H. Verbeet
d1e6e81bbe
wined3d: Make sure render target textures aren't bound when we start drawing.
2006-11-20 11:50:14 +01:00
H. Verbeet
da65aed442
wined3d: Support cube map FBO attachments.
2006-11-20 11:50:14 +01:00
H. Verbeet
8afe27dacd
wined3d: Fix GL_ARB_texture_cube_map extension support.
2006-11-20 11:50:14 +01:00
H. Verbeet
ef2c062c09
wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
2006-11-17 18:14:25 +01:00
H. Verbeet
6d66085150
wined3d: Add FBO support for offscreen rendering.
2006-11-17 18:14:13 +01:00
H. Verbeet
ad4c2bdb69
wined3d: Make the offscreen render mode a registry setting.
2006-11-17 18:13:57 +01:00
H. Verbeet
44f4e254a6
wined3d: Fix depth buffer formats to use actual depth textures.
2006-11-17 15:54:01 +01:00
H. Verbeet
9bf04ecd03
wined3d: Rename renderUpsideDown to render_offscreen.
2006-11-17 15:53:52 +01:00
Francois Gouget
1ccf944900
Assorted spelling fixes.
2006-11-13 13:01:53 +01:00
Stefan Dösinger
7311e9fc8e
wined3d: Fix a comment.
2006-11-13 12:58:40 +01:00
Stefan Dösinger
def7df305e
wined3d: ScissorRect correction.
2006-11-08 15:49:22 +01:00
Markus Amsler
fc179532f4
wined3d: Fix regression in surface conversion.
2006-11-08 11:25:27 +01:00
Francois Gouget
30e44c85c8
Assorted spelling fixes.
2006-11-07 15:25:24 +01:00
Markus Amsler
5ec0ce5b38
wined3d: Use width while converting surfaces.
...
This fixes also a heap corruption with 1x1 and 2x2 surfaces.
2006-11-07 15:06:16 +01:00
Markus Amsler
5864d18c96
wined3d: Use SURFACE_ALIGNMENT.
2006-11-07 15:06:02 +01:00
Stefan Dösinger
7cae24fc36
wined3d: glReadPixels corrections.
2006-11-04 11:57:28 +01:00
Ivan Gyurdiev
4934b7ae79
wined3d: Add D3DLINEPATTERN to the WINED3D namespace.
2006-10-31 12:11:09 +01:00
Ivan Gyurdiev
50130fdfdb
wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace.
2006-10-31 12:11:01 +01:00
Ivan Gyurdiev
8d7a01963e
wined3d: Use D3DCUBEMAP_FACES consistently in the WINED3D namespace.
2006-10-31 12:10:52 +01:00
Ivan Gyurdiev
aa164647e6
wined3d: Use D3DDEGREE consistently in the WINED3D namespace.
2006-10-31 12:10:42 +01:00
Ivan Gyurdiev
4c723a7662
wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace.
2006-10-31 12:10:31 +01:00
Ivan Gyurdiev
f71edf223f
wined3d: Add D3DCOLORWRITEENABLE codes to the WINED3D namespace.
2006-10-31 12:10:12 +01:00
Ivan Gyurdiev
b1df1d8320
wined3d: Add D3DCLEAR codes to the WINED3D namespace.
2006-10-31 12:09:46 +01:00
Ivan Gyurdiev
de108f65e1
wined3d: Add D3DTSS_TCI codes to the WINED3D namespace.
2006-10-31 12:09:15 +01:00
Ivan Gyurdiev
875a1eb02d
wined3d: Add D3DFVF codes to the WINED3D namespace.
2006-10-31 12:09:06 +01:00
Kovács András
eb7b1f4bce
wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn.
2006-10-30 20:37:34 +01:00
Ivan Gyurdiev
908853f63d
wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D namespace.
2006-10-30 12:06:17 +01:00
Ivan Gyurdiev
206d248e48
wined3d: Add D3DCMPFUNC to the WINED3D namespace.
2006-10-30 12:06:10 +01:00
Ivan Gyurdiev
2b6deb8637
wined3d: Add D3DSTENCILOP to the WINED3D namespace.
