wined3d: Disable GL_REGISTER_COMBINERS_NV (if supported) in IWineD3DSurfaceImpl_BltOverride.
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@ -2333,9 +2333,9 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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DWORD oldCKey;
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DDCOLORKEY oldBltCKey = {0,0};
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GLint oldLight, oldFog, oldDepth, oldBlend, oldCull, oldAlpha;
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GLint oldStencil, oldNVRegisterCombiners = 0;
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GLint alphafunc;
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GLclampf alpharef;
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GLint oldStencil;
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RECT SourceRectangle;
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GLint oldDraw;
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@ -2397,6 +2397,10 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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oldAlpha = glIsEnabled(GL_ALPHA_TEST);
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oldStencil = glIsEnabled(GL_STENCIL_TEST);
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if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
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oldNVRegisterCombiners = glIsEnabled(GL_REGISTER_COMBINERS_NV);
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}
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glGetIntegerv(GL_ALPHA_TEST_FUNC, &alphafunc);
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checkGLcall("glGetFloatv GL_ALPHA_TEST_FUNC");
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glGetFloatv(GL_ALPHA_TEST_REF, &alpharef);
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@ -2433,6 +2437,10 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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checkGLcall("glDisable GL_CULL_FACE");
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glDisable(GL_STENCIL_TEST);
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checkGLcall("glDisable GL_STENCIL_TEST");
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if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
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glDisable(GL_REGISTER_COMBINERS_NV);
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checkGLcall("glDisable GL_REGISTER_COMBINERS_NV");
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}
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/* Ok, we need 2d textures, but not 1D or 3D */
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glDisable(GL_TEXTURE_1D);
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@ -2536,6 +2544,10 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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glEnable(GL_ALPHA_TEST);
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checkGLcall("glEnable GL_ALPHA_TEST");
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}
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if (GL_SUPPORT(NV_REGISTER_COMBINERS) && oldNVRegisterCombiners) {
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glEnable(GL_REGISTER_COMBINERS_NV);
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checkGLcall("glEnable GL_REGISTER_COMBINERS_NV");
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}
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glAlphaFunc(alphafunc, alpharef);
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checkGLcall("glAlphaFunc\n");
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