wined3d: Remove an obsolete comment.
Wined3d doesn't actually require the GLX extension for multisampling at this point (while it does require FBOs).
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@ -127,7 +127,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
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{"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
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{"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
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{"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
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{"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
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{"GL_ARB_multisample", ARB_MULTISAMPLE },
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{"GL_ARB_multitexture", ARB_MULTITEXTURE },
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{"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
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{"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
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