2006-10-30 12:06:03 +01:00
Ivan Gyurdiev
f5cc612842
wined3d: Add D3DFILLMODE to the WINED3D namespace.
2006-10-30 12:05:55 +01:00
Ivan Gyurdiev
02fb9f6f41
wined3d: Add D3DCULL to the WINED3D namespace.
2006-10-30 12:05:48 +01:00
Ivan Gyurdiev
16767d21e1
wined3d: Add D3DSHADEMODE to the WINED3D namespace.
2006-10-30 12:05:36 +01:00
Ivan Gyurdiev
042fa7be8b
wined3d: Add D3DBLENDOP to the WINED3D namespace.
2006-10-30 12:05:31 +01:00
Ivan Gyurdiev
4eced8ea24
wined3d: Add D3DFOGMODE to the WINED3D namespace.
2006-10-30 12:05:24 +01:00
Ivan Gyurdiev
69550f2c47
wined3d: Make GetTexture and GetSamplerState read from the correct stateblock.
2006-10-30 11:53:26 +01:00
Ivan Gyurdiev
a648d4e3a3
wined3d: Set correct default for DMAPOFFSET sampler state.
2006-10-30 11:53:13 +01:00
Ivan Gyurdiev
61f9061484
wined3d: Fix GetTexture() for uninitialized textures.
2006-10-30 11:53:08 +01:00
Markus Amsler
9497e89d89
wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.
2006-10-30 11:17:01 +01:00
Alexandre Julliard
b4f42c94a7
wined3d: Simplify some uses of the WineD3D_Context object.
2006-10-27 15:03:07 +02:00
Alexandre Julliard
6afcf77889
wined3d: The WineD3D_GLContext structure doesn't need to be exported.
2006-10-27 14:42:17 +02:00
Alexandre Julliard
00ddebfafa
wined3d: Fix a memory leak (spotted by Eric Pouech).
2006-10-27 14:41:25 +02:00
Kovács András
da6c01bea0
wined3d: Implement D3DSIO_MOVA in ARB backend.
2006-10-27 14:12:58 +02:00
Ivan Gyurdiev
5f79e80827
wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace.
2006-10-24 20:06:45 +02:00
Ivan Gyurdiev
10cbffb335
wined3d: Add D3DBLEND to the WINED3D namespace.
2006-10-24 20:06:38 +02:00
Ivan Gyurdiev
4f611bc0e0
wined3d: Add D3DTA masks to the WINED3D namespace.
...
Also fix usage of D3DTSS/D3DTA in ddraw.
2006-10-24 20:06:30 +02:00
Ivan Gyurdiev
93b3106be2
wined3d: Add D3DVS_RASTOUT_OFFSETS to the WINED3D namespace.
2006-10-24 20:06:21 +02:00
Ivan Gyurdiev
997e670e12
wined3d: Add D3DTADDRESS to the WINED3D namespace.
2006-10-24 20:06:15 +02:00
Ivan Gyurdiev
74cd90a18a
wined3d: D3DLOCK: Use consistently in the WINED3D namespace.
2006-10-24 20:06:06 +02:00
Karsten Elfenbein
4ada8a5e26
wined3d: Fix the FrontBuffer content capturing.
2006-10-20 10:19:39 +02:00
Karsten Elfenbein
3447c21f22
wined3d: Correct the software cursor position if the app is running in windowed mode.
2006-10-20 10:19:28 +02:00
Karsten Elfenbein
1635da4b46
wined3d: BltOverride: Make sure that the content of the source rect is
...
copied to the correct position in the destination rect.
2006-10-20 10:18:59 +02:00
Francois Gouget
ef998ea6cb
Assorted spelling fixes.
2006-10-16 11:33:38 +02:00
Francois Gouget
8e1e62616a
wined3d: Remove '\0's in traces.
2006-10-16 11:30:53 +02:00
Stefan Dösinger
1e6a38967c
d3d8: Implement CopyRects with BltFast.
2006-10-16 11:26:00 +02:00
Francois Gouget
58162f87fd
Assorted spelling fixes.
2006-10-13 11:55:04 +02:00
Ivan Gyurdiev
ce2e980d1b
wined3d: Add shader version/end masks to the WINED3D namespace.
2006-10-13 11:15:45 +02:00
Ivan Gyurdiev
9846602412
wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D namespace.
