wined3d: Add domain shader type.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
a69c92d669
commit
ea92105d41
|
@ -4833,7 +4833,8 @@ static void shader_arb_disable(void *shader_priv, struct wined3d_context *contex
|
|||
context->shader_update_mask = (1u << WINED3D_SHADER_TYPE_PIXEL)
|
||||
| (1u << WINED3D_SHADER_TYPE_VERTEX)
|
||||
| (1u << WINED3D_SHADER_TYPE_GEOMETRY)
|
||||
| (1u << WINED3D_SHADER_TYPE_HULL);
|
||||
| (1u << WINED3D_SHADER_TYPE_HULL)
|
||||
| (1u << WINED3D_SHADER_TYPE_DOMAIN);
|
||||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
|
@ -5122,6 +5123,7 @@ static void shader_arb_get_caps(const struct wined3d_gl_info *gl_info, struct sh
|
|||
}
|
||||
|
||||
caps->hs_version = 0;
|
||||
caps->ds_version = 0;
|
||||
caps->gs_version = 0;
|
||||
|
||||
if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
|
||||
|
|
|
@ -1961,7 +1961,8 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
|
|||
ret->shader_update_mask = (1u << WINED3D_SHADER_TYPE_PIXEL)
|
||||
| (1u << WINED3D_SHADER_TYPE_VERTEX)
|
||||
| (1u << WINED3D_SHADER_TYPE_GEOMETRY)
|
||||
| (1u << WINED3D_SHADER_TYPE_HULL);
|
||||
| (1u << WINED3D_SHADER_TYPE_HULL)
|
||||
| (1u << WINED3D_SHADER_TYPE_DOMAIN);
|
||||
|
||||
/* If this happens to be the first context for the device, dummy textures
|
||||
* are not created yet. In that case, they will be created (and bound) by
|
||||
|
|
|
@ -3777,6 +3777,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD
|
|||
adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
|
||||
adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
|
||||
adapter->d3d_info.limits.hs_version = shader_caps.hs_version;
|
||||
adapter->d3d_info.limits.ds_version = shader_caps.ds_version;
|
||||
adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
|
||||
adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
|
||||
adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
|
||||
|
|
|
@ -271,6 +271,7 @@ static const char *debug_gl_shader_type(GLenum type)
|
|||
#define WINED3D_TO_STR(u) case u: return #u
|
||||
WINED3D_TO_STR(GL_VERTEX_SHADER);
|
||||
WINED3D_TO_STR(GL_TESS_CONTROL_SHADER);
|
||||
WINED3D_TO_STR(GL_TESS_EVALUATION_SHADER);
|
||||
WINED3D_TO_STR(GL_GEOMETRY_SHADER);
|
||||
WINED3D_TO_STR(GL_FRAGMENT_SHADER);
|
||||
#undef WINED3D_TO_STR
|
||||
|
@ -289,6 +290,9 @@ static const char *shader_glsl_get_prefix(enum wined3d_shader_type type)
|
|||
case WINED3D_SHADER_TYPE_HULL:
|
||||
return "hs";
|
||||
|
||||
case WINED3D_SHADER_TYPE_DOMAIN:
|
||||
return "ds";
|
||||
|
||||
case WINED3D_SHADER_TYPE_GEOMETRY:
|
||||
return "gs";
|
||||
|
||||
|
@ -7677,7 +7681,8 @@ static void shader_glsl_invalidate_current_program(struct wined3d_context *conte
|
|||
context->shader_update_mask = (1u << WINED3D_SHADER_TYPE_PIXEL)
|
||||
| (1u << WINED3D_SHADER_TYPE_VERTEX)
|
||||
| (1u << WINED3D_SHADER_TYPE_GEOMETRY)
|
||||
| (1u << WINED3D_SHADER_TYPE_HULL);
|
||||
| (1u << WINED3D_SHADER_TYPE_HULL)
|
||||
| (1u << WINED3D_SHADER_TYPE_DOMAIN);
|
||||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
|
@ -8076,6 +8081,7 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
|
|||
|
||||
caps->vs_version = min(wined3d_settings.max_sm_vs, shader_model);
|
||||
caps->hs_version = min(wined3d_settings.max_sm_hs, shader_model);
|
||||
caps->ds_version = min(wined3d_settings.max_sm_ds, shader_model);
|
||||
caps->gs_version = min(wined3d_settings.max_sm_gs, shader_model);
|
||||
caps->ps_version = min(wined3d_settings.max_sm_ps, shader_model);
|
||||
|
||||
|
|
|
@ -319,6 +319,7 @@ static const struct wined3d_shader_frontend *shader_select_frontend(DWORD versio
|
|||
case WINED3D_SM4_VS:
|
||||
case WINED3D_SM4_GS:
|
||||
case WINED3D_SM5_HS:
|
||||
case WINED3D_SM5_DS:
|
||||
return &sm4_shader_frontend;
|
||||
|
||||
default:
|
||||
|
@ -526,6 +527,11 @@ static void shader_set_limits(struct wined3d_shader *shader)
|
|||
/* min_version, max_version, sampler, constant_int, constant_float, constant_bool, packed_output, packet_input */
