wined3d: Improve CheckDeviceType() support for windowed mode.
For windowed mode: * It doesn't matter if there are no adapter modes for the display format. * A backbuffer format is valid so long as there's support for color conversion to the display format. * A backbuffer format of D3DFMT_UNKNOWN is allowed and means that it should be the same as the display format.
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@ -4000,7 +4000,6 @@ HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adap
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enum wined3d_device_type device_type, enum wined3d_format_id display_format,
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enum wined3d_format_id backbuffer_format, BOOL windowed)
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{
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UINT mode_count;
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HRESULT hr;
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TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
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@ -4014,10 +4013,7 @@ HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adap
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* combination is available on the given adapter. In fullscreen mode microsoft specified
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* that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
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* and display format should match exactly.
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* In windowed mode format conversion can occur and this depends on the driver. When format
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* conversion is done, this function should nevertheless fail and applications need to use
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* CheckDeviceFormatConversion.
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* At the moment we assume that fullscreen and windowed have the same capabilities. */
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* In windowed mode format conversion can occur and this depends on the driver. */
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/* There are only 4 display formats. */
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if (!(display_format == WINED3DFMT_B5G6R5_UNORM
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@ -4029,62 +4025,90 @@ HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adap
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return WINED3DERR_NOTAVAILABLE;
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}
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/* If the requested display format is not available, don't continue. */
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mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
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display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
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if (!mode_count)
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if (windowed)
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{
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TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
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if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
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{
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TRACE("Unsupported display/backbuffer format combination %s / %s for windowed mode.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
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* it means 'reuse' the display format for the backbuffer. */
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if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
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{
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TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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/* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
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* it means 'reuse' the display format for the backbuffer. */
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if (backbuffer_format == WINED3DFMT_UNKNOWN)
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backbuffer_format = display_format;
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/* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
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* backbuffer format WINED3DFMT_B5G6R5_UNORM. */
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if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
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{
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TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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/* In windowed mode, if color conversion from the backbuffer format to the
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* display format is supported, then the format combination is supported. */
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hr = wined3d_check_device_format_conversion(wined3d, adapter_idx, device_type, backbuffer_format, display_format);
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if (FAILED(hr))
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{
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TRACE("Unsupported display/backbuffer format combination %s / %s; no color conversion.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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}
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/* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
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* backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
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* WINED3DFMT_B5G5R5A1_UNORM. */
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if (display_format == WINED3DFMT_B5G5R5X1_UNORM
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&& !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
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else
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{
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TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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UINT mode_count;
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/* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
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* backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
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* WINED3DFMT_B8G8R8A8_UNORM. */
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if (display_format == WINED3DFMT_B8G8R8X8_UNORM
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&& !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
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{
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TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* If the requested display format is not available, don't continue. */
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mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
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display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
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if (!mode_count)
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{
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TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
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* can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
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if (display_format == WINED3DFMT_B10G10R10A2_UNORM
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&& (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
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{
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TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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if (backbuffer_format == WINED3DFMT_UNKNOWN)
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{
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TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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/* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
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* backbuffer format WINED3DFMT_B5G6R5_UNORM. */
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if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
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{
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TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
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* backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
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* WINED3DFMT_B5G5R5A1_UNORM. */
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if (display_format == WINED3DFMT_B5G5R5X1_UNORM
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&& !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
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{
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TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
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* backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
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* WINED3DFMT_B8G8R8A8_UNORM. */
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if (display_format == WINED3DFMT_B8G8R8X8_UNORM
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&& !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
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{
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TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* WINED3DFMT_B10G10R10A2_UNORM can only be mixed with backbuffer format
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* WINED3DFMT_B10G10R10A2_UNORM. */
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if (display_format == WINED3DFMT_B10G10R10A2_UNORM
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&& backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
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{
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TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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}
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/* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
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