wined3d: Add support for WINED3DFMT_R11G11B10_FLOAT format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -185,6 +185,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
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{"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
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{"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
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{"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
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{"GL_EXT_packed_float", EXT_PACKED_FLOAT },
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{"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
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{"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
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{"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
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@ -3411,6 +3412,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD
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{ARB_TEXTURE_FLOAT, MAKEDWORD_VERSION(3, 0)},
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{ARB_TEXTURE_RG, MAKEDWORD_VERSION(3, 0)},
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{EXT_DRAW_BUFFERS2, MAKEDWORD_VERSION(3, 0)},
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{EXT_PACKED_FLOAT, MAKEDWORD_VERSION(3, 0)},
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{EXT_TEXTURE_INTEGER, MAKEDWORD_VERSION(3, 0)},
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/* We don't want to enable EXT_GPU_SHADER4: even though similar
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* functionality is available in core GL 3.0 / GLSL 1.30, it's different
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@ -100,6 +100,7 @@ static const struct wined3d_format_channels formats[] =
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{WINED3DFMT_R8G8_SNORM_Cx, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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{WINED3DFMT_R16G16_SINT, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
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{WINED3DFMT_R16G16B16A16_SINT, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
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{WINED3DFMT_R11G11B10_FLOAT, 11, 11, 10, 0, 0, 11, 22, 0, 4, 0, 0},
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/* Palettized formats */
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{WINED3DFMT_P8_UINT_A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
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{WINED3DFMT_P8_UINT, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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@ -273,6 +274,7 @@ static const struct wined3d_format_base_flags format_base_flags[] =
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{WINED3DFMT_R8G8B8X8_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_ATI1N, WINED3DFMT_FLAG_BROKEN_PITCH},
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{WINED3DFMT_ATI2N, WINED3DFMT_FLAG_BROKEN_PITCH},
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{WINED3DFMT_R11G11B10_FLOAT, WINED3DFMT_FLAG_FLOAT},
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{WINED3DFMT_D32_FLOAT, WINED3DFMT_FLAG_FLOAT},
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{WINED3DFMT_S8_UINT_D24_FLOAT, WINED3DFMT_FLAG_FLOAT},
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};
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@ -1114,6 +1116,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_RENDERTARGET
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| WINED3DFMT_FLAG_VTF,
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ARB_TEXTURE_FLOAT, NULL},
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{WINED3DFMT_R11G11B10_FLOAT, GL_R11F_G11F_B10F, GL_R11F_G11F_B10F, 0,
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GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_RENDERTARGET,
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EXT_PACKED_FLOAT},
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/* Palettized formats */
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{WINED3DFMT_P8_UINT, GL_ALPHA8, GL_ALPHA8, 0,
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GL_ALPHA, GL_UNSIGNED_BYTE, 0,
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@ -119,6 +119,7 @@ enum wined3d_gl_extension
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EXT_GPU_PROGRAM_PARAMETERS,
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EXT_GPU_SHADER4,
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EXT_PACKED_DEPTH_STENCIL,
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EXT_PACKED_FLOAT,
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EXT_POINT_PARAMETERS,
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EXT_PROVOKING_VERTEX,
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EXT_SECONDARY_COLOR,
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