wined3d: Add D3DSI and other opcode masks to the WINED3D namespace.
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@ -74,7 +74,7 @@ const SHADER_OPCODE* shader_get_opcode(
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/** TODO: use dichotomic search */
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while (NULL != shader_ins[i].name) {
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if (((code & D3DSI_OPCODE_MASK) == shader_ins[i].opcode) &&
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if (((code & WINED3DSI_OPCODE_MASK) == shader_ins[i].opcode) &&
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(((hex_version >= shader_ins[i].min_version) && (hex_version <= shader_ins[i].max_version)) ||
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((shader_ins[i].min_version == 0) && (shader_ins[i].max_version == 0)))) {
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return &shader_ins[i];
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@ -82,7 +82,7 @@ const SHADER_OPCODE* shader_get_opcode(
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++i;
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}
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FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n",
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code, code, code & D3DSI_OPCODE_MASK, hex_version);
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code, code, code & WINED3DSI_OPCODE_MASK, hex_version);
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return NULL;
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}
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@ -119,7 +119,7 @@ static inline int shader_skip_opcode(
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* have a useful legnth mask - use it here. Shaders 1.0 contain no such tokens */
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return (D3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) >= 2)?
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((opcode_token & D3DSI_INSTLENGTH_MASK) >> D3DSI_INSTLENGTH_SHIFT):
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((opcode_token & WINED3DSI_INSTLENGTH_MASK) >> WINED3DSI_INSTLENGTH_SHIFT):
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curOpcode->num_params;
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}
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@ -202,7 +202,7 @@ HRESULT shader_get_registers_used(
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/* Skip comments */
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} else if (shader_is_comment(*pToken)) {
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DWORD comment_len = (*pToken & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
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DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
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++pToken;
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pToken += comment_len;
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continue;
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@ -354,7 +354,7 @@ HRESULT shader_get_registers_used(
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* okay, since we'll catch any address registers when
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* they are initialized (required by spec) */
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limit = (opcode_token & D3DSHADER_INSTRUCTION_PREDICATED)?
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limit = (opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED)?
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curOpcode->num_params + 1: curOpcode->num_params;
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for (i = 0; i < limit; ++i) {
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@ -699,7 +699,7 @@ void shader_generate_main(
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/* Skip comment tokens */
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if (shader_is_comment(*pToken)) {
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DWORD comment_len = (*pToken & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
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DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
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++pToken;
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TRACE("#%s\n", (char*)pToken);
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pToken += comment_len;
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@ -749,7 +749,7 @@ void shader_generate_main(
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}
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/* Predication token */
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if (hw_arg.opcode_token & D3DSHADER_INSTRUCTION_PREDICATED)
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if (hw_arg.opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED)
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hw_arg.predicate = *pToken++;
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/* Other source tokens */
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@ -832,7 +832,7 @@ void shader_trace_init(
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continue;
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}
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if (shader_is_comment(*pToken)) { /** comment */
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DWORD comment_len = (*pToken & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
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DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
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++pToken;
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TRACE("//%s\n", (char*)pToken);
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pToken += comment_len;
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@ -901,7 +901,7 @@ void shader_trace_init(
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/* Print out predication source token first - it follows
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* the destination token. */
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if (opcode_token & D3DSHADER_INSTRUCTION_PREDICATED) {
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if (opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED) {
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TRACE("(");
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shader_dump_param(iface, *(pToken + 2), 0, 1);
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TRACE(") ");
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@ -939,7 +939,7 @@ void shader_trace_init(
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}
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/* Predication token - already printed out, just skip it */
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if (opcode_token & D3DSHADER_INSTRUCTION_PREDICATED) {
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if (opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED) {
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pToken++;
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len++;
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}
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@ -895,7 +895,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_ExecuteSW(IWineD3DVertexShader* iface, W
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}
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while (D3DVS_END() != *pToken) {
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if (shader_is_comment(*pToken)) { /** comment */
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DWORD comment_len = (*pToken & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
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DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
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++pToken;
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pToken += comment_len;
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continue ;
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@ -1683,7 +1683,7 @@ inline static BOOL shader_is_vshader_version(DWORD token) {
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}
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inline static BOOL shader_is_comment(DWORD token) {
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return WINED3DSIO_COMMENT == (token & D3DSI_OPCODE_MASK);
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return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
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}
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/* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1,
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@ -249,4 +249,19 @@ typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE {
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WINED3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
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} WINED3DSHADER_INSTRUCTION_OPCODE_TYPE;
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/** opcode-related masks **/
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#define WINED3DSI_OPCODE_MASK 0x0000FFFF
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#define WINED3DSI_INSTLENGTH_MASK 0x0F000000
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#define WINED3DSI_INSTLENGTH_SHIFT 24
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#define WINED3DSI_COISSUE 0x40000000
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#define WINED3DSI_COMMENTSIZE_SHIFT 16
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#define WINED3DSI_COMMENTSIZE_MASK (0x7FFF << WINED3DSI_COMMENTSIZE_SHIFT)
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#define WINED3DSHADER_COMMENT(commentSize) \
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((((commentSize) << WINED3DSI_COMMENTSIZE_SHIFT) & WINED3DSI_COMMENTSIZE_MASK) | WINED3DSIO_COMMENT)
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#define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
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#endif
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