wined3d: Handle slice pitch and alignment as well in wined3d_format_calculate_pitch().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4756,6 +4756,7 @@ UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT ad
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enum wined3d_format_id format_id, UINT width)
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{
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const struct wined3d_gl_info *gl_info;
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unsigned int row_pitch, slice_pitch;
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TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
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wined3d, adapter_idx, debug_d3dformat(format_id), width);
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@ -4764,7 +4765,10 @@ UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT ad
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return ~0u;
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gl_info = &wined3d->adapters[adapter_idx].gl_info;
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return wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id), width);
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wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id),
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1, width, 1, &row_pitch, &slice_pitch);
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return row_pitch;
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}
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HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
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@ -1885,21 +1885,19 @@ static inline unsigned short float_32_to_16(const float *in)
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DWORD CDECL wined3d_surface_get_pitch(const struct wined3d_surface *surface)
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{
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unsigned int alignment;
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DWORD pitch;
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unsigned int row_pitch, slice_pitch;
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TRACE("surface %p.\n", surface);
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if (surface->container->row_pitch)
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return surface->container->row_pitch;
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alignment = surface->resource.device->surface_alignment;
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pitch = wined3d_format_calculate_pitch(surface->resource.format, surface->resource.width);
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pitch = (pitch + alignment - 1) & ~(alignment - 1);
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wined3d_format_calculate_pitch(surface->resource.format, surface->resource.device->surface_alignment,
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surface->resource.width, surface->resource.height, &row_pitch, &slice_pitch);
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TRACE("Returning %u.\n", pitch);
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TRACE("Returning %u.\n", row_pitch);
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return pitch;
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return row_pitch;
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}
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HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
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@ -1961,9 +1959,8 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface, const struc
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else
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{
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/* User memory surfaces don't have the regular surface alignment. */
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surface->resource.size = wined3d_format_calculate_size(texture_resource->format,
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1, width, height, 1);
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surface->container->row_pitch = wined3d_format_calculate_pitch(texture_resource->format, width);
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wined3d_format_calculate_pitch(texture_resource->format, 1, width, height,
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&surface->container->row_pitch, &surface->resource.size);
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}
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/* The format might be changed to a format that needs conversion.
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@ -3694,10 +3691,10 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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RECT src_rect = {0, 0, surface->resource.width, surface->resource.height};
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unsigned int width, src_pitch, dst_row_pitch, dst_slice_pitch;
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struct wined3d_device *device = surface->resource.device;
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const struct wined3d_color_key_conversion *conversion;
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struct wined3d_texture *texture = surface->container;
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UINT width, src_pitch, dst_pitch;
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struct wined3d_bo_address data;
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struct wined3d_format format;
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POINT dst_point = {0, 0};
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@ -3812,17 +3809,17 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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UINT height = surface->resource.height;
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format.byte_count = format.conv_byte_count;
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dst_pitch = wined3d_format_calculate_pitch(&format, width);
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wined3d_format_calculate_pitch(&format, 1, width, height, &dst_row_pitch, &dst_slice_pitch);
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if (!(mem = HeapAlloc(GetProcessHeap(), 0, dst_pitch * height)))
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if (!(mem = HeapAlloc(GetProcessHeap(), 0, dst_slice_pitch)))
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{
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ERR("Out of memory (%u).\n", dst_pitch * height);
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ERR("Out of memory (%u).\n", dst_slice_pitch);
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context_release(context);
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return E_OUTOFMEMORY;
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}
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format.convert(data.addr, mem, src_pitch, src_pitch * height,
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dst_pitch, dst_pitch * height, width, height, 1);
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src_pitch = dst_pitch;
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dst_row_pitch, dst_slice_pitch, width, height, 1);
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src_pitch = dst_row_pitch;
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data.addr = mem;
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}
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else if (conversion)
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@ -3831,20 +3828,20 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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struct wined3d_palette *palette = NULL;
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UINT height = surface->resource.height;
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dst_pitch = wined3d_format_calculate_pitch(&format, width);
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dst_pitch = (dst_pitch + device->surface_alignment - 1) & ~(device->surface_alignment - 1);
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wined3d_format_calculate_pitch(&format, device->surface_alignment,
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width, height, &dst_row_pitch, &dst_slice_pitch);
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if (!(mem = HeapAlloc(GetProcessHeap(), 0, dst_pitch * height)))
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if (!(mem = HeapAlloc(GetProcessHeap(), 0, dst_slice_pitch)))
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{
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ERR("Out of memory (%u).\n", dst_pitch * height);
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ERR("Out of memory (%u).\n", dst_slice_pitch);
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context_release(context);
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return E_OUTOFMEMORY;
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}
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if (texture->swapchain && texture->swapchain->palette)
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palette = texture->swapchain->palette;
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conversion->convert(data.addr, src_pitch, mem, dst_pitch,
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conversion->convert(data.addr, src_pitch, mem, dst_row_pitch,
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width, height, palette, &texture->async.gl_color_key);
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src_pitch = dst_pitch;
