wined3d: Fix vertex shader corruption issue.

This commit is contained in:
Phil Costin 2006-08-13 10:18:12 +01:00 committed by Alexandre Julliard
parent 7ee81d7b03
commit ef1c8fd118
1 changed files with 3 additions and 3 deletions

View File

@ -87,7 +87,7 @@ void shader_glsl_load_constantsF(
GLhandleARB tmp_loc;
int i;
char tmp_name[7];
char tmp_name[8];
char is_pshader = shader_is_pshader_version(This->baseShader.hex_version);
const char* prefix = is_pshader? "PC":"VC";
struct list* ptr;
@ -146,7 +146,7 @@ void shader_glsl_load_constantsI(
GLhandleARB tmp_loc;
int i;
char tmp_name[7];
char tmp_name[8];
char is_pshader = shader_is_pshader_version(This->baseShader.hex_version);
const char* prefix = is_pshader? "PI":"VI";
struct list* ptr;
@ -204,7 +204,7 @@ void shader_glsl_load_constantsB(
GLhandleARB tmp_loc;
int i;
char tmp_name[7];
char tmp_name[8];
char is_pshader = shader_is_pshader_version(This->baseShader.hex_version);
const char* prefix = is_pshader? "PB":"VB";
struct list* ptr;