|
||||
{WINED3D_SHADER_VERSION(5, 0), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 32, 32}},
|
||||
},
|
||||
ds_limits[] =
|
||||
{
|
||||
/* min_version, max_version, sampler, constant_int, constant_float, constant_bool, packed_output, packet_input */
|
||||
{WINED3D_SHADER_VERSION(5, 0), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 32, 32}},
|
||||
},
|
||||
gs_limits[] =
|
||||
{
|
||||
/* min_version, max_version, sampler, constant_int, constant_float, constant_bool, packed_output, packed_input */
|
||||
|
@ -560,6 +566,9 @@ static void shader_set_limits(struct wined3d_shader *shader)
|
|||
case WINED3D_SHADER_TYPE_HULL:
|
||||
limits_array = hs_limits;
|
||||
break;
|
||||
case WINED3D_SHADER_TYPE_DOMAIN:
|
||||
limits_array = ds_limits;
|
||||
break;
|
||||
case WINED3D_SHADER_TYPE_GEOMETRY:
|
||||
limits_array = gs_limits;
|
||||
break;
|
||||
|
@ -2038,6 +2047,10 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
|
|||
type_prefix = "hs";
|
||||
break;
|
||||
|
||||
case WINED3D_SHADER_TYPE_DOMAIN:
|
||||
type_prefix = "ds";
|
||||
break;
|
||||
|
||||
case WINED3D_SHADER_TYPE_GEOMETRY:
|
||||
type_prefix = "gs";
|
||||
break;
|
||||
|
@ -2337,7 +2350,8 @@ static void shader_none_disable(void *shader_priv, struct wined3d_context *conte
|
|||
context->shader_update_mask = (1u << WINED3D_SHADER_TYPE_PIXEL)
|
||||
| (1u << WINED3D_SHADER_TYPE_VERTEX)
|
||||
| (1u << WINED3D_SHADER_TYPE_GEOMETRY)
|
||||
| (1u << WINED3D_SHADER_TYPE_HULL);
|
||||
| (1u << WINED3D_SHADER_TYPE_HULL)
|
||||
| (1u << WINED3D_SHADER_TYPE_DOMAIN);
|
||||
}
|
||||
|
||||
static HRESULT shader_none_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
|
||||
|
@ -2396,6 +2410,7 @@ static void shader_none_get_caps(const struct wined3d_gl_info *gl_info, struct s
|
|||
/* Set the shader caps to 0 for the none shader backend */
|
||||
caps->vs_version = 0;
|
||||
caps->hs_version = 0;
|
||||
caps->ds_version = 0;
|
||||
caps->gs_version = 0;
|
||||
caps->ps_version = 0;
|
||||
caps->vs_uniform_count = 0;
|
||||
|
@ -2499,6 +2514,9 @@ static HRESULT shader_set_function(struct wined3d_shader *shader, const DWORD *b
|
|||
case WINED3D_SHADER_TYPE_HULL:
|
||||
backend_version = d3d_info->limits.hs_version;
|
||||
break;
|
||||
case WINED3D_SHADER_TYPE_DOMAIN:
|
||||
backend_version = d3d_info->limits.ds_version;
|
||||
break;
|
||||
case WINED3D_SHADER_TYPE_GEOMETRY:
|
||||
backend_version = d3d_info->limits.gs_version;
|
||||
break;
|
||||
|
@ -2772,7 +2790,7 @@ static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device
|
|||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT vertexshader_init(struct wined3d_shader *shader, struct wined3d_device *device,
|
||||
static HRESULT vertex_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
|
||||
const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
|
||||
{
|
||||
struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
|
||||
|
@ -2801,7 +2819,20 @@ static HRESULT vertexshader_init(struct wined3d_shader *shader, struct wined3d_d
|
|||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT hullshader_init(struct wined3d_shader *shader, struct wined3d_device *device,
|
||||
static HRESULT domain_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
|
||||
const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
if (FAILED(hr = shader_init(shader, device, desc, 0, WINED3D_SHADER_TYPE_DOMAIN, parent, parent_ops)))
|
||||
return hr;
|
||||
|
||||
shader->load_local_constsF = shader->lconst_inf_or_nan;
|
||||
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT hull_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
|
||||
const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
@ -2814,7 +2845,7 @@ static HRESULT hullshader_init(struct wined3d_shader *shader, struct wined3d_dev
|
|||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT geometryshader_init(struct wined3d_shader *shader, struct wined3d_device *device,
