +02:00
Matteo Bruni
930d3e6269
wined3d: Allow to apply extension emulation wrappers independently.
2015-07-28 13:41:47 +02:00
Matteo Bruni
53d1527945
wined3d: Avoid glBegin() / glEnd() in check_fbo_compat() when possible.
2015-07-28 13:41:46 +02:00
Matteo Bruni
a7315eb76a
wined3d: Bind a VAO when using core profile contexts.
2015-07-13 22:06:38 +09:00
Matteo Bruni
3c49a012c0
wined3d: Add more entries to the core extensions table.
2015-07-13 22:06:38 +09:00
Matteo Bruni
6dc3ac2b04
wined3d: Make the core extensions enabling table-based.
2015-07-13 22:06:38 +09:00
Matteo Bruni
a1e718ccab
wined3d: Add a setting for the maximum OpenGL version to use.
2015-07-09 17:18:22 +09:00
Matteo Bruni
04a195a980
wined3d: Use a core-compatible GL format for ATI2N.
2015-07-07 21:04:12 +09:00
Józef Kucia
1f680c52fe
wined3d: Implement vertex blending in glsl_vertex_pipe.
2015-07-03 16:51:34 +09:00
Matteo Bruni
13ceb3fddc
wined3d: Don't hardcode WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL cap flag.
2015-07-03 16:51:27 +09:00
Matteo Bruni
498e55a182
wined3d: Make use of the EXT_BLEND_SUBTRACT flag.
...
MSDN mentions a fallback to D3DBLENDOP_ADD if the selected blendop
is not supported. In theory it would be nice to write a test for that but
I don't think this is particularly important and moreover hardware
without that cap seems hard to come by (i.e. I have none)...
2015-06-17 20:01:20 +09:00
Matteo Bruni
4189d29776
wined3d: Avoid the builtin GLSL vertex attributes.
2015-06-12 21:23:12 +09:00
Stefan Dösinger
dc7cb59c3a
wined3d: Keep track of renderbuffer capabilities.
2015-06-08 18:51:30 +09:00
Matteo Bruni
9586d3b256
wined3d: Make use of more specific device IDs with Nvidia binary drivers.
2015-05-21 20:52:04 +09:00
Matteo Bruni
83254963da
wined3d: Add missing entries for Nvidia GPUs.
2015-05-21 20:52:01 +09:00
Stefan Dösinger
0d6d64b358
wined3d: Move the ARB_texture_cube_map check to init_format_texture_info.
2015-04-27 15:07:46 +09:00
Stefan Dösinger
7109bebd02
wined3d: Move volume DXTn handling to apply_format_fixups.
2015-04-27 15:07:42 +09:00
Stefan Dösinger
072e1a3fb2
wined3d: Move the EXT_texture3D check to init_format_texture_info.
2015-04-24 19:08:45 +09:00
Stefan Dösinger
e4e1e7d8d3
wined3d: Read flags of the right resource type in check_device_format.
2015-04-24 19:08:39 +09:00
Stefan Dösinger
3c0ed9ce0a
wined3d: Introduce resource-type specific format flags.
2015-04-24 19:08:35 +09:00
Matteo Bruni
53ff2a9d22
wined3d: Drop the ARB_SHADER_OBJECTS extension flag.
...
The flag is currently unused and also unnecessary since both
ARB_vertex_shader and ARB_fragment_shader specs require
ARB_shader_objects support.
2015-04-24 19:08:15 +09:00
Stefan Dösinger
f4b6874491
wined3d: Match blitter and fragment processing color keying capabilities.
...
This is necessary if e.g. the nvts or ffp fragment processing pipeline
is selected for debugging purposes on a GPU that otherwise supports the
ARB program blitter.
2015-04-10 21:43:51 +09:00
Stefan Dösinger
5d51c97d07
wined3d: Implement color keying in the glsl fragment pipeline.
2015-04-10 21:43:31 +09:00
Maxime Lombard
086d2af629
wined3d: Add support for Nvidia GTX 970M.