2006-10-13 11:15:31 +02:00
Ivan Gyurdiev
4745e602d2
wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace.
2006-10-13 11:15:18 +02:00
Ivan Gyurdiev
b7edf5b008
wined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D namespace.
2006-10-13 11:15:00 +02:00
Ivan Gyurdiev
29aa316d67
wined3d: Add D3DSI and other opcode masks to the WINED3D namespace.
2006-10-13 11:14:47 +02:00
Ivan Gyurdiev
6f0bb0f6fc
wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
2006-10-13 11:14:33 +02:00
Ivan Gyurdiev
c912032aa5
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
2006-10-13 11:13:02 +02:00
Ivan Gyurdiev
532fe7a1cf
wined3d: Merge D3DDP_MAXTEXCOORD constants into one constant in WINED3D namespace.
2006-10-12 12:38:02 +02:00
Ivan Gyurdiev
2bac4a02da
wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace.
2006-10-12 12:37:52 +02:00
Ivan Gyurdiev
1cd7bcf4c8
wined3d: Merge D3DCOLOR types into one type in WINED3D namespace.
2006-10-12 12:37:40 +02:00
Ivan Gyurdiev
9628a1b2e2
wined3d: Merge D3DRECT types into one type in WINED3D namespace.
2006-10-12 12:37:08 +02:00
Ivan Gyurdiev
ac37163124
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
2006-10-12 12:35:00 +02:00
Ivan Gyurdiev
ec782c2b97
wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace.
2006-10-12 12:33:39 +02:00
Ivan Gyurdiev
b1a4bd87a9
wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace.
2006-10-12 12:33:24 +02:00
Ivan Gyurdiev
5f2987ae32
wined3d: Merge VIEWPORT types into one type in WINED3D namespace.
2006-10-11 12:21:54 +02:00
Ivan Gyurdiev
90f5be2bef
wined3d: Merge MATERIAL types into one type in WINED3D namespace.
2006-10-11 12:21:14 +02:00
Ivan Gyurdiev
70bbf734b1
wined3d: Merge LIGHT types into one type in WINED3D namespace.
2006-10-11 12:21:06 +02:00
Ivan Gyurdiev
fea4495a61
wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D namespace.
2006-10-11 12:20:34 +02:00
Ivan Gyurdiev
a07a8f793b
wined3d: D3DDECLTYPE: Consistently use in WINED3D namespace.
2006-10-11 12:20:21 +02:00
Ivan Gyurdiev
f0d5b35c97
wined3d: D3DQUERYTYPE: Consistently use in WINED3D namespace.
2006-10-11 12:19:15 +02:00
Ivan Gyurdiev
837027fcb7
wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use in WINED3D namespace.
2006-10-11 12:18:53 +02:00
Ivan Gyurdiev
19c5534c35
wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.
2006-10-11 12:17:52 +02:00
Ivan Gyurdiev
fb0c932f21
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
2006-10-11 12:17:21 +02:00
H. Verbeet
94a86c1224
wined3d: Improve shader_dump_decl_usage() TRACEs.
2006-10-10 19:58:39 +02:00
Karsten Elfenbein
f2d77d103f
wined3d: Corrected names in checkGLcall text.
2006-10-10 19:58:29 +02:00
Ivan Gyurdiev
82379f22a7
wined3d: Move D3DSP dest modifier related items into the WINED3D namespace.
2006-10-10 13:38:45 +02:00
Ivan Gyurdiev
76b571cb48
wined3d: Move D3DSP source modifier-related items into the WINED3D namespace.
2006-10-10 13:38:36 +02:00
Ivan Gyurdiev
17c9d9588a
wined3d: Move D3DSP_REG structures into the WINED3D namespace.
2006-10-10 13:37:49 +02:00
Ivan Gyurdiev
e8137632c7
wined3d: Move D3DSP DCL-related structures into WINED3D namespace.
2006-10-10 13:37:35 +02:00
Ivan Gyurdiev
7259b9d8b6
wined3d: Move D3DSPR structure into the WINED3D namespace.
2006-10-10 13:37:12 +02:00
Ivan Gyurdiev
062541c026
wined3d: Move D3DSIO structure into WINED3D namespace.
