wined3d: Remove an obsolete comment.

Wined3d doesn't actually require the GLX extension for multisampling
at this point (while it does require FBOs).
This commit is contained in:
Matteo Bruni 2015-02-27 13:18:19 +01:00 committed by Alexandre Julliard
parent 5bd6b569cd
commit 7f618695c6
1 changed files with 1 additions and 1 deletions

View File

@ -127,7 +127,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
{"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
{"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
{"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
{"GL_ARB_multisample", ARB_MULTISAMPLE },
{"GL_ARB_multitexture", ARB_MULTITEXTURE },
{"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
{"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },