wined3d: Use the core version of the glBlend* functions.
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@ -2876,6 +2876,10 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
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/* Newer core functions */
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USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */
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USE_GL_FUNC(glBlendColor) /* OpenGL 1.4 */
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USE_GL_FUNC(glBlendEquation) /* OpenGL 1.4 */
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USE_GL_FUNC(glBlendEquationSeparate) /* OpenGL 2.0 */
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USE_GL_FUNC(glBlendFuncSeparate) /* OpenGL 1.4 */
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#undef USE_GL_FUNC
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#ifndef USE_WIN32_OPENGL
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@ -2892,6 +2896,10 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
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} while (0)
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MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB);
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MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
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MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
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MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
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MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
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#undef MAP_GL_FUNCTION
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}
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@ -317,7 +317,7 @@ static void state_blendop(struct wined3d_context *context, const struct wined3d_
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if (state->render_states[WINED3D_RS_BLENDOPALPHA]
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&& !gl_info->supported[EXT_BLEND_EQUATION_SEPARATE])
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{
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WARN("Unsupported in local OpenGL implementation: glBlendEquationSeparateEXT\n");
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WARN("Unsupported in local OpenGL implementation: glBlendEquationSeparate.\n");
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return;
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}
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@ -327,12 +327,12 @@ static void state_blendop(struct wined3d_context *context, const struct wined3d_
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if (state->render_states[WINED3D_RS_SEPARATEALPHABLENDENABLE])
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{
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GL_EXTCALL(glBlendEquationSeparateEXT(blend_equation, blend_equation_alpha));
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checkGLcall("glBlendEquationSeparateEXT");
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GL_EXTCALL(glBlendEquationSeparate(blend_equation, blend_equation_alpha));
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checkGLcall("glBlendEquationSeparate");
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}
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else
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{
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GL_EXTCALL(glBlendEquationEXT(blend_equation));
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GL_EXTCALL(glBlendEquation(blend_equation));
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checkGLcall("glBlendEquation");
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}
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}
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@ -462,7 +462,7 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st
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/* Separate alpha blending requires GL_EXT_blend_function_separate, so make sure it is around */
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if (!context->gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
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{
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WARN("Unsupported in local OpenGL implementation: glBlendFuncSeparateEXT\n");
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WARN("Unsupported in local OpenGL implementation: glBlendFuncSeparate.\n");
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return;
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}
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@ -486,8 +486,8 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st
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dstBlendAlpha = gl_blend_factor(state->render_states[WINED3D_RS_DESTBLENDALPHA], rt_format);
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}
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GL_EXTCALL(glBlendFuncSeparateEXT(srcBlend, dstBlend, srcBlendAlpha, dstBlendAlpha));
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checkGLcall("glBlendFuncSeparateEXT");
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GL_EXTCALL(glBlendFuncSeparate(srcBlend, dstBlend, srcBlendAlpha, dstBlendAlpha));
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checkGLcall("glBlendFuncSeparate");
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}
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else
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{
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@ -504,7 +504,7 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st
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static void state_blendfactor_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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WARN("Unsupported in local OpenGL implementation: glBlendColorEXT\n");
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WARN("Unsupported in local OpenGL implementation: glBlendColor.\n");
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}
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static void state_blendfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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@ -515,7 +515,7 @@ static void state_blendfactor(struct wined3d_context *context, const struct wine
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TRACE("Setting blend factor to %#x.\n", state->render_states[WINED3D_RS_BLENDFACTOR]);
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D3DCOLORTOGLFLOAT4(state->render_states[WINED3D_RS_BLENDFACTOR], col);
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GL_EXTCALL(glBlendColorEXT (col[0],col[1],col[2],col[3]));
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GL_EXTCALL(glBlendColor(col[0], col[1], col[2], col[3]));
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checkGLcall("glBlendColor");
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}
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