diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index e5b8113549b..0829e88c1a8 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -87,7 +87,7 @@ void shader_glsl_load_constantsF( GLhandleARB tmp_loc; int i; - char tmp_name[7]; + char tmp_name[8]; char is_pshader = shader_is_pshader_version(This->baseShader.hex_version); const char* prefix = is_pshader? "PC":"VC"; struct list* ptr; @@ -146,7 +146,7 @@ void shader_glsl_load_constantsI( GLhandleARB tmp_loc; int i; - char tmp_name[7]; + char tmp_name[8]; char is_pshader = shader_is_pshader_version(This->baseShader.hex_version); const char* prefix = is_pshader? "PI":"VI"; struct list* ptr; @@ -204,7 +204,7 @@ void shader_glsl_load_constantsB( GLhandleARB tmp_loc; int i; - char tmp_name[7]; + char tmp_name[8]; char is_pshader = shader_is_pshader_version(This->baseShader.hex_version); const char* prefix = is_pshader? "PB":"VB"; struct list* ptr;