2015-04-10 21:42:27 +09:00
Henri Verbeet
010ff106dd
d3d10core: Implement d3d10_device_DrawInstanced().
2015-03-24 17:41:17 +09:00
Stefan Dösinger
6df52ca7e6
wined3d: Add support for GL_EXT_texture_snorm.
2015-03-10 21:43:32 +09:00
Bernhard Übelacker
44ddcac6c3
wined3d: Recognize Nvidia GeForce 8100 with Nouveau driver (bug).
2015-03-10 21:42:50 +09:00
Matteo Bruni
7f618695c6
wined3d: Remove an obsolete comment.
...
Wined3d doesn't actually require the GLX extension for multisampling
at this point (while it does require FBOs).
2015-03-02 13:47:46 +09:00
Matteo Bruni
67d2b52c27
wined3d: Remove ARB_/EXT_TEXTURE_ENV_ADD.
2015-02-26 20:08:57 +09:00
Stefan Dösinger
9b3ab8a6f4
wined3d: Set z = 0.0 via the projection matrix instead of depth clamping.
...
This works on cards that don't implement ARB_depth_clamp like r500
cards. Note that texturing is influenced by position.w, not position.z.
2015-02-12 22:20:05 +09:00
Matteo Bruni
1aa5015467
wined3d: Directly use the core version of glTex[Sub]Image3D.
2015-02-09 22:05:32 +09:00
Matteo Bruni
9defaa53a1
wined3d: Use the core version of the asynchronous queries functions.
2015-02-02 22:39:05 +09:00
Matteo Bruni
d360a51f3c
wined3d: Use the core version of the shader object functions.
2015-01-23 12:02:37 +01:00
Matteo Bruni
e192939652
wined3d: Use the core version of GL vertex attribute functions where possible.
2015-01-23 12:02:33 +01:00
Matteo Bruni
8ddb7e32f8
wined3d: Add separate stencil state setup via GL 2.0+ core functions.
2015-01-22 13:37:53 +01:00
Matteo Bruni
915e0ef0cf
wined3d: Always use the core version of the glPointParameteri function.
...
The state function depends on GL 2.0+ so it's unnecessary to
check for NV_POINT_SPRITE.
2015-01-20 16:09:01 +01:00
Matteo Bruni
aff0c389cc
wined3d: Use the core version of glDrawElementsInstanced.
2015-01-20 16:08:58 +01:00
Matteo Bruni
75b96768e5
wined3d: Use the core version of glDrawBuffers.
2015-01-20 16:08:56 +01:00
Matteo Bruni
6bb32e47ff
wined3d: Use the core gl*CompressedTex* functions.
2015-01-20 16:08:54 +01:00
Henri Verbeet
c6232e1d11
wined3d: Create GL sampler objects for wined3d sampler objects.
2015-01-15 17:24:43 +01:00
Henri Verbeet
5231113fc7
wined3d: Replace wined3d_texture_apply_state_changes() with wined3d_texture_apply_sampler_desc().
2015-01-15 17:24:38 +01:00
Matteo Bruni
7e169d43c5
wined3d: Use the core glColorMaski function.
2015-01-15 11:44:22 +01:00
Matteo Bruni
79a0dece8b
wined3d: Use the core version of the gl*Buffer* functions.
2015-01-15 11:44:20 +01:00
Matteo Bruni
3ccb66f472
wined3d: Use the core version of the glBlend* functions.
2015-01-09 11:49:37 +01:00
Matteo Bruni
993075cdb3
wined3d: Prefer the core glActiveTexture function.
2015-01-09 11:49:33 +01:00
Matteo Bruni
c603e47986
wined3d: Inline GL_EXT_FUNCS_GEN in load_gl_funcs.
2015-01-09 11:49:16 +01:00
Stefan Dösinger
a835ae8643
wined3d: Fix mode comparison in wined3d_set_adapter_display_mode.
