wined3d: Check Occlusion query GL calls.
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02a8f74490
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44c1747f71
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@ -159,6 +159,7 @@ static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pDa
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if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
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GLint samples;
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GL_EXTCALL(glGetQueryObjectivARB(((WineQueryOcclusionData *)This->extendedData)->queryId, GL_QUERY_RESULT_ARB, &samples));
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checkGLcall("glGetQueryObjectiv()\n");
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TRACE("(%p) : Returning %d samples.\n", This, samples);
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*data = samples;
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} else {
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@ -326,9 +327,11 @@ static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIs
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if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
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if (dwIssueFlags & D3DISSUE_BEGIN) {
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GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, ((WineQueryOcclusionData *)This->extendedData)->queryId));
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checkGLcall("glBeginQuery()");
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}
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if (dwIssueFlags & D3DISSUE_END) {
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GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
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checkGLcall("glEndQuery()");
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}
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} else {
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FIXME("(%p) : Occlusion queries not supported\n", This);
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