wined3d: Do not bind the 0 vbo when vbos are unsupported.
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@ -827,7 +827,7 @@ static void loadNumberedArrays(
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WineDirect3DVertexStridedData *strided) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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GLint curVBO = -1;
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GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0;
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int i;
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for (i = 0; i < MAX_ATTRIBS; i++) {
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