wined3d: Drop the ARB_SHADER_OBJECTS extension flag.
The flag is currently unused and also unnecessary since both ARB_vertex_shader and ARB_fragment_shader specs require ARB_shader_objects support.
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@ -136,7 +136,6 @@ static const struct wined3d_extension_map gl_extension_map[] =
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{"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
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{"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS },
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{"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
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{"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
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{"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
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{"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
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{"GL_ARB_shadow", ARB_SHADOW },
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@ -72,7 +72,6 @@ enum wined3d_gl_extension
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ARB_PROVOKING_VERTEX,
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ARB_SAMPLER_OBJECTS,
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ARB_SHADER_BIT_ENCODING,
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ARB_SHADER_OBJECTS,
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ARB_SHADER_TEXTURE_LOD,
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ARB_SHADING_LANGUAGE_100,
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ARB_SHADOW,
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