2006-10-10 13:37:03 +02:00
Markus Amsler
8192555dff
wined3d: Fix DEBUG_SINGLE_MODE.
2006-10-10 11:57:58 +02:00
Ivan Gyurdiev
e020eceddf
wined3d: Make the shader mode selections per device.
2006-10-09 20:27:55 +02:00
Francois Gouget
4b248447c0
wined3d: Fix '\n' typo.
2006-10-06 17:29:22 +02:00
Christopher GAUTIER
331679bcc9
wined3d: Disable GL_REGISTER_COMBINERS_NV (if supported) in IWineD3DSurfaceImpl_BltOverride.
2006-10-06 15:24:08 +02:00
Stefan Dösinger
6bcc5ae9f7
wined3d: Pitch alignment for the pow2Size.
2006-10-06 12:53:25 +02:00
Stefan Dösinger
d45c16ba98
wined3d: Define the surface alignment in the header.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
90f097f835
wined3d: Honor the pitch in a few more places.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
49deec6139
wined3d: No color keying on surfaces with an alpha channel.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
3529560cd7
wined3d: Add WINED3DUSAGE_OVERLAY.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
2bcacf22d3
wined3d: Add IWineD3DSurface::UpdateOverlay.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
080e4f56cf
wined3d: Add UpdatOverlayZOrder.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
f6647486cf
wined3d: Add IWineD3DSurface::GetOverlayPosition.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
0f3995d21a
wined3d: Add IWineD3DSurface::SetOverlayPosition.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
67436f9dbd
wined3d: Correctly name a variable.
2006-10-06 12:32:29 +02:00
Francois Gouget
82babbee0b
Add missing '\n's to Wine traces.
2006-10-05 17:46:48 +02:00
H. Verbeet
80afd74933
wined3d: Report the correct number of available 4-component float vectors for GLSL.
2006-10-02 21:38:22 +02:00
H. Verbeet
35bd8d32b1
wined3d: Explicitly enable the GL_ARB_draw_buffers extension in GLSL shaders.
2006-10-02 21:38:18 +02:00
Ivan Gyurdiev
3dcd3681f3
wined3d: Win64 printf fixes.
2006-10-02 14:38:04 +02:00
Ivan Gyurdiev
01d9eac0be
wined3d: Remove unused field in shader opcode_arg.
2006-10-02 12:32:30 +02:00
Francois Gouget
222c167969
Assorted spelling fixes.
2006-09-29 16:28:30 +02:00
Michael Stefaniuc
85ce5117c5
Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
2006-09-29 16:08:30 +02:00
Stefan Dösinger
ab8264a86d
wined3d: Tell gl about the surface alignment.
2006-09-28 11:56:29 +02:00
Jan Zerebecki
10d13b2186
wined3d: Fix typo in ResourceReleased.
2006-09-27 20:20:54 +02:00
Ivan Gyurdiev
42a9262acf
wined3d: Read GL info and load constants into the same device.
2006-09-27 19:53:43 +02:00
Ivan Gyurdiev
d0032a1a2a
wined3d: Move device pointer into the BaseShader class.
2006-09-27 19:44:09 +02:00
H. Verbeet
5abdd7a19f
wined3d: Comparing BOOLs against FALSE is redundant.
2006-09-27 09:49:07 +02:00
H. Verbeet
1d839e42e9
wined3d: Add a comment to clarify the point of max_sampler_stages.
2006-09-27 09:48:30 +02:00
H. Verbeet
193f6bbd92
wined3d: Add support for native NPOT textures.
2006-09-27 09:48:11 +02:00
H. Verbeet
fdefaed46d
wined3d: Enable pixel shaders by default.
2006-09-27 09:47:00 +02:00
H. Verbeet
ba8a6a3c0c
wined3d: Fix the default values for wined3d_settings.
2006-09-27 09:46:37 +02:00
H. Verbeet
5bc0e91ddf
wined3d: Don't overwrite the position y offset in ARB vertex programs.
2006-09-27 09:46:08 +02:00
H. Verbeet
e4d5385d2c
wined3d: Cleanup ActiveRender some more.
2006-09-27 09:45:50 +02:00
H. Verbeet
cc821415ae
wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to.