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src_pitch = dst_row_pitch;
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data.addr = mem;
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}
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@ -3083,46 +3083,47 @@ const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl
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return &gl_info->formats[idx];
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}
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UINT wined3d_format_calculate_pitch(const struct wined3d_format *format, UINT width)
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void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
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unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch)
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{
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/* For block based formats, pitch means the amount of bytes to the next
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* row of blocks rather than the next row of pixels. */
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if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_BLOCKS)
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return format->block_byte_count * ((width + format->block_width - 1) / format->block_width);
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return format->byte_count * width;
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}
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UINT wined3d_format_calculate_size(const struct wined3d_format *format, UINT alignment,
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UINT width, UINT height, UINT depth)
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{
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UINT pitch = wined3d_format_calculate_pitch(format, width);
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UINT size;
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if (format->id == WINED3DFMT_UNKNOWN)
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{
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size = 0;
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}
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else if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_BLOCKS)
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{
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UINT row_count = (height + format->block_height - 1) / format->block_height;
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size = row_count * ((pitch + alignment - 1) & ~(alignment - 1));
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unsigned int row_block_count = (width + format->block_width - 1) / format->block_width;
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unsigned int slice_block_count = (height + format->block_height - 1) / format->block_height;
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*row_pitch = row_block_count * format->block_byte_count;
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*row_pitch = (*row_pitch + alignment - 1) & ~(alignment - 1);
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*slice_pitch = *row_pitch * slice_block_count;
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}
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else
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{
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size = height * ((pitch + alignment - 1) & ~(alignment - 1));
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*row_pitch = format->byte_count * width; /* Bytes / row */
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*row_pitch = (*row_pitch + alignment - 1) & ~(alignment - 1);
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*slice_pitch = *row_pitch * height;
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}
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if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_HEIGHT_SCALE)
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{
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/* The D3D format requirements make sure that the resulting format is an integer again */
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size *= format->height_scale.numerator;
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size /= format->height_scale.denominator;
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*slice_pitch *= format->height_scale.numerator;
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*slice_pitch /= format->height_scale.denominator;
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}
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size *= depth;
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TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch, *slice_pitch);
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}
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return size;
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UINT wined3d_format_calculate_size(const struct wined3d_format *format, UINT alignment,
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UINT width, UINT height, UINT depth)
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{
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unsigned int row_pitch, slice_pitch;
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if (format->id == WINED3DFMT_UNKNOWN)
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return 0;
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wined3d_format_calculate_pitch(format, alignment, width, height, &row_pitch, &slice_pitch);
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return slice_pitch * depth;
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}
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/*****************************************************************************
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@ -42,26 +42,8 @@ BOOL volume_prepare_system_memory(struct wined3d_volume *volume)
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void wined3d_volume_get_pitch(const struct wined3d_volume *volume, UINT *row_pitch, UINT *slice_pitch)
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{
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const struct wined3d_format *format = volume->resource.format;
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if (volume->container->resource.format_flags & WINED3DFMT_FLAG_BLOCKS)
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{
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/* Since compressed formats are block based, pitch means the amount of
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* bytes to the next row of block rather than the next row of pixels. */
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UINT row_block_count = (volume->resource.width + format->block_width - 1) / format->block_width;
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UINT slice_block_count = (volume->resource.height + format->block_height - 1) / format->block_height;
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*row_pitch = row_block_count * format->block_byte_count;
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*slice_pitch = *row_pitch * slice_block_count;
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}
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else
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{
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unsigned char alignment = volume->resource.device->surface_alignment;
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*row_pitch = format->byte_count * volume->resource.width; /* Bytes / row */
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*row_pitch = (*row_pitch + alignment - 1) & ~(alignment - 1);
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*slice_pitch = *row_pitch * volume->resource.height;
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}
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TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch, *slice_pitch);
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wined3d_format_calculate_pitch(volume->resource.format, volume->resource.device->surface_alignment,
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volume->resource.width, volume->resource.height, row_pitch, slice_pitch);
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}
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/* This call just uploads data, the caller is responsible for binding the
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@ -3347,7 +3347,8 @@ struct wined3d_format
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const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
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enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
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UINT wined3d_format_calculate_pitch(const struct wined3d_format *format, UINT width) DECLSPEC_HIDDEN;
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void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
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unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
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UINT wined3d_format_calculate_size(const struct wined3d_format *format,
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UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
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DWORD wined3d_format_convert_from_float(const struct wined3d_surface *surface,
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