wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.
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@ -867,7 +867,7 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
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unsigned int textureNo = 0;
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unsigned int texture_idx = 0;
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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GLint curVBO = -1;
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GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0;
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TRACE("Using fast vertex array code\n");
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/* Blend Data ---------------------------------------------- */
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