2014-11-20 22:30:48 +09:00
Stefan Dösinger
f6dde70624
wined3d: Restore the display mode on focus change.
2014-11-19 17:56:44 +09:00
Caron Wills
9f36db8fa5
wined3d: Add NVIDIA GeForce GTX 970 to supported device list.
2014-11-18 22:08:53 +09:00
Jonas Maebe
3a7bf90f66
wined3d: Add NVIDIA Geforce GT 750M to supported device list.
2014-11-14 21:30:36 +09:00
Henri Verbeet
d74fe031f9
wined3d: Calculate the SM4 output mapping in shader_sm4_init().
2014-11-04 16:54:30 +09:00
Stefan Dösinger
c35f0161c0
wined3d: Update AMD drivers.
2014-10-27 19:03:11 +09:00
Stefan Dösinger
a4443a97a7
wined3d: Update Nvidia driver versions.
2014-10-27 19:03:09 +09:00
Francois Gouget
0dd5cb1cef
Assorted spelling fixes.
2014-09-29 10:36:36 +02:00
Thomas Faber
c5b9bdc75a
wined3d: Use correct FXCAPS constant in wined3d_get_device_caps.
2014-09-24 14:05:18 +02:00
Andrei Slăvoiu
9d0f924d1b
wined3d: Pass the capabilities directly to d3d_level_from_gl_info and rename it to d3d_level_from_caps.
2014-09-23 17:17:12 +02:00
Andrei Slăvoiu
24f661674f
wined3d: Adjust the Intel fallbacks to better reflect reality.
2014-09-23 17:17:12 +02:00
Johannes Brandstätter
de3cb3af6f
wined3d: Fix trace output of emulated_textureram.
2014-09-02 15:07:09 +02:00
Andrei Slăvoiu
2c9c968a14
wined3d: Replace vendor specific callbacks with generic code that uses vendor specific arrays.
2014-08-20 14:07:07 +02:00
Henri Verbeet
df59ac1d0c
wined3d: Recognize some more AMD cards.
2014-08-19 14:49:24 +02:00
Henri Verbeet
7cdaece711
wined3d: Store the amount of video memory as a UINT64.
2014-08-18 12:47:13 +02:00
Andrei Slăvoiu
e9b0a0e181
wined3d: Use capabilities from the shader backend or the fragment pipeline to determine the D3D level.
2014-08-07 17:53:56 +02:00
Andrei Slăvoiu
48e25d0d21
wined3d: Make d3d_level_from_gl_info return an enum instead of a plain int.
2014-08-07 17:53:55 +02:00
Henri Verbeet
80bca9bc9c
wined3d: Add constant buffer support to the GLSL shader backend.
2014-08-04 14:23:29 +02:00
Andrei Slăvoiu
01b2b3074d
wined3d: Replace vendor specific callbacks with generic code that uses vendor specific renderer string tables.
2014-07-30 11:15:24 -05:00
Andrei Slăvoiu
1e7c5d8ca4
wined3d: Make the card selection for AMD binary driver use arrays only.
2014-07-30 11:14:42 -05:00
Andrei Slăvoiu
47bec5eba0
wined3d: Make the card selection for Nvidia binary driver use arrays only.
2014-07-30 11:14:26 -05:00
Andrei Slăvoiu
41962a5a07
wined3d: Remove the gl_info parameter from select_card callbacks.
2014-07-21 14:02:31 +02:00
Andrei Slăvoiu
22475ddd82
wined3d: Remove usage of gl_info parameter from select_card_amd_binary.
2014-07-21 14:02:29 +02:00
Andrei Slăvoiu
665c2e1e27
wined3d: Remove usage of gl_info parameter from select_card_nvidia_binary.
2014-07-21 14:02:26 +02:00
Henri Verbeet
8c19371b62
wined3d: Fix a couple of renderer strings in select_card_nvidia_binary().
2014-07-18 19:13:35 +02:00
Andrei Slăvoiu
fbdf618251
wined3d: Recognize cards that expose GLSL 1.30 as DX10 capable even if they don't support EXT_GPU_SHADER4.