2006-09-27 09:45:34 +02:00
H. Verbeet
4bc8125648
wined3d: Show the MESSAGE in device_find_fbconfigs() only once.
2006-09-27 09:45:25 +02:00
Stefan Dösinger
581c24ef4e
wined3d: Use GL_EXTCALL.
...
That fixes compilation with gl headers that do not know about glUniform4fvARB.
2006-09-26 11:41:53 +02:00
Roderick Colenbrander
4b55964a26
wined3d: Add the missing gamma cap.
2006-09-26 11:39:29 +02:00
Stefan Dösinger
9cafbd6de0
wined3d: Surface data is 32 bit aligned.
2006-09-25 18:31:26 +02:00
Stefan Dösinger
96bce8d6d4
wined3d: Avoid wasting a uniform.
2006-09-25 18:24:19 +02:00
Stefan Dösinger
674af50174
wined3d: Stop fixing up a VBO if the declaration changes too often.
2006-09-25 18:22:36 +02:00
Stefan Dösinger
615db2b93d
wined3d: Verify the VBO vertex declaration every draw.
2006-09-25 18:21:50 +02:00
Stefan Dösinger
0ce3c59477
wined3d: Fix a typo.
2006-09-25 18:21:04 +02:00
Roderick Colenbrander
7c86d91bb9
wined3d: glBlend* fixes.
2006-09-25 17:56:04 +02:00
Ivan Gyurdiev
b421b60874
wined3d: Allow null streams in the vertex declaration.
2006-09-21 19:57:12 +02:00
Stefan Dösinger
fd65b9b413
wined3d: Do not bind the 0 vbo when vbos are unsupported.
2006-09-21 11:14:52 +02:00
Christoph Frick
6192f77d25
wined3d: Clamp the light exponent at 128.
2006-09-20 20:03:46 +02:00
Alexandre Julliard
32ab895e46
makefiles: Generate the dependencies line to avoid some code duplication.
2006-09-14 09:38:16 +02:00
Paul Chitescu
f2aee453f1
wined3d: Avoid crashing when renderer returns no name.
2006-09-13 11:37:06 +02:00
H. Verbeet
87fe835f5b
wined3d: Cleanup the surface loading code a bit.
...
- Separate allocation and uploading of textures.
- Move common code for allocating, uploading and downloading textures
into separate functions.
- Set the correct format and type for DXT textures.
2006-09-12 10:52:59 +02:00
Stefan Dösinger
6286c4e70d
ddraw: Pass the fullscreen flag to wined3d.
2006-09-10 10:18:45 +02:00
Francois Gouget
06f9532dda
Assorted spelling fixes.
2006-09-08 11:04:53 +02:00
Jan Zerebecki
db7b684d30
wined3d: Simplify setting the stencil renderstate.
2006-09-07 16:11:21 +02:00
Ivan Gyurdiev
2e1cf4d948
wined3d: Add support for R32F and R16F texture formats.
2006-09-07 13:48:32 +02:00
Ivan Gyurdiev
de54843d7b
wined3d: Remove unused field: Surface.textureName.
2006-09-07 13:47:25 +02:00
Ivan Gyurdiev
448f918a39
wined3d: Clean up ActiveRender.
2006-09-07 13:47:13 +02:00
Paul Chitescu
4a581e6030
wined3d: Avoid crashing when ProcessVertices is called with NULL vertex declaration.
2006-09-07 13:46:45 +02:00
András Kovács
d1d5f4b646
wined3d: Implement BlendFactor renderstate.
2006-09-07 13:44:02 +02:00
András Kovács
c33e6245b5
wined3d: Remove unnecessary glBlendColor in TextureFactor renderstate.
2006-09-07 13:43:53 +02:00
Stefan Dösinger
bc449ca31f
wined3d: Apply the half pixel correction for shaders too.
2006-08-29 12:26:15 +02:00
Ivan Gyurdiev
bda6d092a5
wined3d: Add support for A16B16G16R16F and A32B32G32R32F texture formats.
2006-08-28 11:46:20 +02:00
Stefan Dösinger
760456dc7f
wined3d: Find the correct sampler type for < 2.0 pshaders.