|
||||
static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
|
||||
const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
@ -3045,7 +3076,7 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
|
|||
args->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT;
|
||||
}
|
||||
|
||||
static HRESULT pixelshader_init(struct wined3d_shader *shader, struct wined3d_device *device,
|
||||
static HRESULT pixel_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
|
||||
const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
||||
|
@ -3132,6 +3163,31 @@ void pixelshader_update_resource_types(struct wined3d_shader *shader, WORD tex_t
|
|||
}
|
||||
}
|
||||
|
||||
HRESULT CDECL wined3d_shader_create_ds(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
|
||||
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader)
|
||||
{
|
||||
struct wined3d_shader *object;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("device %p, desc %p, parent %p, parent_ops %p, shader %p.\n",
|
||||
device, desc, parent, parent_ops, shader);
|
||||
|
||||
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
if (FAILED(hr = domain_shader_init(object, device, desc, parent, parent_ops)))
|
||||
{
|
||||
WARN("Failed to initialize domain shader, hr %#x.\n", hr);
|
||||
HeapFree(GetProcessHeap(), 0, object);
|
||||
return hr;
|
||||
}
|
||||
|
||||
TRACE("Created domain shader %p.\n", object);
|
||||
*shader = object;
|
||||
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
HRESULT CDECL wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
|
||||
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader)
|
||||
{
|
||||
|
@ -3145,7 +3201,7 @@ HRESULT CDECL wined3d_shader_create_gs(struct wined3d_device *device, const stru
|
|||
if (!object)
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
if (FAILED(hr = geometryshader_init(object, device, desc, parent, parent_ops)))
|
||||
if (FAILED(hr = geometry_shader_init(object, device, desc, parent, parent_ops)))
|
||||
{
|
||||
WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
|
||||
HeapFree(GetProcessHeap(), 0, object);
|
||||
|
@ -3170,7 +3226,7 @@ HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const stru
|
|||
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
if (FAILED(hr = hullshader_init(object, device, desc, parent, parent_ops)))
|
||||
if (FAILED(hr = hull_shader_init(object, device, desc, parent, parent_ops)))
|
||||
{
|
||||
WARN("Failed to initialize hull shader, hr %#x.\n", hr);
|
||||
HeapFree(GetProcessHeap(), 0, object);
|
||||
|
@ -3196,7 +3252,7 @@ HRESULT CDECL wined3d_shader_create_ps(struct wined3d_device *device, const stru
|
|||
if (!object)
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
if (FAILED(hr = pixelshader_init(object, device, desc, parent, parent_ops)))
|
||||
if (FAILED(hr = pixel_shader_init(object, device, desc, parent, parent_ops)))
|
||||
{
|
||||
WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
|
||||
HeapFree(GetProcessHeap(), 0, object);
|
||||
|
@ -3222,7 +3278,7 @@ HRESULT CDECL wined3d_shader_create_vs(struct wined3d_device *device, const stru
|
|||
if (!object)
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
if (FAILED(hr = vertexshader_init(object, device, desc, parent, parent_ops)))
|
||||
if (FAILED(hr = vertex_shader_init(object, device, desc, parent, parent_ops)))
|
||||
{
|
||||
WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
|
||||
HeapFree(GetProcessHeap(), 0, object);
|
||||
|
|
|
@ -917,6 +917,10 @@ static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d
|
|||
priv->shader_version.type = WINED3D_SHADER_TYPE_HULL;
|
||||
break;
|
||||
|
||||
case WINED3D_SM5_DS:
|
||||
priv->shader_version.type = WINED3D_SHADER_TYPE_DOMAIN;
|
||||
break;
|
||||
|
||||
default:
|
||||
FIXME("Unrecognized shader type %#x.\n", version_token >> 16);
|
||||
}
|
||||
|
|
|
@ -3963,6 +3963,7 @@ const char *debug_shader_type(enum wined3d_shader_type type)
