wined3d: Read flags of the right resource type in check_device_format.

This commit is contained in:
Stefan Dösinger 2015-04-24 10:33:48 +02:00 committed by Alexandre Julliard
parent 3c0ed9ce0a
commit e4e1e7d8d3
1 changed files with 17 additions and 9 deletions

View File

@ -4250,7 +4250,8 @@ HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3
/* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
const struct wined3d_format *display_format, const struct wined3d_format *ds_format,
enum wined3d_gl_resource_type gl_type)
{
/* Only allow depth/stencil formats */
if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
@ -4270,7 +4271,7 @@ static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
/* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
if (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
return TRUE;
}
else
@ -4292,10 +4293,11 @@ static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
/* Check the render target capabilities of a format */
static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
const struct wined3d_format *adapter_format, const struct wined3d_format *check_format,
enum wined3d_gl_resource_type gl_type)
{
/* Filter out non-RT formats */
if (!(check_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET))
if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET))
return FALSE;
if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
{
@ -4378,7 +4380,8 @@ static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
if (check_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE)
return TRUE;
/* All depth stencil formats are supported on surfaces */
if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_TEX_2D))
return TRUE;
/* If opengl can't process the format natively, the blitter may be able to convert it */
if (adapter->blitter->blit_supported(&adapter->gl_info, &adapter->d3d_info,
@ -4413,6 +4416,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
DWORD format_flags = 0;
DWORD allowed_usage;
enum wined3d_gl_resource_type gl_type;
TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
"resource_type %s, check_format %s.\n",
@ -4443,6 +4447,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
| WINED3DUSAGE_QUERY_SRGBWRITE
| WINED3DUSAGE_QUERY_VERTEXTEXTURE
| WINED3DUSAGE_QUERY_WRAPANDMIP;
gl_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
break;
case WINED3D_RTYPE_SURFACE:
@ -4455,6 +4460,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
| WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
break;
case WINED3D_RTYPE_TEXTURE:
@ -4479,6 +4485,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
| WINED3DUSAGE_QUERY_SRGBWRITE
| WINED3DUSAGE_QUERY_VERTEXTEXTURE
| WINED3DUSAGE_QUERY_WRAPANDMIP;
gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
break;
case WINED3D_RTYPE_VOLUME_TEXTURE:
@ -4520,6 +4527,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
| WINED3DUSAGE_QUERY_SRGBWRITE
| WINED3DUSAGE_QUERY_VERTEXTEXTURE
| WINED3DUSAGE_QUERY_WRAPANDMIP;
gl_type = WINED3D_GL_RES_TYPE_TEX_3D;
break;
default:
@ -4547,10 +4555,10 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
format_flags |= WINED3DFMT_FLAG_BUMPMAP;
if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & format_flags) != format_flags)
if ((format->flags[gl_type] & format_flags) != format_flags)
{
TRACE("Requested format flags %#x, but format %s only has %#x.\n",
format_flags, debug_d3dformat(check_format_id), format->flags[WINED3D_GL_RES_TYPE_TEX_2D]);
format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
return WINED3DERR_NOTAVAILABLE;
}
@ -4561,7 +4569,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
}
if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
&& !CheckDepthStencilCapability(adapter, adapter_format, format))
&& !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type))
{
TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
debug_d3dformat(check_format_id));
@ -4569,7 +4577,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
}
if ((usage & WINED3DUSAGE_RENDERTARGET)
&& !CheckRenderTargetCapability(adapter, adapter_format, format))
&& !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type))
{
TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
debug_d3dformat(check_format_id));