2006-08-28 11:37:24 +02:00
Stefan Dösinger
252a0a76d4
wined3d: Properly initialize a variable.
2006-08-28 11:37:11 +02:00
Jan Zerebecki
fd15b8d064
wined3d: Use a common function for all D3DCMPFUNC -> GLenum conversions.
2006-08-25 20:04:56 +02:00
Stefan Dösinger
d4a88724dd
wined3d: Load projected textures in fragment shaders.
2006-08-25 11:19:15 +02:00
Stefan Dösinger
0b7a96e92b
wined3d: Compile pixel shaders in drawprim.
2006-08-25 11:19:08 +02:00
Stefan Dösinger
e0b21688fa
wined3d: Make the destination surface glDirty in UpdateSurface.
2006-08-23 16:54:18 +02:00
Stefan Dösinger
d7f94bf7c9
wined3d: Correctly draw transformed and untransformed vertices in the same scene.
2006-08-22 12:53:53 +02:00
Chris Robinson
a39e2b51cb
wined3d: Don't pass bad values to glAlphaFunc and glDepthFunc.
2006-08-21 12:23:41 +02:00
Chris Robinson
4c88bb84b9
wined3d: Print real unhandled D3DCMPFUNC value.
2006-08-21 12:23:02 +02:00
Roderick Colenbrander
de97fa7a3b
wined3d: Better GPU detection.
2006-08-21 12:21:19 +02:00
H. Verbeet
09eb0c40a6
wined3d: Improve float constant loading a bit.
...
- Use a list to keep track of what constants are set.
- Move TRACEs and checkGLcall calls out of the main constant loading loop.
2006-08-21 12:17:42 +02:00
H. Verbeet
49f4c68e29
wined3d: Lookup GLSL float uniform locations only once per program.
2006-08-21 12:16:27 +02:00
H. Verbeet
efa5f78598
wined3d: Free the float constant map arrays for all stateblocks.
2006-08-21 12:16:06 +02:00
H. Verbeet
2358fbbb03
wined3d: Fix indices for the float constant map.
...
Indices for the float constant map should be multiplied by 4 because
we're loading 4 component float vectors, not because the size of a
float is 4.
2006-08-21 12:15:12 +02:00
Christian Costa
f50bb771c9
wined3d: Make sure b_info structure is properly allocated and released.
2006-08-17 11:20:33 +02:00
Stefan Dösinger
ce5c4d38c4
wined3d: Silence WINED3DRS_DEBUGMONITORTOKEN.
2006-08-16 16:43:32 +02:00
Phil Costin
ef1c8fd118
wined3d: Fix vertex shader corruption issue.
2006-08-14 11:45:33 +02:00
Roderick Colenbrander
1a3359884c
wined3d: Fix opengl extension call.
2006-08-11 11:56:36 +02:00
Jan Zerebecki
387c982d5c
wined3d: Fix spelling in a comment.
2006-08-11 11:55:27 +02:00
Roderick Colenbrander
2628627e79
wined3d: Surface pitch fix.
2006-08-10 10:54:59 +02:00
Roderick Colenbrander
31abc2febd
wined3d: Draw buffers support.
2006-08-10 10:54:50 +02:00
Stefan Dösinger
30ef7f0b08
wined3d: Minor cursor fixes.
2006-08-10 10:54:37 +02:00
Roderick Colenbrander
c2b6cc9dc4
wined3d: Fix GLSL regression / draw buffers support.
2006-08-09 20:35:59 +02:00
Stefan Dösinger
bfbcfd2234
wined3d: Watch out for negative results when validating the shader constant range.
2006-08-09 20:35:02 +02:00
Roderick Colenbrander
c856432fab
wined3d: Volume texture addressing caps.
2006-08-08 19:37:30 +02:00
Roderick Colenbrander
eba1f90ef6
wined3d: Shader declaration cap fixes.
2006-08-08 19:37:23 +02:00
Roderick Colenbrander
194cdfa4b0
wined3d: Shader cap fixes.
2006-08-08 19:35:24 +02:00
Jan Zerebecki
ccf0d11352
wined3d: Stub out remaining renderstates.
2006-08-08 11:21:17 +02:00
Jan Zerebecki
f5d9b221cf
wined3d: Correct check for GL ext. support in MULTISAMPLEANTIALIAS.