|
|||
WINED3D_TO_STR(WINED3D_SHADER_TYPE_VERTEX);
|
||||
WINED3D_TO_STR(WINED3D_SHADER_TYPE_GEOMETRY);
|
||||
WINED3D_TO_STR(WINED3D_SHADER_TYPE_HULL);
|
||||
WINED3D_TO_STR(WINED3D_SHADER_TYPE_DOMAIN);
|
||||
#undef WINED3D_TO_STR
|
||||
default:
|
||||
FIXME("Unrecognized shader type %#x.\n", type);
|
||||
|
|
|
@ -200,6 +200,7 @@
|
|||
@ cdecl wined3d_sampler_get_parent(ptr)
|
||||
@ cdecl wined3d_sampler_incref(ptr)
|
||||
|
||||
@ cdecl wined3d_shader_create_ds(ptr ptr ptr ptr ptr)
|
||||
@ cdecl wined3d_shader_create_gs(ptr ptr ptr ptr ptr)
|
||||
@ cdecl wined3d_shader_create_hs(ptr ptr ptr ptr ptr)
|
||||
@ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr)
|
||||
|
|
|
@ -86,6 +86,7 @@ struct wined3d_settings wined3d_settings =
|
|||
FALSE, /* Don't range check relative addressing indices in float constants. */
|
||||
~0U, /* No VS shader model limit by default. */
|
||||
~0U, /* No HS shader model limit by default. */
|
||||
~0U, /* No DS shader model limit by default. */
|
||||
~0U, /* No GS shader model limit by default. */
|
||||
~0U, /* No PS shader model limit by default. */
|
||||
FALSE, /* 3D support enabled by default. */
|
||||
|
@ -318,6 +319,8 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
|
|||
TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs);
|
||||
if (!get_config_key_dword(hkey, appkey, "MaxShaderModelHS", &wined3d_settings.max_sm_hs))
|
||||
TRACE("Limiting HS shader model to %u.\n", wined3d_settings.max_sm_hs);
|
||||
if (!get_config_key_dword(hkey, appkey, "MaxShaderModelDS", &wined3d_settings.max_sm_ds))
|
||||
TRACE("Limiting DS shader model to %u.\n", wined3d_settings.max_sm_ds);
|
||||
if (!get_config_key_dword(hkey, appkey, "MaxShaderModelGS", &wined3d_settings.max_sm_gs))
|
||||
TRACE("Limiting GS shader model to %u.\n", wined3d_settings.max_sm_gs);
|
||||
if (!get_config_key_dword(hkey, appkey, "MaxShaderModelPS", &wined3d_settings.max_sm_ps))
|
||||
|
|
|
@ -294,6 +294,7 @@ struct wined3d_settings
|
|||
BOOL check_float_constants;
|
||||
unsigned int max_sm_vs;
|
||||
unsigned int max_sm_hs;
|
||||
unsigned int max_sm_ds;
|
||||
unsigned int max_sm_gs;
|
||||
unsigned int max_sm_ps;
|
||||
BOOL no_3d;
|
||||
|
@ -486,6 +487,7 @@ enum wined3d_shader_rel_op
|
|||
#define WINED3D_SM4_VS 0x0001u
|
||||
#define WINED3D_SM4_GS 0x0002u
|
||||
#define WINED3D_SM5_HS 0x0003u
|
||||
#define WINED3D_SM5_DS 0x0004u
|
||||
|
||||
/* Shader version tokens, and shader end tokens */
|
||||
#define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
|
||||
|
@ -689,6 +691,7 @@ enum wined3d_shader_type
|
|||
WINED3D_SHADER_TYPE_VERTEX,
|
||||
WINED3D_SHADER_TYPE_GEOMETRY,
|
||||
WINED3D_SHADER_TYPE_HULL,
|
||||
WINED3D_SHADER_TYPE_DOMAIN,
|
||||
WINED3D_SHADER_TYPE_COUNT,
|
||||
};
|
||||
|
||||
|
@ -929,6 +932,7 @@ struct shader_caps
|
|||
{
|
||||
unsigned int vs_version;
|
||||
unsigned int hs_version;
|
||||
unsigned int ds_version;
|
||||
unsigned int gs_version;
|
||||
unsigned int ps_version;
|
||||
|
||||
|
@ -1925,7 +1929,7 @@ struct wined3d_driver_info
|
|||
|
||||
struct wined3d_d3d_limits
|
||||
{
|
||||
unsigned int vs_version, hs_version, gs_version, ps_version;
|
||||
unsigned int vs_version, hs_version, ds_version, gs_version, ps_version;
|
||||
DWORD vs_uniform_count;
|
||||
DWORD ps_uniform_count;
|
||||
UINT varying_count;
|
||||
|
|
|
@ -2385,6 +2385,8 @@ ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
|
|||
void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
|
||||
ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
|
||||
|
||||
HRESULT __cdecl wined3d_shader_create_ds(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
|
||||
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
|
||||
HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
|
||||
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
|
||||
HRESULT __cdecl wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
|
||||
|
|
Loading…
Reference in New Issue