wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.

This commit is contained in:
Markus Amsler 2006-10-28 04:06:03 +02:00 committed by Alexandre Julliard
parent 62c6d61ddf
commit 9497e89d89
1 changed files with 1 additions and 1 deletions

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@ -867,7 +867,7 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
unsigned int textureNo = 0;
unsigned int texture_idx = 0;
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
GLint curVBO = -1;
GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0;
TRACE("Using fast vertex array code\n");
/* Blend Data ---------------------------------------------- */