wined3d: Make d3d_level_from_gl_info return an enum instead of a plain int.
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@ -78,6 +78,16 @@ enum wined3d_gl_vendor
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GL_VENDOR_NVIDIA,
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};
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enum wined3d_d3d_level
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{
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WINED3D_D3D_LEVEL_5,
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WINED3D_D3D_LEVEL_6,
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WINED3D_D3D_LEVEL_7,
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WINED3D_D3D_LEVEL_8,
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WINED3D_D3D_LEVEL_9,
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WINED3D_D3D_LEVEL_10,
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};
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/* The d3d device ID */
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static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
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@ -1656,25 +1666,25 @@ static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_s
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return HW_VENDOR_NVIDIA;
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}
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static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
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static enum wined3d_d3d_level d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
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{
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UINT level = 0;
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enum wined3d_d3d_level level = WINED3D_D3D_LEVEL_5;
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if (gl_info->supported[ARB_MULTITEXTURE])
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level = 6;
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level = WINED3D_D3D_LEVEL_6;
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if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
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&& gl_info->supported[ARB_TEXTURE_CUBE_MAP]
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&& gl_info->supported[ARB_TEXTURE_ENV_DOT3])
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level = 7;
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if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
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level = WINED3D_D3D_LEVEL_7;
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if (level == WINED3D_D3D_LEVEL_7 && gl_info->supported[ARB_MULTISAMPLE]
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&& gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
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level = 8;
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if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
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level = WINED3D_D3D_LEVEL_8;
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if (level == WINED3D_D3D_LEVEL_8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
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&& gl_info->supported[ARB_VERTEX_SHADER])
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level = 9;
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if (level == 9 && (gl_info->supported[EXT_GPU_SHADER4]
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level = WINED3D_D3D_LEVEL_9;
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if (level == WINED3D_D3D_LEVEL_9 && (gl_info->supported[EXT_GPU_SHADER4]
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|| gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30)))
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level = 10;
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level = WINED3D_D3D_LEVEL_10;
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return level;
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}
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@ -2140,40 +2150,40 @@ intel_gl_vendor_table[] =
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static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
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{
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UINT d3d_level = d3d_level_from_gl_info(gl_info);
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if (d3d_level >= 10)
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enum wined3d_d3d_level d3d_level = d3d_level_from_gl_info(gl_info);
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if (d3d_level >= WINED3D_D3D_LEVEL_10)
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return CARD_NVIDIA_GEFORCE_8800GTX;
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if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
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if (d3d_level >= WINED3D_D3D_LEVEL_9 && gl_info->supported[NV_VERTEX_PROGRAM3])
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return CARD_NVIDIA_GEFORCE_6800;
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if (d3d_level >= 9)
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if (d3d_level >= WINED3D_D3D_LEVEL_9)
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return CARD_NVIDIA_GEFORCEFX_5800;
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if (d3d_level >= 8)
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if (d3d_level >= WINED3D_D3D_LEVEL_8)
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return CARD_NVIDIA_GEFORCE3;
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if (d3d_level >= 7)
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if (d3d_level >= WINED3D_D3D_LEVEL_7)
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return CARD_NVIDIA_GEFORCE;
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if (d3d_level >= 6)
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if (d3d_level >= WINED3D_D3D_LEVEL_6)
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return CARD_NVIDIA_RIVA_TNT;
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return CARD_NVIDIA_RIVA_128;
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}
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static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
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{
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UINT d3d_level = d3d_level_from_gl_info(gl_info);
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if (d3d_level >= 10)
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enum wined3d_d3d_level d3d_level = d3d_level_from_gl_info(gl_info);
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if (d3d_level >= WINED3D_D3D_LEVEL_10)
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return CARD_AMD_RADEON_HD2900;
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if (d3d_level >= 9)
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if (d3d_level >= WINED3D_D3D_LEVEL_9)
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return CARD_AMD_RADEON_9500;
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if (d3d_level >= 8)
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if (d3d_level >= WINED3D_D3D_LEVEL_8)
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return CARD_AMD_RADEON_8500;
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if (d3d_level >= 7)
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if (d3d_level >= WINED3D_D3D_LEVEL_7)
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return CARD_AMD_RADEON_7200;
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return CARD_AMD_RAGE_128PRO;
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}
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static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
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{
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UINT d3d_level = d3d_level_from_gl_info(gl_info);
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if (d3d_level >= 10)
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enum wined3d_d3d_level d3d_level = d3d_level_from_gl_info(gl_info);
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if (d3d_level >= WINED3D_D3D_LEVEL_10)
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return CARD_INTEL_G45;
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return CARD_INTEL_915G;
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}
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