2014-06-11 12:58:55 +02:00
Henri Verbeet
0eebe0515f
wined3d: Fix a couple of string declarations.
2014-05-02 13:45:10 +02:00
André Hentschel
84c63435b4
wined3d: Add NVIDIA Geforce GTX 780 Ti to supported device list.
2014-04-23 17:31:17 +02:00
Henri Verbeet
ac70dd2c97
ddraw: Validate the pitch for user memory surfaces against the unaligned minimum pitch.
...
User memory surfaces have a different minimum alignment from regular surfaces.
This fixes a regression introduced by commit
9c138d772c
.
2014-04-23 15:00:35 +02:00
Henri Verbeet
a1c63c2781
wined3d: Simplify the driver version info lookup in init_driver_info().
2014-04-23 15:00:02 +02:00
Henri Verbeet
36d8d6bf8e
wined3d: Ignore invalid PCI vendor/device overrides.
2014-04-22 11:26:31 +02:00
Andrew Sheldon
5ef54904f2
wined3d: Add NVIDIA Geforce GTX 780 to supported device list.
2014-04-21 17:08:04 +02:00
Matteo Bruni
4811a839cf
wined3d: Add support for GL_ARB_timer_query extension.
2014-04-17 13:52:53 +02:00
Henri Verbeet
5b8d3a0c70
wined3d: Set the WINED3DPBLENDCAPS_SRCALPHASAT destination blend cap when ARB_blend_func_extended is supported.
2014-04-15 21:03:54 +02:00
Henri Verbeet
7f2ae9889d
wined3d: Set VTF filter caps when VTF is supported.
2014-04-15 21:03:54 +02:00
Ryan Turner
a69c488f08
wined3d: Add NVIDIA Geforce GTX 750 to device list.
2014-04-11 17:04:06 +02:00
Ryan Turner
ed51082dd6
wined3d: Add NVIDIA Geforce GTX 760 to device list.
2014-04-09 19:17:21 +02:00
Stefan Dösinger
62f7ba2555
wined3d: Raise MaxPrimitiveCount and MaxVertexIndex.
2014-03-31 17:27:21 +02:00
Stefan Dösinger
938529e1f9
wined3d: Remove the version parameter.
2014-03-20 19:04:37 +01:00
Henri Verbeet
ae63dee517
wined3d: Get rid of GL_VENDOR_INTEL.
2014-03-06 12:01:27 +01:00
Henri Verbeet
720f686874
wined3d: Recognize VMware SVGA3D.
...
Unfortunately I was only able to test this by overriding the GL_RENDERER and
GL_VENDOR strings returned by the driver.
2014-03-05 11:49:53 +01:00
Erich E. Hoover
68e3b18533
ddraw: Return the D3D identifier when GetDeviceIdentifier is called with no flags.
2014-02-11 20:22:30 +01:00
Frédéric Delanoy
0f2bed51bd
Assorted spelling fixes.
2014-02-10 15:47:29 +01:00
Henri Verbeet
175c63773d
wined3d: Don't allow format conversion on Present() for d3d8.
...
Note that this isn't currently enforced by wined3d_swapchain_create() or
wined3d_device_reset() though.
2014-01-29 20:25:52 +01:00
Ken Thomases
d2c56a6027
wined3d: Improve CheckDeviceType() support for windowed mode.
...
For windowed mode:
* It doesn't matter if there are no adapter modes for the display format.
* A backbuffer format is valid so long as there's support for color conversion
to the display format.
* A backbuffer format of D3DFMT_UNKNOWN is allowed and means that it should be
the same as the display format.
2014-01-28 19:38:47 +01:00
Henri Verbeet
89dedf6408
ddraw: Just set the palette caps in ddraw7_GetCaps().
2013-12-13 12:36:11 +01:00
Nikolay Bogoychev
34ad4c7014
wined3d: Recognize GeForce GTX 765M.
2013-12-06 16:46:33 +01:00