2006-08-08 11:21:10 +02:00
Jan Zerebecki
f02af24039
wined3d: Add missing newline at the end of traces.
2006-08-08 11:20:15 +02:00
Jan Zerebecki
4d6cfb6351
wined3d: Registry setting for the amount of simulated texture memory.
...
Set VideoMemorySize under HKCU\Software\Wine\Direct3D to amount in MB
as string.
2006-08-08 11:20:05 +02:00
Roderick Colenbrander
91998b4d99
wined3d: Textureops caps fix.
2006-08-08 11:15:07 +02:00
H. Verbeet
3d2ae69102
wined3d: Allow async occlusion queries.
2006-08-07 19:59:49 +02:00
H. Verbeet
008c23d06a
wined3d: Improve a few query traces.
...
The query type is useful to have in query TRACEs.
IWineD3DQueryImpl_GetDataSize isn't really a stub.
2006-08-07 19:42:54 +02:00
H. Verbeet
44c1747f71
wined3d: Check Occlusion query GL calls.
2006-08-07 19:42:39 +02:00
H. Verbeet
02a8f74490
wined3d: Add a couple of traces to the vertexdeclaration creation code.
2006-08-07 19:42:31 +02:00
Francois Gouget
ce9b4baad8
Assorted spelling fixes.
2006-08-07 13:52:55 +02:00
Roderick Colenbrander
930a9a1d02
wined3d: texture caps fixes.
2006-08-07 13:52:38 +02:00
Roderick Colenbrander
bd6f0b23d6
wined3d: General constant caps fix.
2006-08-07 13:52:03 +02:00
H. Verbeet
219ca7c2a0
wined3d: Fix D3DCOLOR swizzling in shaders.
2006-08-07 13:12:21 +02:00
H. Verbeet
ef87a40c72
wined3d: Delay vertex shader compilation until the shader is first used.
2006-08-07 13:12:10 +02:00
Roderick Colenbrander
3d9e96f3bc
wined3d: Volume textures fix.
2006-08-05 11:26:25 +02:00
Roderick Colenbrander
6ded5542b2
wined3d: Raster caps fix.
2006-08-05 11:26:06 +02:00
Roderick Colenbrander
6fedd6c041
wined3d: Primitive misc caps fix.
2006-08-05 11:25:51 +02:00
Roderick Colenbrander
9925b0561e
wined3d: Basetexture anisotropic fix.
2006-08-04 20:48:08 +02:00
Roderick Colenbrander
95b047c2fe
wined3d: Fix a number of badly reported caps.
2006-08-04 20:47:50 +02:00
Roderick Colenbrander
a7c2ab3e90
wined3d: Surface pitch fix.
2006-08-04 11:59:00 +02:00
H. Verbeet
ea905eab09
wined3d: Disable vertex arrays after we're done drawing from them.
...
After drawing from a vertex array we should disable them, to prevent
the next draw calls from potentially reading past their ends. This
also moves the disabling of vertex attrib arrays (for shaders) into
its own function.
2006-08-04 11:58:43 +02:00
Roderick Colenbrander
c0c525d458
wined3d: Paletted texture support.
2006-08-03 18:20:37 +02:00
Chris Robinson
13557abb7f
wined3d: Fix potential NULL dereference in IWineD3DSurfaceImpl_LockRect.
2006-07-31 17:20:15 +02:00
Chris Robinson
92bc96a96b
wined3d: Avoid NULL dereference.
2006-07-31 17:20:05 +02:00
H. Verbeet
d5238cfb38
wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL fragment shaders.
2006-07-31 10:53:05 +02:00
H. Verbeet
c6c6cf1f51
wined3d: Improve IWineD3DDeviceImpl_CreateTexture trace.
2006-07-31 10:53:00 +02:00
H. Verbeet
56395ca5f3
wined3d: Use GL_LIMITS(samplers) instead of GL_LIMITS(sampler_stages) in IWineD3DSurfaceImpl_UnlockRect.
2006-07-31 10:52:55 +02:00
Jason Green
e5fc18a505
wined3d: Skip processing of D3DSIO_PHASE instruction.
2006-07-29 11:50:10 +02:00